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Added RenderCheckMark() helper following the font size
Pretty ugly, not sure what's the right way to solve that automatically, better shown as an "icon" so it doesn't have to necessarily look like the font.
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1
imgui.h
1
imgui.h
@ -1018,6 +1018,7 @@ struct ImFont
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signed short XOffset, YOffset;
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float U0, V0, U1, V1; // Texture coordinates
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};
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float BaseLine; // Distance from top to bottom of e.g. 'A' [0..FontSize]
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ImFontAtlas* ContainerAtlas; // What we has been loaded into
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ImVector<Glyph> Glyphs;
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const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
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