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Backends: DirectX10, DirectX11: fixed a crash when backing/restoring state if nothing is bound when entering the rendering function. (#4045)
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@ -60,6 +60,8 @@ Other Changes:
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[@1025798851]
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- Backends: DirectX9: calling IDirect3DStateBlock9::Capture() after CreateStateBlock() which appears to
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workaround/fix state restoring issues. Unknown exactly why so, but bit of a cargo-cult fix. (#3857)
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- Backends: DirectX10, DirectX11: fixed a crash when backing/restoring state if nothing is bound when
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entering the rendering function. (#4045) [@Nemirtingas]
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- Backends: Vulkan: Fix mapped memory Vulkan validation error when buffer sizes are not multiple of
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VkPhysicalDeviceLimits::nonCoherentAtomSize. (#3957) [@AgentX1994]
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- Backends: OpenGL3: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5. (#3998, #2366, #2186) [@s7jones]
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