Backends: DirectX10, DirectX11: fixed a crash when backing/restoring state if nothing is bound when entering the rendering function. (#4045)

This commit is contained in:
ocornut
2021-04-15 13:29:42 +02:00
parent 05a20ca738
commit 858ea17eba
3 changed files with 4 additions and 2 deletions

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@ -60,6 +60,8 @@ Other Changes:
[@1025798851]
- Backends: DirectX9: calling IDirect3DStateBlock9::Capture() after CreateStateBlock() which appears to
workaround/fix state restoring issues. Unknown exactly why so, but bit of a cargo-cult fix. (#3857)
- Backends: DirectX10, DirectX11: fixed a crash when backing/restoring state if nothing is bound when
entering the rendering function. (#4045) [@Nemirtingas]
- Backends: Vulkan: Fix mapped memory Vulkan validation error when buffer sizes are not multiple of
VkPhysicalDeviceLimits::nonCoherentAtomSize. (#3957) [@AgentX1994]
- Backends: OpenGL3: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5. (#3998, #2366, #2186) [@s7jones]