mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Fixed / removed unncessary allocation in Render()
This commit is contained in:
parent
bde3f6b90d
commit
85763150e8
13
imgui.cpp
13
imgui.cpp
@ -984,6 +984,7 @@ struct ImGuiState
|
||||
|
||||
// Render
|
||||
ImVector<ImDrawList*> RenderDrawLists;
|
||||
ImVector<ImGuiWindow*> RenderSortedWindows;
|
||||
|
||||
// Widget state
|
||||
ImGuiTextEditState InputTextState;
|
||||
@ -1866,18 +1867,18 @@ void ImGui::Render()
|
||||
|
||||
// Sort the window list so that all child windows are after their parent
|
||||
// We cannot do that on FocusWindow() because childs may not exist yet
|
||||
ImVector<ImGuiWindow*> sorted_windows;
|
||||
sorted_windows.reserve(g.Windows.size());
|
||||
g.RenderSortedWindows.resize(0);
|
||||
g.RenderSortedWindows.reserve(g.Windows.size());
|
||||
for (size_t i = 0; i != g.Windows.size(); i++)
|
||||
{
|
||||
ImGuiWindow* window = g.Windows[i];
|
||||
if (window->Flags & ImGuiWindowFlags_ChildWindow) // if a child is visible its parent will add it
|
||||
if (window->Flags & ImGuiWindowFlags_ChildWindow) // if a child is visible its parent will add it
|
||||
if (window->Visible)
|
||||
continue;
|
||||
AddWindowToSortedBuffer(window, sorted_windows);
|
||||
AddWindowToSortedBuffer(window, g.RenderSortedWindows);
|
||||
}
|
||||
IM_ASSERT(g.Windows.size() == sorted_windows.size()); // We done something wrong
|
||||
g.Windows.swap(sorted_windows);
|
||||
IM_ASSERT(g.Windows.size() == g.RenderSortedWindows.size()); // We done something wrong
|
||||
g.Windows.swap(g.RenderSortedWindows);
|
||||
|
||||
// Clear data for next frame
|
||||
g.IO.MouseWheel = 0.0f;
|
||||
|
Loading…
Reference in New Issue
Block a user