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	Viewport: Comments about honoring ImGuiViewportFlags_NoInputs and MouseHoveredViewport. (#1542)
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		@@ -387,6 +387,10 @@ static LRESULT CALLBACK WndProcNoInputs(HWND hWnd, UINT msg, WPARAM wParam, LPAR
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{
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    if (msg == WM_NCHITTEST)
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    {
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        // Let mouse pass-through the window. This will allow the back-end to set io.MouseHoveredViewport properly (which is OPTIONAL).
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        // The ImGuiViewportFlags_NoInputs flag is set while dragging a viewport, as want to detect the window behind the one we are dragging.
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        // If you cannot easily access those viewport flags from your windowing/event code: you may manually synchronize its state e.g. in
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        // your main loop after calling UpdatePlatformWindows(). Iterate all viewports/platform windows and pass the flag to your windowing system.
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        ImGuiViewport* viewport = (ImGuiViewport*)::GetPropA(hWnd, "IMGUI_VIEWPORT");
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        if (viewport->Flags & ImGuiViewportFlags_NoInputs)
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            return HTTRANSPARENT;
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