From 846cfc74a29528a983d976f16973983162b13fd8 Mon Sep 17 00:00:00 2001 From: ocornut Date: Thu, 18 Jun 2015 12:32:55 -0600 Subject: [PATCH] InputText() clear selection when using undo/redo (#200) --- imgui.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/imgui.cpp b/imgui.cpp index 221b79b3..be18ef93 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1201,6 +1201,7 @@ struct ImGuiTextEditState void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking bool CursorIsVisible() const { return CursorAnim <= 0.0f || fmodf(CursorAnim, 1.20f) <= 0.80f; } // Blinking bool HasSelection() const { return StbState.select_start != StbState.select_end; } + void ClearSelection() { StbState.select_start = StbState.select_end = StbState.cursor; } void SelectAll() { StbState.select_start = 0; StbState.select_end = (int)CurLenW; StbState.cursor = StbState.select_end; StbState.has_preferred_x = false; } void OnKeyPressed(int key); }; @@ -6951,8 +6952,8 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV edit_state.OnKeyPressed((int)c); } else if (IsKeyPressedMap(ImGuiKey_Escape)) { SetActiveId(0); cancel_edit = true; } - else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_Z)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); } - else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_Y)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); } + else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_Z)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); edit_state.ClearSelection(); } + else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_Y)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); edit_state.ClearSelection(); } else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_A)) { edit_state.SelectAll(); edit_state.CursorFollow = true; } else if (is_ctrl_only && (IsKeyPressedMap(ImGuiKey_X) || IsKeyPressedMap(ImGuiKey_C)) && (!is_multiline || edit_state.HasSelection())) {