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Internals: ColorEdit: Minor optimizations. Initialize internal arrays as static const, avoid unnecessary HSV->RGB conversion.
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@ -4022,14 +4022,14 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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const float w_item_last = ImMax(1.0f, (float)(int)(w_items_all - (w_item_one + style.ItemInnerSpacing.x) * (components-1)));
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const bool hide_prefix = (w_item_one <= CalcTextSize((flags & ImGuiColorEditFlags_Float) ? "M:0.000" : "M:000").x);
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const char* ids[4] = { "##X", "##Y", "##Z", "##W" };
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const char* fmt_table_int[3][4] =
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static const char* ids[4] = { "##X", "##Y", "##Z", "##W" };
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static const char* fmt_table_int[3][4] =
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{
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{ "%3d", "%3d", "%3d", "%3d" }, // Short display
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{ "R:%3d", "G:%3d", "B:%3d", "A:%3d" }, // Long display for RGBA
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{ "H:%3d", "S:%3d", "V:%3d", "A:%3d" } // Long display for HSVA
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};
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const char* fmt_table_float[3][4] =
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static const char* fmt_table_float[3][4] =
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{
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{ "%0.3f", "%0.3f", "%0.3f", "%0.3f" }, // Short display
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{ "R:%0.3f", "G:%0.3f", "B:%0.3f", "A:%0.3f" }, // Long display for RGBA
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@ -4129,22 +4129,20 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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}
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// Convert back
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if (picker_active_window == NULL)
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if (value_changed && picker_active_window == NULL)
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{
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if (!value_changed_as_float)
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for (int n = 0; n < 4; n++)
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f[n] = i[n] / 255.0f;
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if (flags & ImGuiColorEditFlags_DisplayHSV)
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ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]);
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if (value_changed)
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{
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col[0] = f[0];
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col[1] = f[1];
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col[2] = f[2];
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if (alpha)
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col[3] = f[3];
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}
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}
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PopID();
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EndGroup();
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@ -4395,12 +4393,14 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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ImVec4 col_v4(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]);
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if ((flags & ImGuiColorEditFlags_NoLabel))
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Text("Current");
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ColorButton("##current", col_v4, (flags & (ImGuiColorEditFlags_HDR|ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf|ImGuiColorEditFlags_NoTooltip)), ImVec2(square_sz * 3, square_sz * 2));
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ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags_HDR|ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf|ImGuiColorEditFlags_NoTooltip;
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ColorButton("##current", col_v4, (flags & sub_flags_to_forward), ImVec2(square_sz * 3, square_sz * 2));
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if (ref_col != NULL)
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{
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Text("Original");
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ImVec4 ref_col_v4(ref_col[0], ref_col[1], ref_col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : ref_col[3]);
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if (ColorButton("##original", ref_col_v4, (flags & (ImGuiColorEditFlags_HDR|ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf|ImGuiColorEditFlags_NoTooltip)), ImVec2(square_sz * 3, square_sz * 2)))
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if (ColorButton("##original", ref_col_v4, (flags & sub_flags_to_forward), ImVec2(square_sz * 3, square_sz * 2)))
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{
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memcpy(col, ref_col, components * sizeof(float));
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value_changed = true;
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