diff --git a/imgui.cpp b/imgui.cpp index fda0051a..671900cf 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -3125,10 +3125,10 @@ static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags) ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_ShowBorders|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize; char name[32]; - if (flags & ImGuiWindowFlags_ChildMenu) - ImFormatString(name, 20, "##menu_%d", g.CurrentPopupStack.size()); // Recycle windows based on depth - else - ImFormatString(name, 20, "##popup_%08x", id); // Not recycling, so we can close/open during the same frame + if (flags & ImGuiWindowFlags_ChildMenu) + ImFormatString(name, 20, "##menu_%d", g.CurrentPopupStack.size()); // Recycle windows based on depth + else + ImFormatString(name, 20, "##popup_%08x", id); // Not recycling, so we can close/open during the same frame float alpha = 1.0f; bool opened = ImGui::Begin(name, NULL, ImVec2(0.0f, 0.0f), alpha, flags); @@ -6633,7 +6633,6 @@ bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast, value_changed = true; } } - ImGui::PopID(); if (label_size.x > 0) @@ -6642,7 +6641,6 @@ bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast, RenderText(ImVec2(window->DC.CursorPos.x, window->DC.CursorPos.y + style.FramePadding.y), label); ItemSize(label_size, style.FramePadding.y); } - ImGui::EndGroup(); return value_changed; @@ -7615,7 +7613,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled) ImVec2 popup_pos, pos = window->DC.CursorPos; if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) { - popup_pos = ImVec2(pos.x - window->WindowPadding().x, pos.y - style.FramePadding.y + window->MenuBarHeight()); + popup_pos = ImVec2(pos.x - window->WindowPadding().x, pos.y - style.FramePadding.y + window->MenuBarHeight()); window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f); ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f); float w = label_size.x; @@ -10741,6 +10739,7 @@ void ImGui::ShowTestWindow(bool* opened) ImGui::DragInt2("drag int2", vec4i, 1, 0, 255); ImGui::InputInt2("input int2", vec4i); ImGui::SliderInt2("slider int2", vec4i, 0, 255); + ImGui::Spacing(); ImGui::InputFloat3("input float3", vec4f); ImGui::DragFloat3("drag float3", vec4f, 0.01f, 0.0f, 1.0f); @@ -10748,6 +10747,7 @@ void ImGui::ShowTestWindow(bool* opened) ImGui::DragInt3("drag int3", vec4i, 1, 0, 255); ImGui::InputInt3("input int3", vec4i); ImGui::SliderInt3("slider int3", vec4i, 0, 255); + ImGui::Spacing(); ImGui::InputFloat4("input float4", vec4f); ImGui::DragFloat4("drag float4", vec4f, 0.01f, 0.0f, 1.0f);