mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-10-31 21:21:06 +01:00 
			
		
		
		
	Backends: Comments.
This commit is contained in:
		| @@ -9,7 +9,8 @@ | ||||
| //  [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually. | ||||
| //  [ ] Platform: Missing gamepad support. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -9,7 +9,8 @@ | ||||
| //  [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually. | ||||
| //  [ ] Platform: Missing gamepad support. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -11,9 +11,10 @@ | ||||
| //  - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446) | ||||
| //  - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446) | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | ||||
| // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. | ||||
| // https://github.com/ocornut/imgui | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
| // CHANGELOG | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
|   | ||||
| @@ -11,9 +11,10 @@ | ||||
| //  - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446) | ||||
| //  - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446) | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | ||||
| // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. | ||||
| // https://github.com/ocornut/imgui | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
|   | ||||
| @@ -5,7 +5,8 @@ | ||||
| //  [X] Renderer: User texture backend. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID! | ||||
| //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -5,7 +5,8 @@ | ||||
| //  [X] Renderer: User texture backend. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID! | ||||
| //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -5,7 +5,8 @@ | ||||
| //  [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID! | ||||
| //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -5,7 +5,8 @@ | ||||
| //  [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID! | ||||
| //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -9,7 +9,8 @@ | ||||
| // This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*. | ||||
| // This define is set in the example .vcxproj file and need to be replicated in your app or by adding it to your imconfig.h file. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -9,7 +9,8 @@ | ||||
| // This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*. | ||||
| // This define is set in the example .vcxproj file and need to be replicated in your app or by adding it to your imconfig.h file. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -5,7 +5,8 @@ | ||||
| //  [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID! | ||||
| //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -5,7 +5,8 @@ | ||||
| //  [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID! | ||||
| //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -9,7 +9,8 @@ | ||||
| //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+). | ||||
| //  [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE). | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -8,7 +8,8 @@ | ||||
| //  [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW. | ||||
| //  [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE). | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -11,7 +11,8 @@ | ||||
| //  [ ] Platform: Missing clipboard support (not supported by Glut). | ||||
| //  [ ] Platform: Missing gamepad support. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -11,7 +11,8 @@ | ||||
| //  [ ] Platform: Missing clipboard support (not supported by Glut). | ||||
| //  [ ] Platform: Missing gamepad support. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -6,7 +6,8 @@ | ||||
| // Missing features: | ||||
| //  [ ] Renderer: Clipping rectangles are not honored. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -4,7 +4,8 @@ | ||||
| // Implemented features: | ||||
| //  [X] Renderer: User texture binding. Use 'CIwTexture*' as ImTextureID. Read the FAQ about ImTextureID! | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -5,7 +5,8 @@ | ||||
| //  [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID! | ||||
| //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -5,7 +5,8 @@ | ||||
| //  [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID! | ||||
| //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -4,7 +4,8 @@ | ||||
| // Implemented features: | ||||
| //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -4,7 +4,8 @@ | ||||
| // Implemented features: | ||||
| //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -7,7 +7,8 @@ | ||||
| //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! | ||||
| //  [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -7,7 +7,8 @@ | ||||
| //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! | ||||
| //  [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -8,7 +8,8 @@ | ||||
| // Issues: | ||||
| //  [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters].. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -8,7 +8,8 @@ | ||||
| // Issues: | ||||
| //  [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters].. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -11,7 +11,8 @@ | ||||
| // Missing features: | ||||
| //  [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -10,7 +10,8 @@ | ||||
| // Missing features: | ||||
| //  [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -6,7 +6,8 @@ | ||||
| // Missing features: | ||||
| //  [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this backend! See https://github.com/ocornut/imgui/pull/914 | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -6,7 +6,8 @@ | ||||
| // Missing features: | ||||
| //  [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this backend! See https://github.com/ocornut/imgui/pull/914 | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -6,7 +6,8 @@ | ||||
| //  [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID! | ||||
| //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -6,7 +6,8 @@ | ||||
| //  [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID! | ||||
| //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -7,7 +7,8 @@ | ||||
| //  [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE). | ||||
| //  [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
| @@ -7,7 +7,8 @@ | ||||
| //  [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE). | ||||
| //  [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.  | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user