Viewport: Removed back-end renderer code that implied we need to clear with WindowBg color. Added NoRendererClear flag. (#1542, #1042)

This commit is contained in:
omar
2018-03-15 17:52:53 +01:00
parent 09d8943967
commit 8364d1ca6c
8 changed files with 35 additions and 22 deletions

View File

@ -595,10 +595,10 @@ static void ImGui_ImplDX11_ResizeViewport(ImGuiViewport* viewport, ImVec2 size)
static void ImGui_ImplDX11_RenderViewport(ImGuiViewport* viewport)
{
ImGuiPlatformDataDx11* data = (ImGuiPlatformDataDx11*)viewport->RendererUserData;
ImVec4 clear_color = ImGui::GetStyle().Colors[ImGuiCol_WindowBg]; // FIXME-PLATFORM
clear_color.w = 1.0f;
ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
g_pd3dDeviceContext->OMSetRenderTargets(1, &data->RTView, NULL);
g_pd3dDeviceContext->ClearRenderTargetView(data->RTView, (float*)&clear_color);
if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear))
g_pd3dDeviceContext->ClearRenderTargetView(data->RTView, (float*)&clear_color);
ImGui_ImplDX11_RenderDrawData(&viewport->DrawData);
}