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Viewport: Removed back-end renderer code that implied we need to clear with WindowBg color. Added NoRendererClear flag. (#1542, #1042)
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@ -587,10 +587,10 @@ static void ImGui_ImplDX10_ResizeViewport(ImGuiViewport* viewport, ImVec2 size)
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static void ImGui_ImplDX10_RenderViewport(ImGuiViewport* viewport)
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{
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ImGuiPlatformDataDx10* data = (ImGuiPlatformDataDx10*)viewport->RendererUserData;
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ImVec4 clear_color = ImGui::GetStyle().Colors[ImGuiCol_WindowBg]; // FIXME-PLATFORM
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clear_color.w = 1.0f;
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ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
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g_pd3dDevice->OMSetRenderTargets(1, &data->RTView, NULL);
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g_pd3dDevice->ClearRenderTargetView(data->RTView, (float*)&clear_color);
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if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear))
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g_pd3dDevice->ClearRenderTargetView(data->RTView, (float*)&clear_color);
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ImGui_ImplDX10_RenderDrawData(&viewport->DrawData);
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}
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