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Internals: Nav: Tweak NavUpdatePageUpPageDown() to make it more readable.
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@ -5756,6 +5756,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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if (render_decorations_in_parent)
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window->DrawList = parent_window->DrawList;
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// Handle title bar, scrollbar, resize grips and resize borders
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const ImGuiWindow* window_to_highlight = g.NavWindowingTarget ? g.NavWindowingTarget : g.NavWindow;
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const bool title_bar_is_highlight = want_focus || (window_to_highlight && window->RootWindowForTitleBarHighlight == window_to_highlight->RootWindowForTitleBarHighlight);
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RenderWindowDecorations(window, title_bar_rect, title_bar_is_highlight, resize_grip_count, resize_grip_col, resize_grip_draw_size);
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@ -8451,8 +8452,11 @@ static void ImGui::NavUpdateMoveResult()
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static float ImGui::NavUpdatePageUpPageDown(int allowed_dir_flags)
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{
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ImGuiContext& g = *GImGui;
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if (g.NavMoveDir == ImGuiDir_None && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.NavWindowingTarget && g.NavLayer == 0)
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{
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if (g.NavMoveDir != ImGuiDir_None || g.NavWindow == NULL)
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return 0.0f;
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if ((g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) || g.NavWindowingTarget != NULL || g.NavLayer != 0)
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return 0.0f;
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ImGuiWindow* window = g.NavWindow;
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bool page_up_held = IsKeyDown(g.IO.KeyMap[ImGuiKey_PageUp]) && (allowed_dir_flags & (1 << ImGuiDir_Up));
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bool page_down_held = IsKeyDown(g.IO.KeyMap[ImGuiKey_PageDown]) && (allowed_dir_flags & (1 << ImGuiDir_Down));
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@ -8488,7 +8492,6 @@ static float ImGui::NavUpdatePageUpPageDown(int allowed_dir_flags)
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return nav_scoring_rect_offset_y;
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}
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}
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}
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return 0.0f;
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}
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