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@ -6258,6 +6258,7 @@ bool ImGui::IsClipped(const ImVec2& item_size)
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static bool ItemAdd(const ImGuiAabb& bb, const ImGuiID* id)
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{
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//ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.LastItemID = id ? *id : 0;
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window->DC.LastItemAabb = bb;
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@ -6266,7 +6267,11 @@ static bool ItemAdd(const ImGuiAabb& bb, const ImGuiID* id)
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window->DC.LastItemHovered = false;
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return false;
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}
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window->DC.LastItemHovered = IsMouseHoveringBox(bb); // this is a sensible default but widgets are free to override it after calling ItemAdd()
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// This is a sensible default, but widgets are free to override it after calling ItemAdd()
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const bool hovered = IsMouseHoveringBox(bb);
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//const bool hovered = (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdIsFocusedOnly) && IsMouseHoveringBox(bb); // matching the behaviour of IsHovered(), not always what the user wants?
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window->DC.LastItemHovered = hovered;
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return true;
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}
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4
imgui.h
4
imgui.h
@ -232,8 +232,8 @@ namespace ImGui
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IMGUI_API float GetTextLineHeightWithSpacing(); // spacing (in pixels) between 2 consecutive lines of text == GetWindowFontSize() + GetStyle().ItemSpacing.y
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// ID scopes
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// If you are creating repeated widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them.
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// You can also use ## within your widget name to distinguish them from each others (see 'Programmer Guide')
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// If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them.
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// You can also use "##extra" within your widget name to distinguish them from each others (see 'Programmer Guide')
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IMGUI_API void PushID(const char* str_id); // push identifier into the ID stack. IDs are hash of the *entire* stack!
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IMGUI_API void PushID(const void* ptr_id);
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IMGUI_API void PushID(const int int_id);
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