mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Fixed stray end of line blanks, added comments in .editorconfig, tweaked some headers.
This commit is contained in:
parent
4e7ceb5f90
commit
832fda8488
@ -1,4 +1,6 @@
|
||||
# editorconfig.org
|
||||
# See http://editorconfig.org to read about the EditorConfig format.
|
||||
# - Automatically supported by VS2017+ and most common IDE or text editors.
|
||||
# - For older VS2010 to VS2015, install https://marketplace.visualstudio.com/items?itemName=EditorConfigTeam.EditorConfig
|
||||
|
||||
# top-most EditorConfig file
|
||||
root = true
|
||||
|
@ -4152,7 +4152,7 @@ void ImGui::EndFrame()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(g.Initialized);
|
||||
|
||||
|
||||
// Don't process EndFrame() multiple times.
|
||||
if (g.FrameCountEnded == g.FrameCount)
|
||||
return;
|
||||
|
2
imgui.h
2
imgui.h
@ -1141,7 +1141,7 @@ enum ImGuiCol_
|
||||
};
|
||||
|
||||
// Enumeration for PushStyleVar() / PopStyleVar() to temporarily modify the ImGuiStyle structure.
|
||||
// - The enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code.
|
||||
// - The enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code.
|
||||
// During initialization or between frames, feel free to just poke into ImGuiStyle directly.
|
||||
// - Tip: Use your programming IDE navigation facilities on the names in the _second column_ below to find the actual members and their description.
|
||||
// In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
|
||||
|
@ -5344,8 +5344,8 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
// - Double-click on label = Toggle on MouseDoubleClick (when _OpenOnDoubleClick=1)
|
||||
// - Double-click on arrow = Toggle on MouseDoubleClick (when _OpenOnDoubleClick=1 and _OpenOnArrow=0)
|
||||
// This makes _OpenOnArrow have a subtle effect on _OpenOnDoubleClick: arrow click reacts on Down rather than Up.
|
||||
// It is rather standard that arrow click react on Down rather than Up and we'd be tempted to make it the default
|
||||
// (by removing the _OpenOnArrow test below), however this would have a perhaps surprising effect on CollapsingHeader()?
|
||||
// It is rather standard that arrow click react on Down rather than Up and we'd be tempted to make it the default
|
||||
// (by removing the _OpenOnArrow test below), however this would have a perhaps surprising effect on CollapsingHeader()?
|
||||
// So right now we are making this optional. May evolve later.
|
||||
if (is_mouse_x_over_arrow && (flags & ImGuiTreeNodeFlags_OpenOnArrow))
|
||||
button_flags |= ImGuiButtonFlags_PressedOnClick;
|
||||
@ -5948,7 +5948,7 @@ int ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_get
|
||||
if (label_size.x > 0.0f)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
|
||||
|
||||
// Return hovered index or -1 if none are hovered.
|
||||
// Return hovered index or -1 if none are hovered.
|
||||
// This is currently not exposed in the public API because we need a larger redesign of the whole thing, but in the short-term we are making it available in PlotEx().
|
||||
return idx_hovered;
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
// imgui_stdlib.cpp
|
||||
// Wrappers for C++ standard library (STL) types (std::string, etc.)
|
||||
// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
|
||||
// This is also an example of how you may wrap your own similar types.
|
||||
|
||||
// Compatibility:
|
||||
|
@ -1,5 +1,4 @@
|
||||
// imgui_stdlib.h
|
||||
// Wrappers for C++ standard library (STL) types (std::string, etc.)
|
||||
// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
|
||||
// This is also an example of how you may wrap your own similar types.
|
||||
|
||||
// Compatibility:
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Wrapper to use FreeType (instead of stb_truetype) for Dear ImGui
|
||||
// dear imgui: wrapper to use FreeType (instead of stb_truetype)
|
||||
// Get latest version at https://github.com/ocornut/imgui/tree/master/misc/freetype
|
||||
// Original code by @vuhdo (Aleksei Skriabin). Improvements by @mikesart. Maintained and v0.60+ by @ocornut.
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Wrapper to use FreeType (instead of stb_truetype) for Dear ImGui
|
||||
// dear imgui: wrapper to use FreeType (instead of stb_truetype)
|
||||
// Get latest version at https://github.com/ocornut/imgui/tree/master/misc/freetype
|
||||
// Original code by @Vuhdo (Aleksei Skriabin), maintained by @ocornut
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
// imgui_single_file.h
|
||||
// dear imgui: single-file wrapper include
|
||||
// We use this to validate compiling all *.cpp files in a same compilation unit.
|
||||
// Users of that technique (also called "Unity builds") can generally provide this themselves,
|
||||
// so we don't really recommend you use this in your projects.
|
||||
|
Loading…
Reference in New Issue
Block a user