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Merge branch 'master' into viewport
# Conflicts: # examples/imgui_impl_win32.cpp
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@ -30,7 +30,6 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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<<<<<<< HEAD
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VIEWPORT BRANCH (In Progress)
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-----------------------------------------------------------------------
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@ -71,20 +70,19 @@ Other changes:
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-----------------------------------------------------------------------
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VERSION 1.68
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=======
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VERSION 1.68 (In progress)
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>>>>>>> master
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-----------------------------------------------------------------------
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Other Changes:
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- Added .editorconfig file for text editors to standardize using spaces. (#2038) [@kudaba]
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- ImDrawList: Fixed AddCircle(), AddCircleFilled() angle step being off, which was visible when drawing a "circle"
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with a small number of segments (e.g. an hexagon). (#2287) [@baktery]
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- Fonts: imgui_freetype: Added support for imgui allocators + custom FreeType only SetAllocatorFunctions. (#2285) [@Vuhdo]
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- ImFontAtlas: Added 0x2000-0x206F general punctuation range to default ChineseFull/ChineseSimplifiedCommon ranges. (#2093)
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- ImFontAtlas: FreeType: Added support for imgui allocators + custom FreeType only SetAllocatorFunctions. (#2285) [@Vuhdo]
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- Examples: Win32: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created
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in a different thread or parent. (#1951, #2087, #2156, #2232) [many people]
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- Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
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- Examples: Win32: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. (#2264)
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- Examples: DirectX9: Explicitly disable fog (D3DRS_FOGENABLE) before drawing in case user state has it set. (#2288, #2230)
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