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Merge branch 'master' into viewport
# Conflicts: # examples/imgui_impl_win32.cpp
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@ -30,7 +30,6 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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<<<<<<< HEAD
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VIEWPORT BRANCH (In Progress)
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-----------------------------------------------------------------------
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@ -71,20 +70,19 @@ Other changes:
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-----------------------------------------------------------------------
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VERSION 1.68
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=======
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VERSION 1.68 (In progress)
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>>>>>>> master
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-----------------------------------------------------------------------
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Other Changes:
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- Added .editorconfig file for text editors to standardize using spaces. (#2038) [@kudaba]
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- ImDrawList: Fixed AddCircle(), AddCircleFilled() angle step being off, which was visible when drawing a "circle"
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with a small number of segments (e.g. an hexagon). (#2287) [@baktery]
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- Fonts: imgui_freetype: Added support for imgui allocators + custom FreeType only SetAllocatorFunctions. (#2285) [@Vuhdo]
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- ImFontAtlas: Added 0x2000-0x206F general punctuation range to default ChineseFull/ChineseSimplifiedCommon ranges. (#2093)
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- ImFontAtlas: FreeType: Added support for imgui allocators + custom FreeType only SetAllocatorFunctions. (#2285) [@Vuhdo]
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- Examples: Win32: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created
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in a different thread or parent. (#1951, #2087, #2156, #2232) [many people]
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- Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
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- Examples: Win32: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. (#2264)
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- Examples: DirectX9: Explicitly disable fog (D3DRS_FOGENABLE) before drawing in case user state has it set. (#2288, #2230)
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@ -149,7 +149,7 @@ Frameworks:
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- LÖVE+Lua: [love-imgui](https://github.com/slages/love-imgui)
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- Magnum: [ImGuiIntegration](https://doc.magnum.graphics/magnum/namespaceMagnum_1_1ImGuiIntegration.html) ([example](https://doc.magnum.graphics/magnum/examples-imgui.html))
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- NanoRT: [syoyo/imgui](https://github.com/syoyo/imgui/tree/nanort)
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- Qt3d: [imgui-qt3d](https://github.com/alpqr/imgui-qt3d), QOpenGLWindow [qtimgui](https://github.com/ocornut/imgui/issues/1910)
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- Qt: [imgui-qt3d](https://github.com/alpqr/imgui-qt3d) / [QOpenGLWindow (qtimgui)](https://github.com/ocornut/imgui/issues/1910) / [QtDirect3D](https://github.com/giladreich/QtDirect3D) / [qt6](https://github.com/alpqr/qvk6/tree/imgui/examples/rhi/imguidemo)
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- SFML: [imgui-sfml](https://github.com/EliasD/imgui-sfml)
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- Software renderer: [imgui_software_renderer](https://github.com/emilk/imgui_software_renderer)
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- Unreal Engine 4: [segross/UnrealImGui](https://github.com/segross/UnrealImGui) or [sronsse/UnrealEngine_ImGui](https://github.com/sronsse/UnrealEngine_ImGui)
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