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	Using range-based for where it makes sense. (#4537)
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							| @@ -2551,16 +2551,15 @@ void ImGuiTextFilter::Build() | ||||
|     input_range.split(',', &Filters); | ||||
|  | ||||
|     CountGrep = 0; | ||||
|     for (int i = 0; i != Filters.Size; i++) | ||||
|     for (ImGuiTextRange& f : Filters) | ||||
|     { | ||||
|         ImGuiTextRange& f = Filters[i]; | ||||
|         while (f.b < f.e && ImCharIsBlankA(f.b[0])) | ||||
|             f.b++; | ||||
|         while (f.e > f.b && ImCharIsBlankA(f.e[-1])) | ||||
|             f.e--; | ||||
|         if (f.empty()) | ||||
|             continue; | ||||
|         if (Filters[i].b[0] != '-') | ||||
|         if (f.b[0] != '-') | ||||
|             CountGrep += 1; | ||||
|     } | ||||
| } | ||||
| @@ -2573,9 +2572,8 @@ bool ImGuiTextFilter::PassFilter(const char* text, const char* text_end) const | ||||
|     if (text == NULL) | ||||
|         text = ""; | ||||
|  | ||||
|     for (int i = 0; i != Filters.Size; i++) | ||||
|     for (const ImGuiTextRange& f : Filters) | ||||
|     { | ||||
|         const ImGuiTextRange& f = Filters[i]; | ||||
|         if (f.empty()) | ||||
|             continue; | ||||
|         if (f.b[0] == '-') | ||||
| @@ -2964,14 +2962,14 @@ static bool ImGuiListClipper_StepInternal(ImGuiListClipper* clipper) | ||||
|         // - Very important: when a starting position is after our maximum item, we set Min to (ItemsCount - 1). This allows us to handle most forms of wrapping. | ||||
|         // - Due to how Selectable extra padding they tend to be "unaligned" with exact unit in the item list, | ||||
|         //   which with the flooring/ceiling tend to lead to 2 items instead of one being submitted. | ||||
|         for (int i = 0; i < data->Ranges.Size; i++) | ||||
|             if (data->Ranges[i].PosToIndexConvert) | ||||
|         for (ImGuiListClipperRange& range : data->Ranges) | ||||
|             if (range.PosToIndexConvert) | ||||
|             { | ||||
|                 int m1 = (int)(((double)data->Ranges[i].Min - window->DC.CursorPos.y - data->LossynessOffset) / clipper->ItemsHeight); | ||||
|                 int m2 = (int)((((double)data->Ranges[i].Max - window->DC.CursorPos.y - data->LossynessOffset) / clipper->ItemsHeight) + 0.999999f); | ||||
|                 data->Ranges[i].Min = ImClamp(already_submitted + m1 + data->Ranges[i].PosToIndexOffsetMin, already_submitted, clipper->ItemsCount - 1); | ||||
|                 data->Ranges[i].Max = ImClamp(already_submitted + m2 + data->Ranges[i].PosToIndexOffsetMax, data->Ranges[i].Min + 1, clipper->ItemsCount); | ||||
|                 data->Ranges[i].PosToIndexConvert = false; | ||||
|                 int m1 = (int)(((double)range.Min - window->DC.CursorPos.y - data->LossynessOffset) / clipper->ItemsHeight); | ||||
|                 int m2 = (int)((((double)range.Max - window->DC.CursorPos.y - data->LossynessOffset) / clipper->ItemsHeight) + 0.999999f); | ||||
|                 range.Min = ImClamp(already_submitted + m1 + range.PosToIndexOffsetMin, already_submitted, clipper->ItemsCount - 1); | ||||
|                 range.Max = ImClamp(already_submitted + m2 + range.PosToIndexOffsetMax, range.Min + 1, clipper->ItemsCount); | ||||
|                 range.PosToIndexConvert = false; | ||||
|             } | ||||
|         ImGuiListClipper_SortAndFuseRanges(data->Ranges, data->StepNo); | ||||
|     } | ||||
| @@ -3482,13 +3480,12 @@ void ImGui::RenderMouseCursor(ImVec2 base_pos, float base_scale, ImGuiMouseCurso | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT); | ||||
|     ImFontAtlas* font_atlas = g.DrawListSharedData.Font->ContainerAtlas; | ||||
|     for (int n = 0; n < g.Viewports.Size; n++) | ||||
|     for (ImGuiViewportP* viewport : g.Viewports) | ||||
|     { | ||||
|         // We scale cursor with current viewport/monitor, however Windows 10 for its own hardware cursor seems to be using a different scale factor. | ||||
|         ImVec2 offset, size, uv[4]; | ||||
|         if (!font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2])) | ||||
|             continue; | ||||
|         ImGuiViewportP* viewport = g.Viewports[n]; | ||||
|         const ImVec2 pos = base_pos - offset; | ||||
|         const float scale = base_scale; | ||||
|         if (!viewport->GetMainRect().Overlaps(ImRect(pos, pos + ImVec2(size.x + 2, size.y + 2) * scale))) | ||||
| @@ -3707,9 +3704,9 @@ void ImGui::RemoveContextHook(ImGuiContext* ctx, ImGuiID hook_id) | ||||
| { | ||||
|     ImGuiContext& g = *ctx; | ||||
|     IM_ASSERT(hook_id != 0); | ||||
|     for (int n = 0; n < g.Hooks.Size; n++) | ||||
|         if (g.Hooks[n].HookId == hook_id) | ||||
|             g.Hooks[n].Type = ImGuiContextHookType_PendingRemoval_; | ||||
|     for (ImGuiContextHook& hook : g.Hooks) | ||||
|         if (hook.HookId == hook_id) | ||||
|             hook.Type = ImGuiContextHookType_PendingRemoval_; | ||||
| } | ||||
|  | ||||
| // Call context hooks (used by e.g. test engine) | ||||
| @@ -3717,9 +3714,9 @@ void ImGui::RemoveContextHook(ImGuiContext* ctx, ImGuiID hook_id) | ||||
| void ImGui::CallContextHooks(ImGuiContext* ctx, ImGuiContextHookType hook_type) | ||||
| { | ||||
|     ImGuiContext& g = *ctx; | ||||
|     for (int n = 0; n < g.Hooks.Size; n++) | ||||
|         if (g.Hooks[n].Type == hook_type) | ||||
|             g.Hooks[n].Callback(&g, &g.Hooks[n]); | ||||
|     for (ImGuiContextHook& hook : g.Hooks) | ||||
|         if (hook.Type == hook_type) | ||||
|             hook.Callback(&g, &hook); | ||||
| } | ||||
|  | ||||
|  | ||||
| @@ -4554,8 +4551,8 @@ void ImGui::NewFrame() | ||||
|     SetCurrentFont(GetDefaultFont()); | ||||
|     IM_ASSERT(g.Font->IsLoaded()); | ||||
|     ImRect virtual_space(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); | ||||
|     for (int n = 0; n < g.Viewports.Size; n++) | ||||
|         virtual_space.Add(g.Viewports[n]->GetMainRect()); | ||||
|     for (ImGuiViewportP* viewport : g.Viewports) | ||||
|         virtual_space.Add(viewport->GetMainRect()); | ||||
|     g.DrawListSharedData.ClipRectFullscreen = virtual_space.ToVec4(); | ||||
|     g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol; | ||||
|     g.DrawListSharedData.SetCircleTessellationMaxError(g.Style.CircleTessellationMaxError); | ||||
| @@ -4570,8 +4567,8 @@ void ImGui::NewFrame() | ||||
|         g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AllowVtxOffset; | ||||
|  | ||||
|     // Mark rendering data as invalid to prevent user who may have a handle on it to use it. | ||||
|     for (int n = 0; n < g.Viewports.Size; n++) | ||||
|         g.Viewports[n]->DrawDataP.Valid = false; | ||||
|     for (ImGuiViewportP* viewport : g.Viewports) | ||||
|         viewport->DrawDataP.Valid = false; | ||||
|  | ||||
|     // Drag and drop keep the source ID alive so even if the source disappear our state is consistent | ||||
|     if (g.DragDropActive && g.DragDropPayload.SourceId == g.ActiveId) | ||||
| @@ -4717,9 +4714,8 @@ void ImGui::NewFrame() | ||||
|     // Mark all windows as not visible and compact unused memory. | ||||
|     IM_ASSERT(g.WindowsFocusOrder.Size <= g.Windows.Size); | ||||
|     const float memory_compact_start_time = (g.GcCompactAll || g.IO.ConfigMemoryCompactTimer < 0.0f) ? FLT_MAX : (float)g.Time - g.IO.ConfigMemoryCompactTimer; | ||||
|     for (int i = 0; i != g.Windows.Size; i++) | ||||
|     for (ImGuiWindow* window : g.Windows) | ||||
|     { | ||||
|         ImGuiWindow* window = g.Windows[i]; | ||||
|         window->WasActive = window->Active; | ||||
|         window->Active = false; | ||||
|         window->WriteAccessed = false; | ||||
| @@ -4735,9 +4731,9 @@ void ImGui::NewFrame() | ||||
|     for (int i = 0; i < g.TablesLastTimeActive.Size; i++) | ||||
|         if (g.TablesLastTimeActive[i] >= 0.0f && g.TablesLastTimeActive[i] < memory_compact_start_time) | ||||
|             TableGcCompactTransientBuffers(g.Tables.GetByIndex(i)); | ||||
|     for (int i = 0; i < g.TablesTempData.Size; i++) | ||||
|         if (g.TablesTempData[i].LastTimeActive >= 0.0f && g.TablesTempData[i].LastTimeActive < memory_compact_start_time) | ||||
|             TableGcCompactTransientBuffers(&g.TablesTempData[i]); | ||||
|     for (ImGuiTableTempData& table_temp_data : g.TablesTempData) | ||||
|         if (table_temp_data.LastTimeActive >= 0.0f && table_temp_data.LastTimeActive < memory_compact_start_time) | ||||
|             TableGcCompactTransientBuffers(&table_temp_data); | ||||
|     if (g.GcCompactAll) | ||||
|         GcCompactTransientMiscBuffers(); | ||||
|     g.GcCompactAll = false; | ||||
| @@ -4817,13 +4813,10 @@ static void AddWindowToDrawData(ImGuiWindow* window, int layer) | ||||
|     ImGuiViewportP* viewport = g.Viewports[0]; | ||||
|     g.IO.MetricsRenderWindows++; | ||||
|     ImGui::AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[layer], window->DrawList); | ||||
|     for (int i = 0; i < window->DC.ChildWindows.Size; i++) | ||||
|     { | ||||
|         ImGuiWindow* child = window->DC.ChildWindows[i]; | ||||
|     for (ImGuiWindow* child : window->DC.ChildWindows) | ||||
|         if (IsWindowActiveAndVisible(child)) // Clipped children may have been marked not active | ||||
|             AddWindowToDrawData(child, layer); | ||||
| } | ||||
| } | ||||
|  | ||||
| static inline int GetWindowDisplayLayer(ImGuiWindow* window) | ||||
| { | ||||
| @@ -5047,9 +5040,8 @@ void ImGui::EndFrame() | ||||
|     // We cannot do that on FocusWindow() because children may not exist yet | ||||
|     g.WindowsTempSortBuffer.resize(0); | ||||
|     g.WindowsTempSortBuffer.reserve(g.Windows.Size); | ||||
|     for (int i = 0; i != g.Windows.Size; i++) | ||||
|     for (ImGuiWindow* window : g.Windows) | ||||
|     { | ||||
|         ImGuiWindow* window = g.Windows[i]; | ||||
|         if (window->Active && (window->Flags & ImGuiWindowFlags_ChildWindow))       // if a child is active its parent will add it | ||||
|             continue; | ||||
|         AddWindowToSortBuffer(&g.WindowsTempSortBuffer, window); | ||||
| @@ -5092,9 +5084,8 @@ void ImGui::Render() | ||||
|     RenderDimmedBackgrounds(); | ||||
|  | ||||
|     // Add background ImDrawList (for each active viewport) | ||||
|     for (int n = 0; n != g.Viewports.Size; n++) | ||||
|     for (ImGuiViewportP* viewport : g.Viewports) | ||||
|     { | ||||
|         ImGuiViewportP* viewport = g.Viewports[n]; | ||||
|         InitViewportDrawData(viewport); | ||||
|         if (viewport->BgFgDrawLists[0] != NULL) | ||||
|             AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport)); | ||||
| @@ -5104,9 +5095,8 @@ void ImGui::Render() | ||||
|     ImGuiWindow* windows_to_render_top_most[2]; | ||||
|     windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL; | ||||
|     windows_to_render_top_most[1] = (g.NavWindowingTarget ? g.NavWindowingListWindow : NULL); | ||||
|     for (int n = 0; n != g.Windows.Size; n++) | ||||
|     for (ImGuiWindow* window : g.Windows) | ||||
|     { | ||||
|         ImGuiWindow* window = g.Windows[n]; | ||||
|         IM_MSVC_WARNING_SUPPRESS(6011); // Static Analysis false positive "warning C6011: Dereferencing NULL pointer 'window'" | ||||
|         if (IsWindowActiveAndVisible(window) && (window->Flags & ImGuiWindowFlags_ChildWindow) == 0 && window != windows_to_render_top_most[0] && window != windows_to_render_top_most[1]) | ||||
|             AddRootWindowToDrawData(window); | ||||
| @@ -5121,9 +5111,8 @@ void ImGui::Render() | ||||
|  | ||||
|     // Setup ImDrawData structures for end-user | ||||
|     g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = 0; | ||||
|     for (int n = 0; n < g.Viewports.Size; n++) | ||||
|     for (ImGuiViewportP* viewport : g.Viewports) | ||||
|     { | ||||
|         ImGuiViewportP* viewport = g.Viewports[n]; | ||||
|         FlattenDrawDataIntoSingleLayer(&viewport->DrawDataBuilder); | ||||
|  | ||||
|         // Add foreground ImDrawList (for each active viewport) | ||||
| @@ -5133,8 +5122,8 @@ void ImGui::Render() | ||||
|         // We call _PopUnusedDrawCmd() last thing, as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch). | ||||
|         ImDrawData* draw_data = &viewport->DrawDataP; | ||||
|         IM_ASSERT(draw_data->CmdLists.Size == draw_data->CmdListsCount); | ||||
|         for (int draw_list_n = 0; draw_list_n < draw_data->CmdLists.Size; draw_list_n++) | ||||
|             draw_data->CmdLists[draw_list_n]->_PopUnusedDrawCmd(); | ||||
|         for (ImDrawList* draw_list : draw_data->CmdLists) | ||||
|             draw_list->_PopUnusedDrawCmd(); | ||||
|  | ||||
|         g.IO.MetricsRenderVertices += draw_data->TotalVtxCount; | ||||
|         g.IO.MetricsRenderIndices += draw_data->TotalIdxCount; | ||||
| @@ -6199,9 +6188,9 @@ ImGuiWindow* ImGui::FindBlockingModal(ImGuiWindow* window) | ||||
|         return NULL; | ||||
|  | ||||
|     // Find a modal that has common parent with specified window. Specified window should be positioned behind that modal. | ||||
|     for (int i = 0; i < g.OpenPopupStack.Size; i++) | ||||
|     for (ImGuiPopupData& popup_data : g.OpenPopupStack) | ||||
|     { | ||||
|         ImGuiWindow* popup_window = g.OpenPopupStack.Data[i].Window; | ||||
|         ImGuiWindow* popup_window = popup_data.Window; | ||||
|         if (popup_window == NULL || !(popup_window->Flags & ImGuiWindowFlags_Modal)) | ||||
|             continue; | ||||
|         if (!popup_window->Active && !popup_window->WasActive)      // Check WasActive, because this code may run before popup renders on current frame, also check Active to handle newly created windows. | ||||
| @@ -12967,9 +12956,9 @@ ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     const ImGuiID type_hash = ImHashStr(type_name); | ||||
|     for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) | ||||
|         if (g.SettingsHandlers[handler_n].TypeHash == type_hash) | ||||
|             return &g.SettingsHandlers[handler_n]; | ||||
|     for (ImGuiSettingsHandler& handler : g.SettingsHandlers) | ||||
|         if (handler.TypeHash == type_hash) | ||||
|             return &handler; | ||||
|     return NULL; | ||||
| } | ||||
|  | ||||
| @@ -12978,9 +12967,9 @@ void ImGui::ClearIniSettings() | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     g.SettingsIniData.clear(); | ||||
|     for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) | ||||
|         if (g.SettingsHandlers[handler_n].ClearAllFn) | ||||
|             g.SettingsHandlers[handler_n].ClearAllFn(&g, &g.SettingsHandlers[handler_n]); | ||||
|     for (ImGuiSettingsHandler& handler : g.SettingsHandlers) | ||||
|         if (handler.ClearAllFn != NULL) | ||||
|             handler.ClearAllFn(&g, &handler); | ||||
| } | ||||
|  | ||||
| void ImGui::LoadIniSettingsFromDisk(const char* ini_filename) | ||||
| @@ -13015,9 +13004,9 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size) | ||||
|  | ||||
|     // Call pre-read handlers | ||||
|     // Some types will clear their data (e.g. dock information) some types will allow merge/override (window) | ||||
|     for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) | ||||
|         if (g.SettingsHandlers[handler_n].ReadInitFn) | ||||
|             g.SettingsHandlers[handler_n].ReadInitFn(&g, &g.SettingsHandlers[handler_n]); | ||||
|     for (ImGuiSettingsHandler& handler : g.SettingsHandlers) | ||||
|         if (handler.ReadInitFn != NULL) | ||||
|             handler.ReadInitFn(&g, &handler); | ||||
|  | ||||
|     void* entry_data = NULL; | ||||
|     ImGuiSettingsHandler* entry_handler = NULL; | ||||
| @@ -13061,9 +13050,9 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size) | ||||
|     memcpy(buf, ini_data, ini_size); | ||||
|  | ||||
|     // Call post-read handlers | ||||
|     for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) | ||||
|         if (g.SettingsHandlers[handler_n].ApplyAllFn) | ||||
|             g.SettingsHandlers[handler_n].ApplyAllFn(&g, &g.SettingsHandlers[handler_n]); | ||||
|     for (ImGuiSettingsHandler& handler : g.SettingsHandlers) | ||||
|         if (handler.ApplyAllFn != NULL) | ||||
|             handler.ApplyAllFn(&g, &handler); | ||||
| } | ||||
|  | ||||
| void ImGui::SaveIniSettingsToDisk(const char* ini_filename) | ||||
| @@ -13089,11 +13078,8 @@ const char* ImGui::SaveIniSettingsToMemory(size_t* out_size) | ||||
|     g.SettingsDirtyTimer = 0.0f; | ||||
|     g.SettingsIniData.Buf.resize(0); | ||||
|     g.SettingsIniData.Buf.push_back(0); | ||||
|     for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) | ||||
|     { | ||||
|         ImGuiSettingsHandler* handler = &g.SettingsHandlers[handler_n]; | ||||
|         handler->WriteAllFn(&g, handler, &g.SettingsIniData); | ||||
|     } | ||||
|     for (ImGuiSettingsHandler& handler : g.SettingsHandlers) | ||||
|         handler.WriteAllFn(&g, &handler, &g.SettingsIniData); | ||||
|     if (out_size) | ||||
|         *out_size = (size_t)g.SettingsIniData.size(); | ||||
|     return g.SettingsIniData.c_str(); | ||||
| @@ -13159,8 +13145,8 @@ void ImGui::ClearWindowSettings(const char* name) | ||||
| static void WindowSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*) | ||||
| { | ||||
|     ImGuiContext& g = *ctx; | ||||
|     for (int i = 0; i != g.Windows.Size; i++) | ||||
|         g.Windows[i]->SettingsOffset = -1; | ||||
|     for (ImGuiWindow* window : g.Windows) | ||||
|         window->SettingsOffset = -1; | ||||
|     g.SettingsWindows.clear(); | ||||
| } | ||||
|  | ||||
| @@ -13205,9 +13191,8 @@ static void WindowSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl | ||||
|     // Gather data from windows that were active during this session | ||||
|     // (if a window wasn't opened in this session we preserve its settings) | ||||
|     ImGuiContext& g = *ctx; | ||||
|     for (int i = 0; i != g.Windows.Size; i++) | ||||
|     for (ImGuiWindow* window : g.Windows) | ||||
|     { | ||||
|         ImGuiWindow* window = g.Windows[i]; | ||||
|         if (window->Flags & ImGuiWindowFlags_NoSavedSettings) | ||||
|             continue; | ||||
|  | ||||
| @@ -13286,10 +13271,8 @@ static void ImGui::UpdateViewportsNewFrame() | ||||
|     main_viewport->Pos = ImVec2(0.0f, 0.0f); | ||||
|     main_viewport->Size = g.IO.DisplaySize; | ||||
|  | ||||
|     for (int n = 0; n < g.Viewports.Size; n++) | ||||
|     for (ImGuiViewportP* viewport : g.Viewports) | ||||
|     { | ||||
|         ImGuiViewportP* viewport = g.Viewports[n]; | ||||
|  | ||||
|         // Lock down space taken by menu bars and status bars, reset the offset for fucntions like BeginMainMenuBar() to alter them again. | ||||
|         viewport->WorkOffsetMin = viewport->BuildWorkOffsetMin; | ||||
|         viewport->WorkOffsetMax = viewport->BuildWorkOffsetMax; | ||||
| @@ -13507,9 +13490,8 @@ void ImGui::DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* | ||||
|     ImVec2 off = bb.Min - viewport->Pos * scale; | ||||
|     float alpha_mul = 1.0f; | ||||
|     window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border, alpha_mul * 0.40f)); | ||||
|     for (int i = 0; i != g.Windows.Size; i++) | ||||
|     for (ImGuiWindow* thumb_window : g.Windows) | ||||
|     { | ||||
|         ImGuiWindow* thumb_window = g.Windows[i]; | ||||
|         if (!thumb_window->WasActive || (thumb_window->Flags & ImGuiWindowFlags_ChildWindow)) | ||||
|             continue; | ||||
|  | ||||
| @@ -13536,13 +13518,12 @@ static void RenderViewportsThumbnails() | ||||
|     // We don't display full monitor bounds (we could, but it often looks awkward), instead we display just enough to cover all of our viewports. | ||||
|     float SCALE = 1.0f / 8.0f; | ||||
|     ImRect bb_full(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); | ||||
|     for (int n = 0; n < g.Viewports.Size; n++) | ||||
|         bb_full.Add(g.Viewports[n]->GetMainRect()); | ||||
|     for (ImGuiViewportP* viewport : g.Viewports) | ||||
|         bb_full.Add(viewport->GetMainRect()); | ||||
|     ImVec2 p = window->DC.CursorPos; | ||||
|     ImVec2 off = p - bb_full.Min * SCALE; | ||||
|     for (int n = 0; n < g.Viewports.Size; n++) | ||||
|     for (ImGuiViewportP* viewport : g.Viewports) | ||||
|     { | ||||
|         ImGuiViewportP* viewport = g.Viewports[n]; | ||||
|         ImRect viewport_draw_bb(off + (viewport->Pos) * SCALE, off + (viewport->Pos + viewport->Size) * SCALE); | ||||
|         ImGui::DebugRenderViewportThumbnail(window->DrawList, viewport, viewport_draw_bb); | ||||
|     } | ||||
| @@ -13650,9 +13631,8 @@ static void MetricsHelpMarker(const char* desc) | ||||
| // [DEBUG] List fonts in a font atlas and display its texture | ||||
| void ImGui::ShowFontAtlas(ImFontAtlas* atlas) | ||||
| { | ||||
|     for (int i = 0; i < atlas->Fonts.Size; i++) | ||||
|     for (ImFont* font : atlas->Fonts) | ||||
|     { | ||||
|         ImFont* font = atlas->Fonts[i]; | ||||
|         PushID(font); | ||||
|         DebugNodeFont(font); | ||||
|         PopID(); | ||||
| @@ -13853,9 +13833,9 @@ void ImGui::ShowMetricsWindow(bool* p_open) | ||||
|             // Here we display windows in their submitted order/hierarchy, however note that the Begin stack doesn't constitute a Parent<>Child relationship! | ||||
|             ImVector<ImGuiWindow*>& temp_buffer = g.WindowsTempSortBuffer; | ||||
|             temp_buffer.resize(0); | ||||
|             for (int i = 0; i < g.Windows.Size; i++) | ||||
|                 if (g.Windows[i]->LastFrameActive + 1 >= g.FrameCount) | ||||
|                     temp_buffer.push_back(g.Windows[i]); | ||||
|             for (ImGuiWindow* window : g.Windows) | ||||
|                 if (window->LastFrameActive + 1 >= g.FrameCount) | ||||
|                     temp_buffer.push_back(window); | ||||
|             struct Func { static int IMGUI_CDECL WindowComparerByBeginOrder(const void* lhs, const void* rhs) { return ((int)(*(const ImGuiWindow* const *)lhs)->BeginOrderWithinContext - (*(const ImGuiWindow* const*)rhs)->BeginOrderWithinContext); } }; | ||||
|             ImQsort(temp_buffer.Data, (size_t)temp_buffer.Size, sizeof(ImGuiWindow*), Func::WindowComparerByBeginOrder); | ||||
|             DebugNodeWindowsListByBeginStackParent(temp_buffer.Data, temp_buffer.Size, NULL); | ||||
| @@ -13867,18 +13847,15 @@ void ImGui::ShowMetricsWindow(bool* p_open) | ||||
|  | ||||
|     // DrawLists | ||||
|     int drawlist_count = 0; | ||||
|     for (int viewport_i = 0; viewport_i < g.Viewports.Size; viewport_i++) | ||||
|         drawlist_count += g.Viewports[viewport_i]->DrawDataP.CmdLists.Size; | ||||
|     for (ImGuiViewportP* viewport : g.Viewports) | ||||
|         drawlist_count += viewport->DrawDataP.CmdLists.Size; | ||||
|     if (TreeNode("DrawLists", "DrawLists (%d)", drawlist_count)) | ||||
|     { | ||||
|         Checkbox("Show ImDrawCmd mesh when hovering", &cfg->ShowDrawCmdMesh); | ||||
|         Checkbox("Show ImDrawCmd bounding boxes when hovering", &cfg->ShowDrawCmdBoundingBoxes); | ||||
|         for (int viewport_i = 0; viewport_i < g.Viewports.Size; viewport_i++) | ||||
|         { | ||||
|             ImGuiViewportP* viewport = g.Viewports[viewport_i]; | ||||
|             for (int draw_list_i = 0; draw_list_i < viewport->DrawDataP.CmdLists.Size; draw_list_i++) | ||||
|                 DebugNodeDrawList(NULL, viewport, viewport->DrawDataP.CmdLists[draw_list_i], "DrawList"); | ||||
|         } | ||||
|         for (ImGuiViewportP* viewport : g.Viewports) | ||||
|             for (ImDrawList* draw_list : viewport->DrawDataP.CmdLists) | ||||
|                 DebugNodeDrawList(NULL, viewport, draw_list, "DrawList"); | ||||
|         TreePop(); | ||||
|     } | ||||
|  | ||||
| @@ -13888,22 +13865,21 @@ void ImGui::ShowMetricsWindow(bool* p_open) | ||||
|         Indent(GetTreeNodeToLabelSpacing()); | ||||
|         RenderViewportsThumbnails(); | ||||
|         Unindent(GetTreeNodeToLabelSpacing()); | ||||
|         for (int i = 0; i < g.Viewports.Size; i++) | ||||
|             DebugNodeViewport(g.Viewports[i]); | ||||
|         for (ImGuiViewportP* viewport : g.Viewports) | ||||
|             DebugNodeViewport(viewport); | ||||
|         TreePop(); | ||||
|     } | ||||
|  | ||||
|     // Details for Popups | ||||
|     if (TreeNode("Popups", "Popups (%d)", g.OpenPopupStack.Size)) | ||||
|     { | ||||
|         for (int i = 0; i < g.OpenPopupStack.Size; i++) | ||||
|         for (const ImGuiPopupData& popup_data : g.OpenPopupStack) | ||||
|         { | ||||
|             // As it's difficult to interact with tree nodes while popups are open, we display everything inline. | ||||
|             const ImGuiPopupData* popup_data = &g.OpenPopupStack[i]; | ||||
|             ImGuiWindow* window = popup_data->Window; | ||||
|             ImGuiWindow* window = popup_data.Window; | ||||
|             BulletText("PopupID: %08x, Window: '%s' (%s%s), BackupNavWindow '%s', ParentWindow '%s'", | ||||
|                 popup_data->PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? "Child;" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? "Menu;" : "", | ||||
|                 popup_data->BackupNavWindow ? popup_data->BackupNavWindow->Name : "NULL", window && window->ParentWindow ? window->ParentWindow->Name : "NULL"); | ||||
|                 popup_data.PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? "Child;" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? "Menu;" : "", | ||||
|                 popup_data.BackupNavWindow ? popup_data.BackupNavWindow->Name : "NULL", window && window->ParentWindow ? window->ParentWindow->Name : "NULL"); | ||||
|         } | ||||
|         TreePop(); | ||||
|     } | ||||
| @@ -13973,8 +13949,8 @@ void ImGui::ShowMetricsWindow(bool* p_open) | ||||
|         Text("SettingsDirtyTimer %.2f", g.SettingsDirtyTimer); | ||||
|         if (TreeNode("SettingsHandlers", "Settings handlers: (%d)", g.SettingsHandlers.Size)) | ||||
|         { | ||||
|             for (int n = 0; n < g.SettingsHandlers.Size; n++) | ||||
|                 BulletText("\"%s\"", g.SettingsHandlers[n].TypeName); | ||||
|             for (ImGuiSettingsHandler& handler : g.SettingsHandlers) | ||||
|                 BulletText("\"%s\"", handler.TypeName); | ||||
|             TreePop(); | ||||
|         } | ||||
|         if (TreeNode("SettingsWindows", "Settings packed data: Windows: %d bytes", g.SettingsWindows.size())) | ||||
| @@ -14138,9 +14114,8 @@ void ImGui::ShowMetricsWindow(bool* p_open) | ||||
|     // Overlay: Display windows Rectangles and Begin Order | ||||
|     if (cfg->ShowWindowsRects || cfg->ShowWindowsBeginOrder) | ||||
|     { | ||||
|         for (int n = 0; n < g.Windows.Size; n++) | ||||
|         for (ImGuiWindow* window : g.Windows) | ||||
|         { | ||||
|             ImGuiWindow* window = g.Windows[n]; | ||||
|             if (!window->WasActive) | ||||
|                 continue; | ||||
|             ImDrawList* draw_list = GetForegroundDrawList(window); | ||||
| @@ -14203,8 +14178,8 @@ void ImGui::DebugNodeColumns(ImGuiOldColumns* columns) | ||||
|     if (!TreeNode((void*)(uintptr_t)columns->ID, "Columns Id: 0x%08X, Count: %d, Flags: 0x%04X", columns->ID, columns->Count, columns->Flags)) | ||||
|         return; | ||||
|     BulletText("Width: %.1f (MinX: %.1f, MaxX: %.1f)", columns->OffMaxX - columns->OffMinX, columns->OffMinX, columns->OffMaxX); | ||||
|     for (int column_n = 0; column_n < columns->Columns.Size; column_n++) | ||||
|         BulletText("Column %02d: OffsetNorm %.3f (= %.1f px)", column_n, columns->Columns[column_n].OffsetNorm, GetColumnOffsetFromNorm(columns, columns->Columns[column_n].OffsetNorm)); | ||||
|     for (ImGuiOldColumnData& column : columns->Columns) | ||||
|         BulletText("Column %02d: OffsetNorm %.3f (= %.1f px)", (int)columns->Columns.index_from_ptr(&column), column.OffsetNorm, GetColumnOffsetFromNorm(columns, column.OffsetNorm)); | ||||
|     TreePop(); | ||||
| } | ||||
|  | ||||
| @@ -14439,11 +14414,8 @@ void ImGui::DebugNodeStorage(ImGuiStorage* storage, const char* label) | ||||
| { | ||||
|     if (!TreeNode(label, "%s: %d entries, %d bytes", label, storage->Data.Size, storage->Data.size_in_bytes())) | ||||
|         return; | ||||
|     for (int n = 0; n < storage->Data.Size; n++) | ||||
|     { | ||||
|         const ImGuiStorage::ImGuiStoragePair& p = storage->Data[n]; | ||||
|     for (const ImGuiStorage::ImGuiStoragePair& p : storage->Data) | ||||
|         BulletText("Key 0x%08X Value { i: %d }", p.key, p.val_i); // Important: we currently don't store a type, real value may not be integer. | ||||
|     } | ||||
|     TreePop(); | ||||
| } | ||||
|  | ||||
| @@ -14501,8 +14473,8 @@ void ImGui::DebugNodeViewport(ImGuiViewportP* viewport) | ||||
|             (flags & ImGuiViewportFlags_IsPlatformWindow)  ? " IsPlatformWindow"  : "", | ||||
|             (flags & ImGuiViewportFlags_IsPlatformMonitor) ? " IsPlatformMonitor" : "", | ||||
|             (flags & ImGuiViewportFlags_OwnedByApp)        ? " OwnedByApp"        : ""); | ||||
|         for (int draw_list_i = 0; draw_list_i < viewport->DrawDataP.CmdLists.Size; draw_list_i++) | ||||
|             DebugNodeDrawList(NULL, viewport, viewport->DrawDataP.CmdLists[draw_list_i], "DrawList"); | ||||
|         for (ImDrawList* draw_list : viewport->DrawDataP.CmdLists) | ||||
|             DebugNodeDrawList(NULL, viewport, draw_list, "DrawList"); | ||||
|         TreePop(); | ||||
|     } | ||||
| } | ||||
| @@ -14557,8 +14529,8 @@ void ImGui::DebugNodeWindow(ImGuiWindow* window, const char* label) | ||||
|     if (window->DC.ChildWindows.Size > 0)   { DebugNodeWindowsList(&window->DC.ChildWindows, "ChildWindows"); } | ||||
|     if (window->ColumnsStorage.Size > 0 && TreeNode("Columns", "Columns sets (%d)", window->ColumnsStorage.Size)) | ||||
|     { | ||||
|         for (int n = 0; n < window->ColumnsStorage.Size; n++) | ||||
|             DebugNodeColumns(&window->ColumnsStorage[n]); | ||||
|         for (ImGuiOldColumns& columns : window->ColumnsStorage) | ||||
|             DebugNodeColumns(&columns); | ||||
|         TreePop(); | ||||
|     } | ||||
|     DebugNodeStorage(&window->StateStorage, "Storage"); | ||||
|   | ||||
| @@ -6230,9 +6230,8 @@ void ImGui::ShowFontSelector(const char* label) | ||||
|     ImFont* font_current = ImGui::GetFont(); | ||||
|     if (ImGui::BeginCombo(label, font_current->GetDebugName())) | ||||
|     { | ||||
|         for (int n = 0; n < io.Fonts->Fonts.Size; n++) | ||||
|         for (ImFont* font : io.Fonts->Fonts) | ||||
|         { | ||||
|             ImFont* font = io.Fonts->Fonts[n]; | ||||
|             ImGui::PushID((void*)font); | ||||
|             if (ImGui::Selectable(font->GetDebugName(), font == font_current)) | ||||
|                 io.FontDefault = font; | ||||
| @@ -6840,9 +6839,8 @@ struct ExampleAppConsole | ||||
|             ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4, 1)); // Tighten spacing | ||||
|             if (copy_to_clipboard) | ||||
|                 ImGui::LogToClipboard(); | ||||
|             for (int i = 0; i < Items.Size; i++) | ||||
|             for (const char* item : Items) | ||||
|             { | ||||
|                 const char* item = Items[i]; | ||||
|                 if (!Filter.PassFilter(item)) | ||||
|                     continue; | ||||
|  | ||||
| @@ -8027,12 +8025,11 @@ struct ExampleAppDocuments | ||||
| // Note that this completely optional, and only affect tab bars with the ImGuiTabBarFlags_Reorderable flag. | ||||
| static void NotifyOfDocumentsClosedElsewhere(ExampleAppDocuments& app) | ||||
| { | ||||
|     for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) | ||||
|     for (MyDocument& doc : app.Documents) | ||||
|     { | ||||
|         MyDocument* doc = &app.Documents[doc_n]; | ||||
|         if (!doc->Open && doc->OpenPrev) | ||||
|             ImGui::SetTabItemClosed(doc->Name); | ||||
|         doc->OpenPrev = doc->Open; | ||||
|         if (!doc.Open && doc.OpenPrev) | ||||
|             ImGui::SetTabItemClosed(doc.Name); | ||||
|         doc.OpenPrev = doc.Open; | ||||
|     } | ||||
| } | ||||
|  | ||||
| @@ -8057,23 +8054,19 @@ void ShowExampleAppDocuments(bool* p_open) | ||||
|         if (ImGui::BeginMenu("File")) | ||||
|         { | ||||
|             int open_count = 0; | ||||
|             for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) | ||||
|                 open_count += app.Documents[doc_n].Open ? 1 : 0; | ||||
|             for (MyDocument& doc : app.Documents) | ||||
|                 open_count += doc.Open ? 1 : 0; | ||||
|  | ||||
|             if (ImGui::BeginMenu("Open", open_count < app.Documents.Size)) | ||||
|             { | ||||
|                 for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) | ||||
|                 { | ||||
|                     MyDocument* doc = &app.Documents[doc_n]; | ||||
|                     if (!doc->Open) | ||||
|                         if (ImGui::MenuItem(doc->Name)) | ||||
|                             doc->DoOpen(); | ||||
|                 } | ||||
|                 for (MyDocument& doc : app.Documents) | ||||
|                     if (!doc.Open && ImGui::MenuItem(doc.Name)) | ||||
|                         doc.DoOpen(); | ||||
|                 ImGui::EndMenu(); | ||||
|             } | ||||
|             if (ImGui::MenuItem("Close All Documents", NULL, false, open_count > 0)) | ||||
|                 for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) | ||||
|                     app.Documents[doc_n].DoQueueClose(); | ||||
|                 for (MyDocument& doc : app.Documents) | ||||
|                     doc.DoQueueClose(); | ||||
|             if (ImGui::MenuItem("Exit", "Ctrl+F4") && p_open) | ||||
|                 *p_open = false; | ||||
|             ImGui::EndMenu(); | ||||
| @@ -8084,13 +8077,13 @@ void ShowExampleAppDocuments(bool* p_open) | ||||
|     // [Debug] List documents with one checkbox for each | ||||
|     for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) | ||||
|     { | ||||
|         MyDocument* doc = &app.Documents[doc_n]; | ||||
|         MyDocument& doc = app.Documents[doc_n]; | ||||
|         if (doc_n > 0) | ||||
|             ImGui::SameLine(); | ||||
|         ImGui::PushID(doc); | ||||
|         if (ImGui::Checkbox(doc->Name, &doc->Open)) | ||||
|             if (!doc->Open) | ||||
|                 doc->DoForceClose(); | ||||
|         ImGui::PushID(&doc); | ||||
|         if (ImGui::Checkbox(doc.Name, &doc.Open)) | ||||
|             if (!doc.Open) | ||||
|                 doc.DoForceClose(); | ||||
|         ImGui::PopID(); | ||||
|     } | ||||
|  | ||||
| @@ -8119,26 +8112,25 @@ void ShowExampleAppDocuments(bool* p_open) | ||||
|             //if (ImGui::GetIO().KeyCtrl) ImGui::SetTabItemSelected(docs[1].Name);  // [DEBUG] Test SetTabItemSelected(), probably not very useful as-is anyway.. | ||||
|  | ||||
|             // Submit Tabs | ||||
|             for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) | ||||
|             for (MyDocument& doc : app.Documents) | ||||
|             { | ||||
|                 MyDocument* doc = &app.Documents[doc_n]; | ||||
|                 if (!doc->Open) | ||||
|                 if (!doc.Open) | ||||
|                     continue; | ||||
|  | ||||
|                 ImGuiTabItemFlags tab_flags = (doc->Dirty ? ImGuiTabItemFlags_UnsavedDocument : 0); | ||||
|                 bool visible = ImGui::BeginTabItem(doc->Name, &doc->Open, tab_flags); | ||||
|                 ImGuiTabItemFlags tab_flags = (doc.Dirty ? ImGuiTabItemFlags_UnsavedDocument : 0); | ||||
|                 bool visible = ImGui::BeginTabItem(doc.Name, &doc.Open, tab_flags); | ||||
|  | ||||
|                 // Cancel attempt to close when unsaved add to save queue so we can display a popup. | ||||
|                 if (!doc->Open && doc->Dirty) | ||||
|                 if (!doc.Open && doc.Dirty) | ||||
|                 { | ||||
|                     doc->Open = true; | ||||
|                     doc->DoQueueClose(); | ||||
|                     doc.Open = true; | ||||
|                     doc.DoQueueClose(); | ||||
|                 } | ||||
|  | ||||
|                 MyDocument::DisplayContextMenu(doc); | ||||
|                 MyDocument::DisplayContextMenu(&doc); | ||||
|                 if (visible) | ||||
|                 { | ||||
|                     MyDocument::DisplayContents(doc); | ||||
|                     MyDocument::DisplayContents(&doc); | ||||
|                     ImGui::EndTabItem(); | ||||
|                 } | ||||
|             } | ||||
| @@ -8152,14 +8144,11 @@ void ShowExampleAppDocuments(bool* p_open) | ||||
|     if (close_queue.empty()) | ||||
|     { | ||||
|         // Close queue is locked once we started a popup | ||||
|         for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) | ||||
|         for (MyDocument& doc : app.Documents) | ||||
|             if (doc.WantClose) | ||||
|             { | ||||
|             MyDocument* doc = &app.Documents[doc_n]; | ||||
|             if (doc->WantClose) | ||||
|             { | ||||
|                 doc->WantClose = false; | ||||
|                 close_queue.push_back(doc); | ||||
|             } | ||||
|                 doc.WantClose = false; | ||||
|                 close_queue.push_back(&doc); | ||||
|             } | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -1890,15 +1890,9 @@ void ImDrawData::DeIndexAllBuffers() | ||||
| // or if there is a difference between your window resolution and framebuffer resolution. | ||||
| void ImDrawData::ScaleClipRects(const ImVec2& fb_scale) | ||||
| { | ||||
|     for (int i = 0; i < CmdListsCount; i++) | ||||
|     { | ||||
|         ImDrawList* cmd_list = CmdLists[i]; | ||||
|         for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) | ||||
|         { | ||||
|             ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i]; | ||||
|             cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y); | ||||
|         } | ||||
|     } | ||||
|     for (ImDrawList* draw_list : CmdLists) | ||||
|         for (ImDrawCmd& cmd : draw_list->CmdBuffer) | ||||
|             cmd.ClipRect = ImVec4(cmd.ClipRect.x * fb_scale.x, cmd.ClipRect.y * fb_scale.y, cmd.ClipRect.z * fb_scale.x, cmd.ClipRect.w * fb_scale.y); | ||||
| } | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| @@ -2039,19 +2033,19 @@ ImFontAtlas::~ImFontAtlas() | ||||
| void    ImFontAtlas::ClearInputData() | ||||
| { | ||||
|     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); | ||||
|     for (int i = 0; i < ConfigData.Size; i++) | ||||
|         if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas) | ||||
|     for (ImFontConfig& font_cfg : ConfigData) | ||||
|         if (font_cfg.FontData && font_cfg.FontDataOwnedByAtlas) | ||||
|         { | ||||
|             IM_FREE(ConfigData[i].FontData); | ||||
|             ConfigData[i].FontData = NULL; | ||||
|             IM_FREE(font_cfg.FontData); | ||||
|             font_cfg.FontData = NULL; | ||||
|         } | ||||
|  | ||||
|     // When clearing this we lose access to the font name and other information used to build the font. | ||||
|     for (int i = 0; i < Fonts.Size; i++) | ||||
|         if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size) | ||||
|     for (ImFont* font : Fonts) | ||||
|         if (font->ConfigData >= ConfigData.Data && font->ConfigData < ConfigData.Data + ConfigData.Size) | ||||
|         { | ||||
|             Fonts[i]->ConfigData = NULL; | ||||
|             Fonts[i]->ConfigDataCount = 0; | ||||
|             font->ConfigData = NULL; | ||||
|             font->ConfigDataCount = 0; | ||||
|         } | ||||
|     ConfigData.clear(); | ||||
|     CustomRects.clear(); | ||||
| @@ -2856,9 +2850,9 @@ void ImFontAtlasBuildFinish(ImFontAtlas* atlas) | ||||
|     } | ||||
|  | ||||
|     // Build all fonts lookup tables | ||||
|     for (int i = 0; i < atlas->Fonts.Size; i++) | ||||
|         if (atlas->Fonts[i]->DirtyLookupTables) | ||||
|             atlas->Fonts[i]->BuildLookupTable(); | ||||
|     for (ImFont* font : atlas->Fonts) | ||||
|         if (font->DirtyLookupTables) | ||||
|             font->BuildLookupTable(); | ||||
|  | ||||
|     atlas->TexReady = true; | ||||
| } | ||||
|   | ||||
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