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Docking: Fix of title bar flicker during rebuild. Fixed dragging of DockNode always triggering BeginAsDockableDragDropSource() when io.ConfigDockingWithKeyMod is false.
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parent
95d49c3b98
commit
82978fc88f
15
imgui.cpp
15
imgui.cpp
@ -9526,7 +9526,6 @@ void ImGui::EndDragDropTarget()
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// A~ document root node resizing behavior incorrect
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// A~ document root node retrieval of ID ?
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// A- fix when SelectedTab doesn't exist (easy to repro/fix with .ini mod, but would be nice to also find real repro)
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// B- full rebuild make currently highlight title bar flicker (didn't use to)
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// B- full rebuild loses viewport of floating dock nodes
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// B- dock node inside its own viewports creates 1 temporary viewport per window on startup before ditching them
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// A~ Unreal style document system (requires low-level controls of dockspace serialization fork/copy/delete)
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@ -9539,7 +9538,7 @@ void ImGui::EndDragDropTarget()
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// B- fix/disable auto-resize grip on split host nodes (~#2)
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// B- SetNextWindowFocus() doesn't seem to apply if the window is hidden this frame, need repro (#4)
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// B- drag from collapse button should drag entire dock node
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// B- implicit per-viewport dockspace to dock to
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// B- implicit, invisible per-viewport dockspace to dock to
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// B- resizing a dock tree small currently has glitches (overlapping collapse and close button, etc.)
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// B- tab bar: appearing on first frame with a dumb layout would do less harm that not appearing? (when behind dynamic branch) or store titles + render in EndTabBar()
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// B- tab bar: make selected tab always shows its full title?
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@ -9661,6 +9660,7 @@ namespace ImGui
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static void DockNodeCalcSplitRects(ImVec2& pos_old, ImVec2& size_old, ImVec2& pos_new, ImVec2& size_new, ImGuiDir dir, ImVec2 size_new_desired);
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static bool DockNodeCalcDropRects(const ImRect& parent, ImGuiDir dir, ImRect& out_draw, bool outer_docking);
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static ImGuiDockNode* DockNodeGetRootNode(ImGuiDockNode* node) { while (node->ParentNode) node = node->ParentNode; return node; }
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static const char* DockNodeGetHostWindowTitle(ImGuiDockNode* node, char* buf, int buf_size) { ImFormatString(buf, buf_size, "##DockNode_%02X", node->ID); return buf; }
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static int DockNodeGetDepth(const ImGuiDockNode* node) { int depth = 0; while (node->ParentNode) { node = node->ParentNode; depth++; } return depth; }
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static int DockNodeGetTabOrder(ImGuiWindow* window);
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@ -9979,6 +9979,11 @@ static void ImGui::DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDoc
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node->SplitAxis = node_settings->SplitAxis;
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node->IsExplicitRoot = node_settings->IsExplicitRoot != 0;
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node->IsDocumentRoot = node_settings->IsDocumentRoot != 0;
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// Bind host window immediately if it already exist (in case of a rebuild)
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// This is useful as the RootWindowForTitleBarHighlight links necessary to highlight the currently focused node requires node->HostWindow to be set.
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char host_window_title[32];
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node->HostWindow = FindWindowByName(DockNodeGetHostWindowTitle(node, host_window_title, IM_ARRAYSIZE(host_window_title)));
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}
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}
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@ -10527,7 +10532,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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// Begin into the host window
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char window_label[20];
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ImFormatString(window_label, IM_ARRAYSIZE(window_label), "##DockNode_%02X", node->ID);
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DockNodeGetHostWindowTitle(node, window_label, IM_ARRAYSIZE(window_label));
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_DockNodeHost;
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window_flags |= ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus;
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window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse;
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@ -10639,7 +10644,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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if (tab_bar == NULL)
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tab_bar = node->TabBar = IM_NEW(ImGuiTabBar)();
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// Decide if we should use focused color
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// Decide if we should use a focused title bar color
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bool is_focused = false;
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ImGuiDockNode* root_node = DockNodeGetRootNode(node);
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if (g.NavWindowingTarget)
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@ -11628,7 +11633,7 @@ void ImGui::BeginAsDockableDragDropSource(ImGuiWindow* window)
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window->DC.LastItemId = window->MoveId;
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window = window->RootWindow;
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IM_ASSERT((window->Flags & ImGuiWindowFlags_NoDocking) == 0);
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bool is_drag_docking = (g.IO.ConfigDockingWithKeyMod) || (window->Flags & ImGuiWindowFlags_NoTitleBar) || ImRect(0, 0, window->SizeFull.x, window->TitleBarHeight()).Contains(g.ActiveIdClickOffset);
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bool is_drag_docking = (g.IO.ConfigDockingWithKeyMod) || ImRect(0, 0, window->SizeFull.x, GetFrameHeight()).Contains(g.ActiveIdClickOffset);
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if (is_drag_docking && BeginDragDropSource(ImGuiDragDropFlags_SourceNoPreviewTooltip | ImGuiDragDropFlags_SourceNoHoldToOpenOthers | ImGuiDragDropFlags_SourceAutoExpirePayload))
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{
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SetDragDropPayload(IMGUI_PAYLOAD_TYPE_WINDOW, &window, sizeof(window));
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