diff --git a/imgui.h b/imgui.h index b17ee558..f98bc810 100644 --- a/imgui.h +++ b/imgui.h @@ -703,21 +703,21 @@ enum ImGuiNavInput_ ImGuiNavInput_PadActivate, // press button, tweak value // e.g. Circle button ImGuiNavInput_PadCancel, // close menu/popup/child, lose selection // e.g. Cross button ImGuiNavInput_PadInput, // text input // e.g. Triangle button - ImGuiNavInput_PadMenu, // access menu, focus, move, resize // e.g. Square button - ImGuiNavInput_PadUp, // move up, resize window (with PadMenu held) // e.g. D-pad up/down/left/right, analog - ImGuiNavInput_PadDown, // move down - ImGuiNavInput_PadLeft, // move left + ImGuiNavInput_PadMenu, // toggle menu, hold to: focus, move, resize // e.g. Square button + ImGuiNavInput_PadLeft, // move left, resize window (with PadMenu) // e.g. D-pad or left stick directions (analog) ImGuiNavInput_PadRight, // move right - ImGuiNavInput_PadScrollUp, // scroll up, move window (with PadMenu held) // e.g. right stick up/down/left/right, analog - ImGuiNavInput_PadScrollDown, // " - ImGuiNavInput_PadScrollLeft, // - ImGuiNavInput_PadScrollRight, // - ImGuiNavInput_PadFocusPrev, // next window (with PadMenu held) // e.g. L-trigger - ImGuiNavInput_PadFocusNext, // prev window (with PadMenu held) // e.g. R-trigger + ImGuiNavInput_PadUp, // move up + ImGuiNavInput_PadDown, // move down + ImGuiNavInput_PadScrollLeft, // scroll up, move window (with PadMenu) // e.g. right stick directions (analog) + ImGuiNavInput_PadScrollRight, // scroll right + ImGuiNavInput_PadScrollUp, // scroll up + ImGuiNavInput_PadScrollDown, // scroll down + ImGuiNavInput_PadFocusPrev, // next window (with PadMenu) // e.g. L-trigger + ImGuiNavInput_PadFocusNext, // prev window (with PadMenu) // e.g. R-trigger ImGuiNavInput_PadTweakSlow, // slower tweaks // e.g. L-trigger, analog ImGuiNavInput_PadTweakFast, // faster tweaks // e.g. R-trigger, analog // Keyboard Mapping - // [BETA] You can use gamepad mapping for most inputs + // [BETA] You can map keyboard keys on the gamepad mapping for most inputs. Will add specialized keyboard mappings as we add features. ImGuiNavInput_KeyMenu, // access menu // e.g. ALT ImGuiNavInput_COUNT, };