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ImFontAtlas: new AddFont() API, oversampling, subpositiong, merging fonts, etc. (#182, #220, #232, #242)
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39
imgui.h
39
imgui.h
@ -1115,6 +1115,27 @@ struct ImDrawData
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void DeIndexAllBuffers(); // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
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};
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struct ImFontConfig
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{
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void* FontData; // // TTF data
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int FontDataSize; // // TTF data size
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bool FontDataOwnedByAtlas; // true // TTF data ownership taken by the container ImFontAtlas (will delete memory itself). Set to true
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int FontNo; // 0 // Index of font within TTF file
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float SizePixels; // // Size in pixels for rasterizer
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int OversampleH, OversampleV; // 3, 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis.
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bool PixelSnapH; // false // Align every character to pixel boundary (if enabled, set OversampleH/V to 1)
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ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs
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const ImWchar* GlyphRanges; // // List of Unicode range (2 value per range, values are inclusive, zero-terminated list)
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bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs).
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bool MergeGlyphCenterV; // false // When merging (multiple ImFontInput for one ImFont), vertically center new glyphs instead of aligning their baseline
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// [Internal]
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char Name[32]; // Name (strictly for debugging)
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ImFont* DstFont;
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IMGUI_API ImFontConfig();
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};
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// Load and rasterize multiple TTF fonts into a same texture.
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// Sharing a texture for multiple fonts allows us to reduce the number of draw calls during rendering.
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// We also add custom graphic data into the texture that serves for ImGui.
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@ -1127,10 +1148,11 @@ struct ImFontAtlas
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{
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IMGUI_API ImFontAtlas();
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IMGUI_API ~ImFontAtlas();
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IMGUI_API ImFont* AddFont(const ImFontConfig* font_cfg);
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IMGUI_API ImFont* AddFontDefault();
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IMGUI_API ImFont* AddFontFromFileTTF(const char* filename, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0);
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IMGUI_API ImFont* AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0); // Transfer ownership of 'ttf_data' to ImFontAtlas, will be deleted after Build()
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IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0); // 'compressed_ttf_data' untouched and still owned by caller. Compress with binary_to_compressed_c.cpp
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IMGUI_API ImFont* AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL);
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IMGUI_API ImFont* AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // Transfer ownership of 'ttf_data' to ImFontAtlas, will be deleted after Build()
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IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_ttf_data' untouched and still owned by caller. Compress with binary_to_compressed_c.cpp
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IMGUI_API void ClearTexData(); // Clear the CPU-side texture data. Saves RAM once the texture has been copied to graphics memory.
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IMGUI_API void ClearInputData(); // Clear the input TTF data (inc sizes, glyph ranges)
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IMGUI_API void ClearFonts(); // Clear the ImGui-side font data (glyphs storage, UV coordinates)
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@ -1163,15 +1185,13 @@ struct ImFontAtlas
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ImVector<ImFont*> Fonts;
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// Private
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struct ImFontAtlasData;
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ImVector<ImFontAtlasData*> InputData; // Internal data
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ImVector<ImFontConfig> ConfigData; // Internal data
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IMGUI_API bool Build(); // Build pixels data. This is automatically for you by the GetTexData*** functions.
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IMGUI_API void RenderCustomTexData(int pass, void* rects);
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};
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// TTF font loading and rendering
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// Font runtime data and rendering
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// ImFontAtlas automatically loads a default embedded font for you when you call GetTexDataAsAlpha8() or GetTexDataAsRGBA32().
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// Kerning isn't supported. At the moment some ImGui code does per-character CalcTextSize calls, need something more state-ful.
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struct ImFont
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{
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// Members: Settings
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@ -1179,6 +1199,8 @@ struct ImFont
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float Scale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
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ImVec2 DisplayOffset; // = (0.0f,0.0f) // Offset font rendering by xx pixels
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ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar()
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ImFontConfig* ConfigData; // // Pointer within ImFontAtlas->ConfigData
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int ConfigDataCount; //
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// Members: Runtime data
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struct Glyph
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@ -1188,8 +1210,7 @@ struct ImFont
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float X0, Y0, X1, Y1;
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float U0, V0, U1, V1; // Texture coordinates
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};
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float Ascent; // Distance from top to bottom of e.g. 'A' [0..FontSize]
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float Descent; //
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float Ascent, Descent; // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize]
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ImFontAtlas* ContainerAtlas; // What we has been loaded into
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ImVector<Glyph> Glyphs;
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const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
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