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Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt # examples/imgui_impl_dx10.cpp # examples/imgui_impl_dx10.h # examples/imgui_impl_dx11.cpp # examples/imgui_impl_dx11.h # examples/imgui_impl_dx12.cpp # examples/imgui_impl_dx12.h # examples/imgui_impl_dx9.cpp # examples/imgui_impl_dx9.h # examples/imgui_impl_metal.h # examples/imgui_impl_metal.mm # examples/imgui_impl_opengl3.cpp # examples/imgui_impl_opengl3.h # examples/imgui_impl_vulkan.cpp # imgui.cpp # imgui.h # imgui_internal.h
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@ -1,4 +1,4 @@
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// dear imgui, v1.74 WIP
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// dear imgui, v1.74
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// (drawing and font code)
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/*
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@ -1731,7 +1731,8 @@ ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed
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int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height)
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{
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IM_ASSERT(id >= 0x10000);
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// Breaking change on 2019/11/21 (1.74): ImFontAtlas::AddCustomRectRegular() now requires an ID >= 0x110000 (instead of >= 0x10000)
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IM_ASSERT(id >= 0x110000);
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IM_ASSERT(width > 0 && width <= 0xFFFF);
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IM_ASSERT(height > 0 && height <= 0xFFFF);
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ImFontAtlasCustomRect r;
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@ -1911,7 +1912,7 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1);
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for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
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for (int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
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for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
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{
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if (dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
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continue;
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@ -2195,7 +2196,7 @@ void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
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for (int i = 0; i < atlas->CustomRects.Size; i++)
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{
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const ImFontAtlasCustomRect& r = atlas->CustomRects[i];
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if (r.Font == NULL || r.ID > 0x10000)
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if (r.Font == NULL || r.ID >= 0x110000)
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continue;
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IM_ASSERT(r.Font->ContainerAtlas == atlas);
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@ -2459,7 +2460,7 @@ void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
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text += c_len;
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if (c_len == 0)
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break;
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if (c < 0x10000)
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if (c <= IM_UNICODE_CODEPOINT_MAX)
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AddChar((ImWchar)c);
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}
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}
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@ -2473,12 +2474,12 @@ void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
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void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
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{
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int max_codepoint = 0x10000;
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for (int n = 0; n < max_codepoint; n++)
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const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
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for (int n = 0; n <= max_codepoint; n++)
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if (GetBit(n))
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{
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out_ranges->push_back((ImWchar)n);
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while (n < max_codepoint - 1 && GetBit(n + 1))
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while (n < max_codepoint && GetBit(n + 1))
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n++;
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out_ranges->push_back((ImWchar)n);
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}
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@ -2607,7 +2608,7 @@ void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1,
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void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
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{
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IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
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int index_size = IndexLookup.Size;
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unsigned int index_size = (unsigned int)IndexLookup.Size;
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if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
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return;
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@ -3026,9 +3027,9 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
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x += char_width;
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}
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// Give back unused vertices
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draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data));
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draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data));
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// Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
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draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
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draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
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draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
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draw_list->_VtxWritePtr = vtx_write;
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draw_list->_IdxWritePtr = idx_write;
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