Merge branch 'master' into docking

# Conflicts:
#	docs/CHANGELOG.txt
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx10.h
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx11.h
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx12.h
#	examples/imgui_impl_dx9.cpp
#	examples/imgui_impl_dx9.h
#	examples/imgui_impl_metal.h
#	examples/imgui_impl_metal.mm
#	examples/imgui_impl_opengl3.cpp
#	examples/imgui_impl_opengl3.h
#	examples/imgui_impl_vulkan.cpp
#	imgui.cpp
#	imgui.h
#	imgui_internal.h
This commit is contained in:
omar
2019-11-26 12:23:43 +01:00
49 changed files with 533 additions and 346 deletions

View File

@ -2,8 +2,12 @@
// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
// Implemented features:
<<<<<<< HEAD
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
// [x] Platform: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
=======
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
>>>>>>> master
// Missing features:
// [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914