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# Conflicts: # examples/example_sdl_vulkan/main.cpp # examples/imgui_impl_dx11.cpp # examples/imgui_impl_dx12.cpp # examples/imgui_impl_glfw.cpp # examples/imgui_impl_sdl.cpp # examples/imgui_impl_vulkan.h # imgui.cpp
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@ -441,9 +441,9 @@ bool ImGui_ImplDX12_CreateDeviceObjects()
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}
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// By using D3DCompile() from <d3dcompiler.h> / d3dcompiler.lib, we introduce a dependency to a given version of d3dcompiler_XX.dll (see D3DCOMPILER_DLL_A)
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// If you would like to use this DX12 sample code but remove this dependency you can:
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// If you would like to use this DX12 sample code but remove this dependency you can:
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// 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution]
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// 2) use code to detect any version of the DLL and grab a pointer to D3DCompile from the DLL.
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// 2) use code to detect any version of the DLL and grab a pointer to D3DCompile from the DLL.
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// See https://github.com/ocornut/imgui/pull/638 for sources and details.
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D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc;
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