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https://github.com/Drezil/imgui.git
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Added IsWindowAppearing().
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parent
fd684ba974
commit
804ee78731
22
imgui.cpp
22
imgui.cpp
@ -1789,6 +1789,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
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Accessed = false;
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Accessed = false;
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Collapsed = false;
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Collapsed = false;
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SkipItems = false;
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SkipItems = false;
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Appearing = false;
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BeginCount = 0;
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BeginCount = 0;
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PopupId = 0;
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PopupId = 0;
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AutoFitFramesX = AutoFitFramesY = -1;
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AutoFitFramesX = AutoFitFramesY = -1;
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@ -3976,13 +3977,15 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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}
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}
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const bool window_appearing_after_being_hidden = (window->HiddenFrames == 1);
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const bool window_appearing_after_being_hidden = (window->HiddenFrames == 1);
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window->Appearing = (!window_was_active || window_appearing_after_being_hidden);
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// Process SetNextWindow***() calls
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// Process SetNextWindow***() calls
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bool window_pos_set_by_api = false, window_size_set_by_api = false;
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bool window_pos_set_by_api = false, window_size_set_by_api = false;
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if (g.SetNextWindowPosCond)
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if (g.SetNextWindowPosCond)
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{
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{
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const ImVec2 backup_cursor_pos = window->DC.CursorPos; // FIXME: not sure of the exact reason of this saving/restore anymore :( need to look into that.
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const ImVec2 backup_cursor_pos = window->DC.CursorPos; // FIXME: not sure of the exact reason of this saving/restore anymore :( need to look into that.
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if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowPosAllowFlags |= ImGuiCond_Appearing;
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if (window->Appearing)
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window->SetWindowPosAllowFlags |= ImGuiCond_Appearing;
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window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0;
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window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0;
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if (window_pos_set_by_api && ImLengthSqr(g.SetNextWindowPosVal - ImVec2(-FLT_MAX,-FLT_MAX)) < 0.001f)
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if (window_pos_set_by_api && ImLengthSqr(g.SetNextWindowPosVal - ImVec2(-FLT_MAX,-FLT_MAX)) < 0.001f)
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{
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{
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@ -3998,7 +4001,8 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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}
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}
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if (g.SetNextWindowSizeCond)
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if (g.SetNextWindowSizeCond)
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{
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{
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if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowSizeAllowFlags |= ImGuiCond_Appearing;
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if (window->Appearing)
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window->SetWindowSizeAllowFlags |= ImGuiCond_Appearing;
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window_size_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0;
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window_size_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0;
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SetWindowSize(window, g.SetNextWindowSizeVal, g.SetNextWindowSizeCond);
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SetWindowSize(window, g.SetNextWindowSizeVal, g.SetNextWindowSizeCond);
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g.SetNextWindowSizeCond = 0;
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g.SetNextWindowSizeCond = 0;
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@ -4014,13 +4018,14 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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}
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}
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if (g.SetNextWindowCollapsedCond)
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if (g.SetNextWindowCollapsedCond)
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{
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{
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if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowCollapsedAllowFlags |= ImGuiCond_Appearing;
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if (window->Appearing)
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window->SetWindowCollapsedAllowFlags |= ImGuiCond_Appearing;
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SetWindowCollapsed(window, g.SetNextWindowCollapsedVal, g.SetNextWindowCollapsedCond);
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SetWindowCollapsed(window, g.SetNextWindowCollapsedVal, g.SetNextWindowCollapsedCond);
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g.SetNextWindowCollapsedCond = 0;
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g.SetNextWindowCollapsedCond = 0;
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}
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}
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if (g.SetNextWindowFocus)
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if (g.SetNextWindowFocus)
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{
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{
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ImGui::SetWindowFocus();
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SetWindowFocus();
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g.SetNextWindowFocus = false;
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g.SetNextWindowFocus = false;
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}
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}
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@ -5073,7 +5078,14 @@ void ImGui::SetWindowCollapsed(bool collapsed, ImGuiCond cond)
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bool ImGui::IsWindowCollapsed()
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bool ImGui::IsWindowCollapsed()
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{
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{
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return GImGui->CurrentWindow->Collapsed;
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ImGuiWindow* window = GetCurrentWindowRead();
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return window->Collapsed;
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}
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bool ImGui::IsWindowAppearing()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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return window->Appearing;
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}
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}
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void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond)
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void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond)
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1
imgui.h
1
imgui.h
@ -149,6 +149,7 @@ namespace ImGui
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IMGUI_API float GetWindowWidth();
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IMGUI_API float GetWindowWidth();
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IMGUI_API float GetWindowHeight();
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IMGUI_API float GetWindowHeight();
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IMGUI_API bool IsWindowCollapsed();
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IMGUI_API bool IsWindowCollapsed();
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IMGUI_API bool IsWindowAppearing();
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IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows
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IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows
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IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0); // set next window position. call before Begin()
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IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0); // set next window position. call before Begin()
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@ -674,7 +674,8 @@ struct IMGUI_API ImGuiWindow
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bool WasActive;
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bool WasActive;
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bool Accessed; // Set to true when any widget access the current window
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bool Accessed; // Set to true when any widget access the current window
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bool Collapsed; // Set when collapsing window to become only title-bar
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bool Collapsed; // Set when collapsing window to become only title-bar
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bool SkipItems; // == Visible && !Collapsed
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bool SkipItems; // Set when items can safely be all clipped (e.g. window not visible or collapsed)
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bool Appearing; // Set during the frame where the window is appearing (or re-appearing)
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int BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs)
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int BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs)
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ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)
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ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)
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int AutoFitFramesX, AutoFitFramesY;
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int AutoFitFramesX, AutoFitFramesY;
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@ -701,7 +702,6 @@ struct IMGUI_API ImGuiWindow
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ImGuiWindow* RootWindow; // Generally point to ourself. If we are a child window, this is pointing to the first non-child parent window.
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ImGuiWindow* RootWindow; // Generally point to ourself. If we are a child window, this is pointing to the first non-child parent window.
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ImGuiWindow* RootNonPopupWindow; // Generally point to ourself. Used to display TitleBgActive color and for selecting which window to use for NavWindowing
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ImGuiWindow* RootNonPopupWindow; // Generally point to ourself. Used to display TitleBgActive color and for selecting which window to use for NavWindowing
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// Navigation / Focus
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// Navigation / Focus
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int FocusIdxAllCounter; // Start at -1 and increase as assigned via FocusItemRegister()
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int FocusIdxAllCounter; // Start at -1 and increase as assigned via FocusItemRegister()
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int FocusIdxTabCounter; // (same, but only count widgets which you can Tab through)
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int FocusIdxTabCounter; // (same, but only count widgets which you can Tab through)
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