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Allow passing -0.01f to PushItemWidth() for a perfect right-side alignment + fix CalcItemWidth()
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@ -3073,7 +3073,6 @@ static void FocusWindow(ImGuiWindow* window)
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void ImGui::PushItemWidth(float item_width)
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{
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ImGuiWindow* window = GetCurrentWindow();
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item_width = (float)(int)item_width;
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window->DC.ItemWidth.push_back(item_width == 0.0f ? window->ItemWidthDefault : item_width);
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}
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@ -3089,11 +3088,13 @@ float ImGui::CalcItemWidth()
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float w = window->DC.ItemWidth.back();
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if (w < 0.0f)
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{
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// Align to a right-side limit
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// Align to a right-side limit. We include 1 frame padding in the calculation because this is how the width is always used (we add 2 frame padding to it), but we could move that responsibility to the widget as well.
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ImGuiState& g = *GImGui;
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w = -w;
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float width_to_right_edge = window->Pos.x + ImGui::GetContentRegionMax().x - window->DC.CursorPos.x;
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w = ImMax(1.0f, width_to_right_edge - w);
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w = ImMax(1.0f, width_to_right_edge - w - g.Style.FramePadding.x * 2.0f);
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}
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w = (float)(int)w;
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return w;
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}
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2
imgui.h
2
imgui.h
@ -195,7 +195,7 @@ namespace ImGui
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IMGUI_API void PopStyleVar(int count = 1);
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// Parameters stacks (current window)
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IMGUI_API void PushItemWidth(float item_width); // width of items for the common item+label case, pixels. 0.0f = default to ~2/3 of windows width, >0.0f: width in pixels, <0.0f align xx pixels to the right of window
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IMGUI_API void PushItemWidth(float item_width); // width of items for the common item+label case, pixels. 0.0f = default to ~2/3 of windows width, >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -0.01f always align width to the right side)
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IMGUI_API void PopItemWidth();
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IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position
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IMGUI_API void PushAllowKeyboardFocus(bool v); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets.
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