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Merge branch 'master' into docking
# Conflicts: # examples/imgui_impl_dx10.cpp # examples/imgui_impl_dx10.h # examples/imgui_impl_dx11.cpp # examples/imgui_impl_dx11.h # examples/imgui_impl_dx9.cpp # examples/imgui_impl_dx9.h # examples/imgui_impl_glfw.cpp # examples/imgui_impl_opengl2.cpp # examples/imgui_impl_opengl2.h # examples/imgui_impl_opengl3.cpp # examples/imgui_impl_opengl3.h # imgui.cpp
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@ -978,7 +978,7 @@ static void ShowDemoWindowWidgets()
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if (ImGui::TreeNode("In columns"))
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{
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ImGui::Columns(3, NULL, false);
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static bool selected[16] = { 0 };
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static bool selected[16] = {};
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for (int i = 0; i < 16; i++)
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{
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char label[32]; sprintf(label, "Item %d", i);
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@ -1130,7 +1130,7 @@ static void ShowDemoWindowWidgets()
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// Create a dummy array of contiguous float values to plot
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// Tip: If your float aren't contiguous but part of a structure, you can pass a pointer to your first float and the sizeof() of your structure in the Stride parameter.
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static float values[90] = { 0 };
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static float values[90] = {};
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static int values_offset = 0;
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static double refresh_time = 0.0;
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if (!animate || refresh_time == 0.0)
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@ -1231,7 +1231,7 @@ static void ShowDemoWindowWidgets()
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// Generate a dummy default palette. The palette will persist and can be edited.
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static bool saved_palette_init = true;
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static ImVec4 saved_palette[32] = { };
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static ImVec4 saved_palette[32] = {};
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if (saved_palette_init)
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{
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for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++)
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