diff --git a/examples/sdl_opengl2_example/Makefile b/examples/sdl_opengl2_example/Makefile new file mode 100644 index 00000000..dc4d69f1 --- /dev/null +++ b/examples/sdl_opengl2_example/Makefile @@ -0,0 +1,66 @@ +# +# Cross Platform Makefile +# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X +# +# You will need SDL2 (http://www.libsdl.org): +# Linux: +# apt-get install libsdl2-dev +# Mac OS X: +# brew install sdl2 +# MSYS2: +# pacman -S mingw-w64-i686-SDL +# + +#CXX = g++ +#CXX = clang++ + +EXE = sdl_opengl2_example +SOURCES = main.cpp imgui_impl_sdl_gl2.cpp +SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp +OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) + +UNAME_S := $(shell uname -s) + + +ifeq ($(UNAME_S), Linux) #LINUX + ECHO_MESSAGE = "Linux" + LIBS = -lGL -ldl `sdl2-config --libs` + + CXXFLAGS = -I../../ `sdl2-config --cflags` + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + +ifeq ($(UNAME_S), Darwin) #APPLE + ECHO_MESSAGE = "Mac OS X" + LIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs` + + CXXFLAGS = -I../../ -I/usr/local/include `sdl2-config --cflags` + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + +ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) + ECHO_MESSAGE = "Windows" + LIBS = -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2` + + CXXFLAGS = -I../../ `pkg-config --cflags sdl2` + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + + +%.o:%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +%.o:../../%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +all: $(EXE) + @echo Build complete for $(ECHO_MESSAGE) + +$(EXE): $(OBJS) + $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) + +clean: + rm -f $(EXE) $(OBJS)