mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-26 21:47:00 +00:00
Tweak
This commit is contained in:
parent
02e0a078f4
commit
7faa5b16bb
@ -4338,7 +4338,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true);
|
SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true);
|
||||||
|
|
||||||
// Parent window is latched only on the first call to Begin() of the frame, so further append-calls can be done from a different window stack
|
// Parent window is latched only on the first call to Begin() of the frame, so further append-calls can be done from a different window stack
|
||||||
ImGuiWindow* parent_window = first_begin_of_the_frame ? ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) && !g.CurrentWindowStack.empty() ? g.CurrentWindowStack.back() : NULL) : window->ParentWindow;
|
ImGuiWindow* parent_window_in_stack = g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back();
|
||||||
|
ImGuiWindow* parent_window = first_begin_of_the_frame ? ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) ? parent_window_in_stack : NULL) : window->ParentWindow;
|
||||||
IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
|
IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
|
||||||
|
|
||||||
// Add to stack
|
// Add to stack
|
||||||
@ -4559,7 +4560,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
// This is how we end up with child menus appearing (most-commonly) on the right of the parent menu.
|
// This is how we end up with child menus appearing (most-commonly) on the right of the parent menu.
|
||||||
IM_ASSERT(window_pos_set_by_api);
|
IM_ASSERT(window_pos_set_by_api);
|
||||||
float horizontal_overlap = style.ItemSpacing.x; // We want some overlap to convey the relative depth of each popup (currently the amount of overlap it is hard-coded to style.ItemSpacing.x, may need to introduce another style value).
|
float horizontal_overlap = style.ItemSpacing.x; // We want some overlap to convey the relative depth of each popup (currently the amount of overlap it is hard-coded to style.ItemSpacing.x, may need to introduce another style value).
|
||||||
ImGuiWindow* parent_menu = g.CurrentWindowStack[g.CurrentWindowStack.Size - 2];
|
ImGuiWindow* parent_menu = parent_window_in_stack;
|
||||||
ImRect rect_to_avoid;
|
ImRect rect_to_avoid;
|
||||||
if (parent_menu->DC.MenuBarAppending)
|
if (parent_menu->DC.MenuBarAppending)
|
||||||
rect_to_avoid = ImRect(-FLT_MAX, parent_menu->Pos.y + parent_menu->TitleBarHeight(), FLT_MAX, parent_menu->Pos.y + parent_menu->TitleBarHeight() + parent_menu->MenuBarHeight());
|
rect_to_avoid = ImRect(-FLT_MAX, parent_menu->Pos.y + parent_menu->TitleBarHeight(), FLT_MAX, parent_menu->Pos.y + parent_menu->TitleBarHeight() + parent_menu->MenuBarHeight());
|
||||||
|
Loading…
Reference in New Issue
Block a user