mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-19 06:26:35 +00:00
Viewports, Backends: GLFW: Fix windows resizing incorrectly due to GLFW firing window positioning callbacks on next frame after window is resized manually. (#2117)
+ Docking fixed PVS warning
This commit is contained in:
parent
36ac557df0
commit
7f8b076f2b
@ -491,9 +491,10 @@ struct ImGuiViewportDataGlfw
|
||||
{
|
||||
GLFWwindow* Window;
|
||||
bool WindowOwned;
|
||||
int IgnoreWindowPosEventFrame;
|
||||
int IgnoreWindowSizeEventFrame;
|
||||
|
||||
ImGuiViewportDataGlfw() { Window = NULL; WindowOwned = false; IgnoreWindowSizeEventFrame = -1; }
|
||||
ImGuiViewportDataGlfw() { Window = NULL; WindowOwned = false; IgnoreWindowSizeEventFrame = IgnoreWindowPosEventFrame = -1; }
|
||||
~ImGuiViewportDataGlfw() { IM_ASSERT(Window == NULL); }
|
||||
};
|
||||
|
||||
@ -503,11 +504,26 @@ static void ImGui_ImplGlfw_WindowCloseCallback(GLFWwindow* window)
|
||||
viewport->PlatformRequestClose = true;
|
||||
}
|
||||
|
||||
// GLFW may dispatch window pos/size events after calling glfwSetWindowPos()/glfwSetWindowSize().
|
||||
// However: depending on the platform the callback may be invoked at different time:
|
||||
// - on Windows it appears to be called within the glfwSetWindowPos()/glfwSetWindowSize() call
|
||||
// - on Linux it is queued and invoked during glfwPollEvents()
|
||||
// Because the event doesn't always fire on glfwSetWindowXXX() we use a frame counter tag to only
|
||||
// ignore recent glfwSetWindowXXX() calls.
|
||||
static void ImGui_ImplGlfw_WindowPosCallback(GLFWwindow* window, int, int)
|
||||
{
|
||||
if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle(window))
|
||||
{
|
||||
if (ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData)
|
||||
{
|
||||
bool ignore_event = (ImGui::GetFrameCount() <= data->IgnoreWindowPosEventFrame + 1);
|
||||
//data->IgnoreWindowPosEventFrame = -1;
|
||||
if (ignore_event)
|
||||
return;
|
||||
}
|
||||
viewport->PlatformRequestMove = true;
|
||||
}
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_WindowSizeCallback(GLFWwindow* window, int, int)
|
||||
{
|
||||
@ -515,14 +531,8 @@ static void ImGui_ImplGlfw_WindowSizeCallback(GLFWwindow* window, int, int)
|
||||
{
|
||||
if (ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData)
|
||||
{
|
||||
// GLFW may dispatch window size event after calling glfwSetWindowSize().
|
||||
// However depending on the platform the callback may be invoked at different time: on Windows it
|
||||
// appears to be called within the glfwSetWindowSize() call whereas on Linux it is queued and invoked
|
||||
// during glfwPollEvents().
|
||||
// Because the event doesn't always fire on glfwSetWindowSize() we use a frame counter tag to only
|
||||
// ignore recent glfwSetWindowSize() calls.
|
||||
bool ignore_event = (ImGui::GetFrameCount() <= data->IgnoreWindowSizeEventFrame + 1);
|
||||
data->IgnoreWindowSizeEventFrame = -1;
|
||||
//data->IgnoreWindowSizeEventFrame = -1;
|
||||
if (ignore_event)
|
||||
return;
|
||||
}
|
||||
@ -658,6 +668,7 @@ static ImVec2 ImGui_ImplGlfw_GetWindowPos(ImGuiViewport* viewport)
|
||||
static void ImGui_ImplGlfw_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos)
|
||||
{
|
||||
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
|
||||
data->IgnoreWindowPosEventFrame = ImGui::GetFrameCount();
|
||||
glfwSetWindowPos(data->Window, (int)pos.x, (int)pos.y);
|
||||
}
|
||||
|
||||
|
@ -13350,8 +13350,8 @@ static void ImGui::DockNodePreviewDockSetup(ImGuiWindow* host_window, ImGuiDockN
|
||||
// Build a tentative future node (reuse same structure because it is practical. Shape will be readjusted when previewing a split)
|
||||
data->FutureNode.HasCloseButton = (host_node ? host_node->HasCloseButton : host_window->HasCloseButton) || (root_payload->HasCloseButton);
|
||||
data->FutureNode.HasWindowMenuButton = host_node ? true : ((host_window->Flags & ImGuiWindowFlags_NoCollapse) == 0);
|
||||
data->FutureNode.Pos = host_node ? ref_node_for_rect->Pos : host_window->Pos;
|
||||
data->FutureNode.Size = host_node ? ref_node_for_rect->Size : host_window->Size;
|
||||
data->FutureNode.Pos = ref_node_for_rect ? ref_node_for_rect->Pos : host_window->Pos;
|
||||
data->FutureNode.Size = ref_node_for_rect ? ref_node_for_rect->Size : host_window->Size;
|
||||
|
||||
// Calculate drop shapes geometry for allowed splitting directions
|
||||
IM_ASSERT(ImGuiDir_None == -1);
|
||||
|
Loading…
Reference in New Issue
Block a user