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Added assertions and comments for incorrect use/understanding of IsWindowFocused() etc. functions
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@ -5125,25 +5125,29 @@ bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags)
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bool ImGui::IsWindowFocused()
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bool ImGui::IsWindowFocused()
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.CurrentWindow); // Not inside a Begin()/End()
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return g.NavWindow == g.CurrentWindow;
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return g.NavWindow == g.CurrentWindow;
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}
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}
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bool ImGui::IsRootWindowFocused()
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bool ImGui::IsRootWindowFocused()
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.CurrentWindow); // Not inside a Begin()/End()
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return g.NavWindow == g.CurrentWindow->RootWindow;
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return g.NavWindow == g.CurrentWindow->RootWindow;
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}
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}
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bool ImGui::IsRootWindowOrAnyChildFocused()
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bool ImGui::IsRootWindowOrAnyChildFocused()
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.CurrentWindow); // Not inside a Begin()/End()
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return g.NavWindow && g.NavWindow->RootWindow == g.CurrentWindow->RootWindow;
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return g.NavWindow && g.NavWindow->RootWindow == g.CurrentWindow->RootWindow;
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}
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}
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bool ImGui::IsRootWindowOrAnyChildHovered(ImGuiHoveredFlags flags)
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bool ImGui::IsRootWindowOrAnyChildHovered(ImGuiHoveredFlags flags)
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{
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{
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IM_ASSERT((flags & ImGuiHoveredFlags_AllowWhenOverlapped) == 0); // Flags not supported by this function
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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IM_ASSERT((flags & ImGuiHoveredFlags_AllowWhenOverlapped) == 0); // Flags not supported by this function
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IM_ASSERT(g.CurrentWindow); // Not inside a Begin()/End()
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if (!g.HoveredRootWindow || (g.HoveredRootWindow != g.CurrentWindow->RootWindow))
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if (!g.HoveredRootWindow || (g.HoveredRootWindow != g.CurrentWindow->RootWindow))
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return false;
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return false;
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if (!IsWindowContentHoverable(g.HoveredRootWindow, flags))
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if (!IsWindowContentHoverable(g.HoveredRootWindow, flags))
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10
imgui.h
10
imgui.h
@ -429,11 +429,11 @@ namespace ImGui
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IMGUI_API ImVec2 GetItemRectMax(); // "
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IMGUI_API ImVec2 GetItemRectMax(); // "
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IMGUI_API ImVec2 GetItemRectSize(); // "
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IMGUI_API ImVec2 GetItemRectSize(); // "
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IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area.
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IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area.
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IMGUI_API bool IsWindowFocused(); // is current window focused
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IMGUI_API bool IsWindowFocused(); // is current Begin()-ed window focused?
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IMGUI_API bool IsWindowHovered(ImGuiHoveredFlags flags = 0); // is current window hovered (and typically: not blocked by a popup/modal)
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IMGUI_API bool IsWindowHovered(ImGuiHoveredFlags flags = 0); // is current Begin()-ed window hovered (and typically: not blocked by a popup/modal)?
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IMGUI_API bool IsRootWindowFocused(); // is current root window focused (root = top-most parent of a child, otherwise self)
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IMGUI_API bool IsRootWindowFocused(); // is current Begin()-ed root window focused (root = top-most parent of a child, otherwise self)?
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IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current root window or any of its child (including current window) focused
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IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current Begin()-ed root window or any of its child (including current window) focused?
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IMGUI_API bool IsRootWindowOrAnyChildHovered(ImGuiHoveredFlags flags = 0); // is current root window or any of its child (including current window) hovered and hoverable (not blocked by a popup)
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IMGUI_API bool IsRootWindowOrAnyChildHovered(ImGuiHoveredFlags flags = 0); // is current Begin()-ed root window or any of its child (including current window) hovered and hoverable (not blocked by a popup)?
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IMGUI_API bool IsAnyWindowHovered(); // is mouse hovering any visible window
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IMGUI_API bool IsAnyWindowHovered(); // is mouse hovering any visible window
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IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped.
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IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped.
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IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side.
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IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side.
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