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Drag and Drop: Comments
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@ -6685,7 +6685,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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toggled |= IsMouseHoveringRect(interact_bb.Min, ImVec2(interact_bb.Min.x + text_offset_x, interact_bb.Max.y));
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toggled |= IsMouseHoveringRect(interact_bb.Min, ImVec2(interact_bb.Min.x + text_offset_x, interact_bb.Max.y));
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if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
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if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
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toggled |= g.IO.MouseDoubleClicked[0];
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toggled |= g.IO.MouseDoubleClicked[0];
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if (g.DragDropActive && is_open) // We don't nodes to be highlighted when holding ever after the node has been opened, but don't close them!
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if (g.DragDropActive && is_open) // When using Drag and Drop "hold to open" we keep the node highlighted after opening, but never close it again.
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toggled = false;
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toggled = false;
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if (toggled)
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if (toggled)
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{
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{
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@ -9886,6 +9886,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
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else
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else
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window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color button are often in need of some sort of border
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window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color button are often in need of some sort of border
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// Drag and Drop Source
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if (g.ActiveId == id && BeginDragDropSource()) // NB: The ActiveId test is merely an optional micro-optimization
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if (g.ActiveId == id && BeginDragDropSource()) // NB: The ActiveId test is merely an optional micro-optimization
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{
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{
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if (flags & ImGuiColorEditFlags_NoAlpha)
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if (flags & ImGuiColorEditFlags_NoAlpha)
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@ -9899,6 +9900,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
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hovered = false;
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hovered = false;
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}
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}
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// Tooltip
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if (!(flags & ImGuiColorEditFlags_NoTooltip) && hovered)
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if (!(flags & ImGuiColorEditFlags_NoTooltip) && hovered)
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ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf));
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ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf));
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1
imgui.h
1
imgui.h
@ -421,6 +421,7 @@ namespace ImGui
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IMGUI_API void LogText(const char* fmt, ...) IM_FMTARGS(1); // pass text data straight to log (without being displayed)
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IMGUI_API void LogText(const char* fmt, ...) IM_FMTARGS(1); // pass text data straight to log (without being displayed)
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// Drag and Drop
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// Drag and Drop
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// [BETA API] Missing Demo code. API may evolve.
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IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0, int mouse_button = 0); // Call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource()
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IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0, int mouse_button = 0); // Call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource()
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IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t data_size, ImGuiCond cond = 0); // Type is a user defined string of maximum 8 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui.
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IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t data_size, ImGuiCond cond = 0); // Type is a user defined string of maximum 8 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui.
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IMGUI_API void EndDragDropSource();
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IMGUI_API void EndDragDropSource();
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