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Fix various typos.
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@ -58,7 +58,7 @@ Other Changes:
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- InputText: On Mac OS X, support Cmd+Shift+Z for Redo. Cmd+Y is also supported as major apps seems to default to support both. (#1765) [@lfnoise]
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- Style: Changed default style.DisplaySafeAreaPadding values from (4,4) to (3,3) so it is smaller than FramePadding and has no effect on main menu bar on a computer. (#1439)
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- Demo: Fixed Overlay: Added a context menu item to enable freely moving the window.
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- Examples: Allegro 5: Added support for 32-bit indices setup via defining ImDrawIdx, to avoid an unecessary conversion (Allegro 5 doesn't support 16-bit indices).
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- Examples: Allegro 5: Added support for 32-bit indices setup via defining ImDrawIdx, to avoid an unnecessary conversion (Allegro 5 doesn't support 16-bit indices).
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- Examples: Allegro 5: Renamed bindings from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
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-----------------------------------------------------------------------
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@ -68,7 +68,7 @@ Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.60
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The gamepad/keyboard navigation branch (which has been in the work since July 2016) has been merged.
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Gamepad/keyboard navigation is still marked as Beta and has to be enabled explicitly.
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Various internal refactors have also been done, as part of the navigation work and as part of the upcoing viewport/docking work.
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Various internal refactors have also been done, as part of the navigation work and as part of the upcoming viewport/docking work.
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Breaking Changes:
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@ -77,7 +77,7 @@ Breaking Changes:
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- Reorganized context handling to be more explicit: (#1599)
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- YOU NOW NEED TO CALL ImGui::CreateContext() AT THE BEGINNING OF YOUR APP, AND CALL ImGui::DestroyContext() AT THE END.
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- removed Shutdown() function, as DestroyContext() serve this purpose. If you are using an old back-end from the examples/ folder, remove the line that calls Shutdown().
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- you may pass a ImFontAtlas* pointer to CreateContext() to share a font atlas between contexts. Otherwhise CreateContext() will create its own font atlas instance.
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- you may pass a ImFontAtlas* pointer to CreateContext() to share a font atlas between contexts. Otherwise CreateContext() will create its own font atlas instance.
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- removed allocator parameters from CreateContext(), they are now setup with SetAllocatorFunctions(), and shared by all contexts.
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- removed the default global context and font atlas instance, which were confusing for users of DLL reloading and users of multiple contexts.
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- Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT and ImGuiMouseCursor_Count_ to ImGuiMouseCursor_COUNT for consistency with other public enums.
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