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Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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@ -425,17 +425,17 @@ struct ImGuiContext
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ImVec2 SetNextWindowSizeVal;
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ImVec2 SetNextWindowContentSizeVal;
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bool SetNextWindowCollapsedVal;
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ImGuiSetCond SetNextWindowPosCond;
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ImGuiSetCond SetNextWindowSizeCond;
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ImGuiSetCond SetNextWindowContentSizeCond;
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ImGuiSetCond SetNextWindowCollapsedCond;
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ImGuiCond SetNextWindowPosCond;
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ImGuiCond SetNextWindowSizeCond;
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ImGuiCond SetNextWindowContentSizeCond;
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ImGuiCond SetNextWindowCollapsedCond;
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ImRect SetNextWindowSizeConstraintRect; // Valid if 'SetNextWindowSizeConstraint' is true
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ImGuiSizeConstraintCallback SetNextWindowSizeConstraintCallback;
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void* SetNextWindowSizeConstraintCallbackUserData;
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void* SetNextWindowSizeConstraintCallbackUserData;
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bool SetNextWindowSizeConstraint;
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bool SetNextWindowFocus;
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bool SetNextTreeNodeOpenVal;
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ImGuiSetCond SetNextTreeNodeOpenCond;
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ImGuiCond SetNextTreeNodeOpenCond;
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// Render
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ImDrawData RenderDrawData; // Main ImDrawData instance to pass render information to the user
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@ -666,9 +666,9 @@ struct IMGUI_API ImGuiWindow
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bool AutoFitOnlyGrows;
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int AutoPosLastDirection;
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int HiddenFrames;
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int SetWindowPosAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowPos() call will succeed with this particular flag.
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int SetWindowSizeAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowSize() call will succeed with this particular flag.
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int SetWindowCollapsedAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowCollapsed() call will succeed with this particular flag.
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ImGuiCond SetWindowPosAllowFlags; // store condition flags for next SetWindowPos() call.
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ImGuiCond SetWindowSizeAllowFlags; // store condition flags for next SetWindowSize() call.
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ImGuiCond SetWindowCollapsedAllowFlags; // store condition flags for next SetWindowCollapsed() call.
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bool SetWindowPosCenterWanted;
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ImGuiDrawContext DC; // Temporary per-window data, reset at the beginning of the frame
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