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Examples: DirectX12: Fixed shutdown issue. (#301)
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@ -396,7 +396,7 @@ int main(int, char**)
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g_pd3dCommandList->ResourceBarrier(1, &barrier);
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g_pd3dCommandList->ResourceBarrier(1, &barrier);
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g_pd3dCommandList->Close();
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g_pd3dCommandList->Close();
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g_pd3dCommandQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*) &g_pd3dCommandList);
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g_pd3dCommandQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*)&g_pd3dCommandList);
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g_pSwapChain->Present(1, 0); // Present with vsync
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g_pSwapChain->Present(1, 0); // Present with vsync
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//g_pSwapChain->Present(0, 0); // Present without vsync
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//g_pSwapChain->Present(0, 0); // Present without vsync
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@ -407,9 +407,9 @@ int main(int, char**)
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frameCtxt->FenceValue = fenceValue;
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frameCtxt->FenceValue = fenceValue;
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}
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}
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WaitForLastSubmittedFrame();
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ImGui_ImplDX12_Shutdown();
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ImGui_ImplDX12_Shutdown();
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ImGui::DestroyContext();
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ImGui::DestroyContext();
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CleanupDeviceD3D();
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CleanupDeviceD3D();
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UnregisterClass(_T("ImGui Example"), wc.hInstance);
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UnregisterClass(_T("ImGui Example"), wc.hInstance);
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