Internals: Added GetWindowResizeID(), renamed GetScrollbarID() to GetWindowScrollbarID(). Using integer for resize ID so they matches regardless of the pointer size.

Internals: Renamed IMGUI_USER_ERROR to IM_ASSERT_USER_ERROR().
This commit is contained in:
omar
2019-11-15 16:44:16 +01:00
parent 8f40020ca6
commit 7e232092a6
3 changed files with 31 additions and 19 deletions

View File

@ -4840,10 +4840,10 @@ struct ImGuiResizeGripDef
static const ImGuiResizeGripDef resize_grip_def[4] =
{
{ ImVec2(1,1), ImVec2(-1,-1), 0, 3 }, // Lower right
{ ImVec2(0,1), ImVec2(+1,-1), 3, 6 }, // Lower left
{ ImVec2(0,0), ImVec2(+1,+1), 6, 9 }, // Upper left
{ ImVec2(1,0), ImVec2(-1,+1), 9,12 }, // Upper right
{ ImVec2(1,1), ImVec2(-1,-1), 0, 3 }, // Lower-right
{ ImVec2(0,1), ImVec2(+1,-1), 3, 6 }, // Lower-left
{ ImVec2(0,0), ImVec2(+1,+1), 6, 9 }, // Upper-left (Unused)
{ ImVec2(1,0), ImVec2(-1,+1), 9,12 }, // Upper-right (Unused)
};
static ImRect GetResizeBorderRect(ImGuiWindow* window, int border_n, float perp_padding, float thickness)
@ -4858,6 +4858,17 @@ static ImRect GetResizeBorderRect(ImGuiWindow* window, int border_n, float perp_
return ImRect();
}
// 0..3: corners (Lower-right, Lower-left, Unused, Unused)
// 4..7: borders (Top, Right, Bottom, Left)
ImGuiID ImGui::GetWindowResizeID(ImGuiWindow* window, int n)
{
IM_ASSERT(n >= 0 && n <= 7);
ImGuiID id = window->ID;
id = ImHashStr("#RESIZE", 0, id);
id = ImHashData(&n, sizeof(int), id);
return id;
}
// Handle resize for: Resize Grips, Borders, Gamepad
// Return true when using auto-fit (double click on resize grip)
static bool ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4])
@ -4895,7 +4906,7 @@ static bool ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
if (resize_rect.Min.x > resize_rect.Max.x) ImSwap(resize_rect.Min.x, resize_rect.Max.x);
if (resize_rect.Min.y > resize_rect.Max.y) ImSwap(resize_rect.Min.y, resize_rect.Max.y);
bool hovered, held;
ButtonBehavior(resize_rect, window->GetID((void*)(intptr_t)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus);
ButtonBehavior(resize_rect, window->GetID(resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus);
//GetForegroundDrawList(window)->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255));
if (hovered || held)
g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
@ -4921,7 +4932,7 @@ static bool ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
{
bool hovered, held;
ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS);
ButtonBehavior(border_rect, window->GetID((void*)(intptr_t)(border_n + 4)), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
ButtonBehavior(border_rect, window->GetID(border_n + 4), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
//GetForegroundDrawLists(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255));
if ((hovered && g.HoveredIdTimer > WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER) || held)
{
@ -5822,14 +5833,14 @@ void ImGui::End()
// Error checking: verify that user hasn't called End() too many times!
if (g.CurrentWindowStack.Size <= 1 && g.WithinFrameScopeWithImplicitWindow)
{
IMGUI_USER_ERROR(g.CurrentWindowStack.Size > 1, "Calling End() too many times!");
IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size > 1, "Calling End() too many times!");
return;
}
IM_ASSERT(g.CurrentWindowStack.Size > 0);
// Error checking: verify that user doesn't directly call End() on a child window.
if (window->Flags & ImGuiWindowFlags_ChildWindow)
IMGUI_USER_ERROR(g.WithinEndChild, "Must call EndChild() and not End()!");
IM_ASSERT_USER_ERROR(g.WithinEndChild, "Must call EndChild() and not End()!");
// Close anything that is open
if (window->DC.CurrentColumns)
@ -7003,13 +7014,13 @@ static void ImGui::ErrorCheckEndFrame()
{
if (g.CurrentWindowStack.Size > 1)
{
IMGUI_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?");
IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?");
while (g.CurrentWindowStack.Size > 1)
End();
}
else
{
IMGUI_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?");
IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?");
}
}