This commit is contained in:
ocornut 2015-01-18 12:22:17 +00:00
parent 46fbff50cf
commit 7e2305eb36

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@ -141,7 +141,8 @@
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
// <Copy to GPU>
io.Fonts->TexID = (your_texture_identifier);
but we now have much more flexibility to load multiple TTF fonts and manage the texture buffer for internal needs.
you now have much more flexibility to load multiple TTF fonts and manage the texture buffer for internal needs.
it is now recommended your sample the font texture with bilinear interpolation.
(1.30) - added texture identifier in ImDrawCmd passed to your render function (we can now render images). make sure to set io.Fonts->TexID.
(1.30) - removed IO.PixelCenterOffset (unnecessary, can be handled in user projection matrix)
- 2014/12/10 (1.18) - removed SetNewWindowDefaultPos() in favor of new generic API SetNextWindowPos(pos, ImGuiSetCondition_FirstUseEver)