diff --git a/imgui.cpp b/imgui.cpp index 80a3a162..a58b6faf 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -11310,16 +11310,16 @@ struct ImGuiDockPreviewData struct ImGuiDockNodeSettings { ImGuiID ID; - ImGuiID ParentNodeID; - ImGuiID ParentWindowID; - ImGuiID SelectedWindowID; + ImGuiID ParentNodeId; + ImGuiID ParentWindowId; + ImGuiID SelectedWindowId; signed char SplitAxis; char Depth; ImGuiDockNodeFlags Flags; // NB: We save individual flags one by one in ascii format (ImGuiDockNodeFlags_SavedFlagsMask_) ImVec2ih Pos; ImVec2ih Size; ImVec2ih SizeRef; - ImGuiDockNodeSettings() { ID = ParentNodeID = ParentWindowID = SelectedWindowID = 0; SplitAxis = ImGuiAxis_None; Depth = 0; Flags = ImGuiDockNodeFlags_None; } + ImGuiDockNodeSettings() { ID = ParentNodeId = ParentWindowId = SelectedWindowId = 0; SplitAxis = ImGuiAxis_None; Depth = 0; Flags = ImGuiDockNodeFlags_None; } }; struct ImGuiDockContext @@ -11615,8 +11615,8 @@ static int IMGUI_CDECL DockNodeComparerDepthMostFirst(const void* lhs, const voi struct ImGuiDockContextPruneNodeData { int CountWindows, CountChildWindows, CountChildNodes; - ImGuiID RootID; - ImGuiDockContextPruneNodeData() { CountWindows = CountChildWindows = CountChildNodes = 0; RootID = 0; } + ImGuiID RootId; + ImGuiDockContextPruneNodeData() { CountWindows = CountChildWindows = CountChildNodes = 0; RootId = 0; } }; // Garbage collect unused nodes (run once at init time) @@ -11633,10 +11633,10 @@ static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx) for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++) { ImGuiDockNodeSettings* settings = &dc->SettingsNodes[settings_n]; - ImGuiDockContextPruneNodeData* parent_data = settings->ParentNodeID ? pool.GetByKey(settings->ParentNodeID) : 0; - pool.GetOrAddByKey(settings->ID)->RootID = parent_data ? parent_data->RootID : settings->ID; - if (settings->ParentNodeID) - pool.GetOrAddByKey(settings->ParentNodeID)->CountChildNodes++; + ImGuiDockContextPruneNodeData* parent_data = settings->ParentNodeId ? pool.GetByKey(settings->ParentNodeId) : 0; + pool.GetOrAddByKey(settings->ID)->RootId = parent_data ? parent_data->RootId : settings->ID; + if (settings->ParentNodeId) + pool.GetOrAddByKey(settings->ParentNodeId)->CountChildNodes++; } // Count reference to dock ids from dockspaces @@ -11644,8 +11644,8 @@ static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx) for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++) { ImGuiDockNodeSettings* settings = &dc->SettingsNodes[settings_n]; - if (settings->ParentWindowID != 0) - if (ImGuiWindowSettings* window_settings = FindWindowSettings(settings->ParentWindowID)) + if (settings->ParentWindowId != 0) + if (ImGuiWindowSettings* window_settings = FindWindowSettings(settings->ParentWindowId)) if (window_settings->DockId) if (ImGuiDockContextPruneNodeData* data = pool.GetByKey(window_settings->DockId)) data->CountChildNodes++; @@ -11658,7 +11658,7 @@ static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx) if (ImGuiDockContextPruneNodeData* data = pool.GetByKey(dock_id)) { data->CountWindows++; - if (ImGuiDockContextPruneNodeData* data_root = (data->RootID == dock_id) ? data : pool.GetByKey(data->RootID)) + if (ImGuiDockContextPruneNodeData* data_root = (data->RootId == dock_id) ? data : pool.GetByKey(data->RootId)) data_root->CountChildWindows++; } @@ -11669,11 +11669,11 @@ static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx) ImGuiDockContextPruneNodeData* data = pool.GetByKey(settings->ID); if (data->CountWindows > 1) continue; - ImGuiDockContextPruneNodeData* data_root = (data->RootID == settings->ID) ? data : pool.GetByKey(data->RootID); + ImGuiDockContextPruneNodeData* data_root = (data->RootId == settings->ID) ? data : pool.GetByKey(data->RootId); bool remove = false; - remove |= (data->CountWindows == 1 && settings->ParentNodeID == 0 && data->CountChildNodes == 0 && !(settings->Flags & ImGuiDockNodeFlags_CentralNode)); // Floating root node with only 1 window - remove |= (data->CountWindows == 0 && settings->ParentNodeID == 0 && data->CountChildNodes == 0); // Leaf nodes with 0 window + remove |= (data->CountWindows == 1 && settings->ParentNodeId == 0 && data->CountChildNodes == 0 && !(settings->Flags & ImGuiDockNodeFlags_CentralNode)); // Floating root node with only 1 window + remove |= (data->CountWindows == 0 && settings->ParentNodeId == 0 && data->CountChildNodes == 0); // Leaf nodes with 0 window remove |= (data_root->CountChildWindows == 0); if (remove) { @@ -11693,7 +11693,7 @@ static void ImGui::DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDoc if (settings->ID == 0) continue; ImGuiDockNode* node = DockContextAddNode(ctx, settings->ID); - node->ParentNode = settings->ParentNodeID ? DockContextFindNodeByID(ctx, settings->ParentNodeID) : NULL; + node->ParentNode = settings->ParentNodeId ? DockContextFindNodeByID(ctx, settings->ParentNodeId) : NULL; node->Pos = ImVec2(settings->Pos.x, settings->Pos.y); node->Size = ImVec2(settings->Size.x, settings->Size.y); node->SizeRef = ImVec2(settings->SizeRef.x, settings->SizeRef.y); @@ -11702,7 +11702,7 @@ static void ImGui::DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDoc node->ParentNode->ChildNodes[0] = node; else if (node->ParentNode && node->ParentNode->ChildNodes[1] == NULL) node->ParentNode->ChildNodes[1] = node; - node->SelectedTabID = settings->SelectedWindowID; + node->SelectedTabId = settings->SelectedWindowId; node->SplitAxis = settings->SplitAxis; node->LocalFlags |= (settings->Flags & ImGuiDockNodeFlags_SavedFlagsMask_); @@ -11880,7 +11880,7 @@ void ImGui::DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req) { // Central node property needs to be moved to a leaf node, pick the last focused one. // FIXME-DOCK: If we had to transfer other flags here, what would the policy be? - ImGuiDockNode* last_focused_node = DockContextFindNodeByID(ctx, payload_node->LastFocusedNodeID); + ImGuiDockNode* last_focused_node = DockContextFindNodeByID(ctx, payload_node->LastFocusedNodeId); IM_ASSERT(last_focused_node != NULL); ImGuiDockNode* last_focused_root_node = DockNodeGetRootNode(last_focused_node); IM_ASSERT(last_focused_root_node == DockNodeGetRootNode(payload_node)); @@ -12026,9 +12026,9 @@ ImGuiDockNode::ImGuiDockNode(ImGuiID id) HostWindow = VisibleWindow = NULL; CentralNode = OnlyNodeWithWindows = NULL; LastFrameAlive = LastFrameActive = LastFrameFocused = -1; - LastFocusedNodeID = 0; - SelectedTabID = 0; - WantCloseTabID = 0; + LastFocusedNodeId = 0; + SelectedTabId = 0; + WantCloseTabId = 0; AuthorityForPos = AuthorityForSize = ImGuiDataAuthority_DockNode; AuthorityForViewport = ImGuiDataAuthority_Auto; IsVisible = true; @@ -12098,7 +12098,7 @@ static void ImGui::DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window, b if (node->TabBar == NULL) { DockNodeAddTabBar(node); - node->TabBar->SelectedTabId = node->TabBar->NextSelectedTabId = node->SelectedTabID; + node->TabBar->SelectedTabId = node->TabBar->NextSelectedTabId = node->SelectedTabId; // Add existing windows for (int n = 0; n < node->Windows.Size - 1; n++) @@ -12321,7 +12321,7 @@ static void ImGui::DockNodeUpdateVisibleFlagAndInactiveChilds(ImGuiDockNode* nod bool node_was_active = (node->LastFrameActive + 1 == g.FrameCount); bool remove = false; remove |= node_was_active && (window->LastFrameActive + 1 < g.FrameCount); - remove |= node_was_active && (node->WantCloseAll || node->WantCloseTabID == window->ID) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument); // Submit all _expected_ closure from last frame + remove |= node_was_active && (node->WantCloseAll || node->WantCloseTabId == window->ID) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument); // Submit all _expected_ closure from last frame remove |= (window->DockTabWantClose); if (remove) { @@ -12387,8 +12387,8 @@ static void ImGui::DockNodeUpdateForRootNode(ImGuiDockNode* node) DockNodeFindInfo(node, &results); node->CentralNode = results.CentralNode; node->OnlyNodeWithWindows = (results.CountNodesWithWindows == 1) ? results.FirstNodeWithWindows : NULL; - if (node->LastFocusedNodeID == 0 && results.FirstNodeWithWindows != NULL) - node->LastFocusedNodeID = results.FirstNodeWithWindows->ID; + if (node->LastFocusedNodeId == 0 && results.FirstNodeWithWindows != NULL) + node->LastFocusedNodeId = results.FirstNodeWithWindows->ID; // Copy the window class from of our first window so it can be used for proper dock filtering. // When node has mixed windows, prioritize the class with the most constraint (DockingAllowUnclassed = false) as the reference to copy. @@ -12453,7 +12453,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node) DockNodeHideHostWindow(node); node->State = ImGuiDockNodeState_HostWindowHiddenBecauseSingleWindow; node->WantCloseAll = false; - node->WantCloseTabID = 0; + node->WantCloseTabId = 0; node->HasCloseButton = node->HasWindowMenuButton = node->EnableCloseButton = false; node->LastFrameActive = g.FrameCount; @@ -12476,8 +12476,8 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node) { IM_ASSERT(node->Windows.Size > 0); ImGuiWindow* ref_window = NULL; - if (node->SelectedTabID != 0) // Note that we prune single-window-node settings on .ini loading, so this is generally 0 for them! - ref_window = DockNodeFindWindowByID(node, node->SelectedTabID); + if (node->SelectedTabId != 0) // Note that we prune single-window-node settings on .ini loading, so this is generally 0 for them! + ref_window = DockNodeFindWindowByID(node, node->SelectedTabId); if (ref_window == NULL) ref_window = node->Windows[0]; if (ref_window->AutoFitFramesX > 0 || ref_window->AutoFitFramesY > 0) @@ -12585,7 +12585,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node) IM_ASSERT(node->TabBar == NULL); if (node->IsRootNode()) if (g.NavWindow && g.NavWindow->RootWindowDockStop->DockNode && g.NavWindow->RootWindowDockStop->ParentWindow == host_window) - node->LastFocusedNodeID = g.NavWindow->RootWindowDockStop->DockNode->ID; + node->LastFocusedNodeId = g.NavWindow->RootWindowDockStop->DockNode->ID; // We need to draw a background at the root level if requested by ImGuiDockNodeFlags_PassthruCentralNode, but we will only know the correct pos/size after // processing the resizing splitters. So we are using the DrawList channel splitting facility to submit drawing primitives out of order! @@ -12647,13 +12647,13 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node) else { node->WantCloseAll = false; - node->WantCloseTabID = 0; + node->WantCloseTabId = 0; node->IsFocused = false; } if (node->TabBar && node->TabBar->SelectedTabId) - node->SelectedTabID = node->TabBar->SelectedTabId; + node->SelectedTabId = node->TabBar->SelectedTabId; else if (node->Windows.Size > 0) - node->SelectedTabID = node->Windows[0]->ID; + node->SelectedTabId = node->Windows[0]->ID; // Draw payload drop target if (host_window && node->IsVisible) @@ -12733,16 +12733,16 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w const bool node_was_active = (node->LastFrameActive + 1 == g.FrameCount); const bool closed_all = node->WantCloseAll && node_was_active; - const ImGuiID closed_one = node->WantCloseTabID && node_was_active; + const ImGuiID closed_one = node->WantCloseTabId && node_was_active; node->WantCloseAll = false; - node->WantCloseTabID = 0; + node->WantCloseTabId = 0; // Decide if we should use a focused title bar color bool is_focused = false; ImGuiDockNode* root_node = DockNodeGetRootNode(node); if (g.NavWindowingTarget) is_focused = (g.NavWindowingTarget->DockNode == node); - else if (g.NavWindow && g.NavWindow->RootWindowForTitleBarHighlight == host_window->RootWindow && root_node->LastFocusedNodeID == node->ID) + else if (g.NavWindow && g.NavWindow->RootWindowForTitleBarHighlight == host_window->RootWindow && root_node->LastFocusedNodeId == node->ID) is_focused = true; // Hidden tab bar will show a triangle on the upper-left (in Begin) @@ -12849,8 +12849,8 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w } // Selected newly added tabs, or persistent tab ID if the tab bar was just recreated - if (tab_bar_is_recreated && TabBarFindTabByID(tab_bar, node->SelectedTabID) != NULL) - tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = node->SelectedTabID; + if (tab_bar_is_recreated && TabBarFindTabByID(tab_bar, node->SelectedTabId) != NULL) + tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = node->SelectedTabId; else if (tab_bar->Tabs.Size > tabs_count_old) tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = tab_bar->Tabs.back().Window->ID; @@ -12880,7 +12880,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w bool tab_open = true; TabItemEx(tab_bar, window->Name, window->HasCloseButton ? &tab_open : NULL, tab_item_flags, window); if (!tab_open) - node->WantCloseTabID = window->ID; + node->WantCloseTabId = window->ID; if (tab_bar->VisibleTabId == window->ID) node->VisibleWindow = window; @@ -12912,7 +12912,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w if (CloseButton(host_window->GetID("#CLOSE"), title_bar_rect.GetTR() + ImVec2(-style.FramePadding.x * 2.0f - button_sz, 0.0f))) if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_bar->VisibleTabId)) { - node->WantCloseTabID = tab->ID; + node->WantCloseTabId = tab->ID; TabBarCloseTab(tab_bar, tab); } //if (IsItemActive()) @@ -13697,7 +13697,7 @@ void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond) } else { - dock_id = new_node->LastFocusedNodeID; + dock_id = new_node->LastFocusedNodeId; } } @@ -14416,7 +14416,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open) if (node->TabBar && node->TabBar->CurrFrameVisible != -1) window->DockOrder = (short)DockNodeGetTabOrder(window); - if ((node->WantCloseAll || node->WantCloseTabID == window->ID) && p_open != NULL) + if ((node->WantCloseAll || node->WantCloseTabId == window->ID) && p_open != NULL) *p_open = false; // Update ChildId to allow returning from Child to Parent with Escape @@ -14588,9 +14588,9 @@ static void ImGui::DockSettingsHandler_ReadLine(ImGuiContext* ctx, ImGuiSettings else if (strncmp(line, "DockSpace", 9) == 0) { line = ImStrSkipBlank(line + strlen("DockSpace")); node.Flags |= ImGuiDockNodeFlags_DockSpace; } else return; if (sscanf(line, "ID=0x%08X%n", &node.ID, &r) == 1) { line += r; } else return; - if (sscanf(line, " Parent=0x%08X%n", &node.ParentNodeID, &r) == 1) { line += r; if (node.ParentNodeID == 0) return; } - if (sscanf(line, " Window=0x%08X%n", &node.ParentWindowID, &r) ==1) { line += r; if (node.ParentWindowID == 0) return; } - if (node.ParentNodeID == 0) + if (sscanf(line, " Parent=0x%08X%n", &node.ParentNodeId, &r) == 1) { line += r; if (node.ParentNodeId == 0) return; } + if (sscanf(line, " Window=0x%08X%n", &node.ParentWindowId, &r) ==1) { line += r; if (node.ParentWindowId == 0) return; } + if (node.ParentNodeId == 0) { if (sscanf(line, " Pos=%i,%i%n", &x, &y, &r) == 2) { line += r; node.Pos = ImVec2ih((short)x, (short)y); } else return; if (sscanf(line, " Size=%i,%i%n", &x, &y, &r) == 2) { line += r; node.Size = ImVec2ih((short)x, (short)y); } else return; @@ -14606,10 +14606,10 @@ static void ImGui::DockSettingsHandler_ReadLine(ImGuiContext* ctx, ImGuiSettings if (sscanf(line, " HiddenTabBar=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_HiddenTabBar; } if (sscanf(line, " NoWindowMenuButton=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoWindowMenuButton; } if (sscanf(line, " NoCloseButton=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoCloseButton; } - if (sscanf(line, " Selected=0x%08X%n", &node.SelectedWindowID,&r) == 1) { line += r; } + if (sscanf(line, " Selected=0x%08X%n", &node.SelectedWindowId,&r) == 1) { line += r; } ImGuiDockContext* dc = ctx->DockContext; - if (node.ParentNodeID != 0) - if (ImGuiDockNodeSettings* parent_settings = DockSettingsFindNodeSettings(ctx, node.ParentNodeID)) + if (node.ParentNodeId != 0) + if (ImGuiDockNodeSettings* parent_settings = DockSettingsFindNodeSettings(ctx, node.ParentNodeId)) node.Depth = parent_settings->Depth + 1; dc->SettingsNodes.push_back(node); } @@ -14619,9 +14619,9 @@ static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* dc, ImGuiDo ImGuiDockNodeSettings node_settings; IM_ASSERT(depth < (1 << (sizeof(node_settings.Depth) << 3))); node_settings.ID = node->ID; - node_settings.ParentNodeID = node->ParentNode ? node->ParentNode->ID : 0; - node_settings.ParentWindowID = (node->IsDockSpace() && node->HostWindow && node->HostWindow->ParentWindow) ? node->HostWindow->ParentWindow->ID : 0; - node_settings.SelectedWindowID = node->SelectedTabID; + node_settings.ParentNodeId = node->ParentNode ? node->ParentNode->ID : 0; + node_settings.ParentWindowId = (node->IsDockSpace() && node->HostWindow && node->HostWindow->ParentWindow) ? node->HostWindow->ParentWindow->ID : 0; + node_settings.SelectedWindowId = node->SelectedTabId; node_settings.SplitAxis = node->IsSplitNode() ? (char)node->SplitAxis : ImGuiAxis_None; node_settings.Depth = (char)depth; node_settings.Flags = (node->LocalFlags & ImGuiDockNodeFlags_SavedFlagsMask_); @@ -14663,14 +14663,14 @@ static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettings const ImGuiDockNodeSettings* node_settings = &dc->SettingsNodes[node_n]; buf->appendf("%*s%s%*s", node_settings->Depth * 2, "", (node_settings->Flags & ImGuiDockNodeFlags_DockSpace) ? "DockSpace" : "DockNode ", (max_depth - node_settings->Depth) * 2, ""); // Text align nodes to facilitate looking at .ini file buf->appendf(" ID=0x%08X", node_settings->ID); - if (node_settings->ParentNodeID) + if (node_settings->ParentNodeId) { - buf->appendf(" Parent=0x%08X SizeRef=%d,%d", node_settings->ParentNodeID, node_settings->SizeRef.x, node_settings->SizeRef.y); + buf->appendf(" Parent=0x%08X SizeRef=%d,%d", node_settings->ParentNodeId, node_settings->SizeRef.x, node_settings->SizeRef.y); } else { - if (node_settings->ParentWindowID) - buf->appendf(" Window=0x%08X", node_settings->ParentWindowID); + if (node_settings->ParentWindowId) + buf->appendf(" Window=0x%08X", node_settings->ParentWindowId); buf->appendf(" Pos=%d,%d Size=%d,%d", node_settings->Pos.x, node_settings->Pos.y, node_settings->Size.x, node_settings->Size.y); } if (node_settings->SplitAxis != ImGuiAxis_None) @@ -14687,8 +14687,8 @@ static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettings buf->appendf(" NoWindowMenuButton=1"); if (node_settings->Flags & ImGuiDockNodeFlags_NoCloseButton) buf->appendf(" NoCloseButton=1"); - if (node_settings->SelectedWindowID) - buf->appendf(" Selected=0x%08X", node_settings->SelectedWindowID); + if (node_settings->SelectedWindowId) + buf->appendf(" Selected=0x%08X", node_settings->SelectedWindowId); #if IMGUI_DEBUG_INI_SETTINGS // [DEBUG] Include comments in the .ini file to ease debugging @@ -15211,7 +15211,7 @@ void ImGui::ShowMetricsWindow(bool* p_open) node->Pos.x, node->Pos.y, node->Size.x, node->Size.y, node->SizeRef.x, node->SizeRef.y); NodeWindow(node->HostWindow, "HostWindow"); NodeWindow(node->VisibleWindow, "VisibleWindow"); - ImGui::BulletText("SelectedTabID: 0x%08X, LastFocusedNodeID: 0x%08X", node->SelectedTabID, node->LastFocusedNodeID); + ImGui::BulletText("SelectedTabID: 0x%08X, LastFocusedNodeID: 0x%08X", node->SelectedTabId, node->LastFocusedNodeId); ImGui::BulletText("Misc:%s%s%s%s", node->IsDockSpace() ? " IsDockSpace" : "", node->IsCentralNode() ? " IsCentralNode" : "", (g.FrameCount - node->LastFrameAlive < 2) ? " IsAlive" : "", (g.FrameCount - node->LastFrameActive < 2) ? " IsActive" : ""); if (ImGui::TreeNode("flags", "LocalFlags: 0x%04X SharedFlags: 0x%04X", node->LocalFlags, node->SharedFlags)) { @@ -15372,14 +15372,14 @@ void ImGui::ShowMetricsWindow(bool* p_open) { ImGuiDockNodeSettings* settings = &dc->SettingsNodes[n]; const char* selected_tab_name = NULL; - if (settings->SelectedWindowID) + if (settings->SelectedWindowId) { - if (ImGuiWindow* window = FindWindowByID(settings->SelectedWindowID)) + if (ImGuiWindow* window = FindWindowByID(settings->SelectedWindowId)) selected_tab_name = window->Name; - else if (ImGuiWindowSettings* window_settings = FindWindowSettings(settings->SelectedWindowID)) + else if (ImGuiWindowSettings* window_settings = FindWindowSettings(settings->SelectedWindowId)) selected_tab_name = window_settings->GetName(); } - ImGui::BulletText("Node %08X, Parent %08X, SelectedTab %08X ('%s')", settings->ID, settings->ParentNodeID, settings->SelectedWindowID, selected_tab_name ? selected_tab_name : settings->SelectedWindowID ? "N/A" : ""); + ImGui::BulletText("Node %08X, Parent %08X, SelectedTab %08X ('%s')", settings->ID, settings->ParentNodeId, settings->SelectedWindowId, selected_tab_name ? selected_tab_name : settings->SelectedWindowId ? "N/A" : ""); } ImGui::TreePop(); } diff --git a/imgui_internal.h b/imgui_internal.h index 7a316e89..e4a4cab9 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -1072,9 +1072,9 @@ struct ImGuiDockNode int LastFrameAlive; // Last frame number the node was updated or kept alive explicitly with DockSpace() + ImGuiDockNodeFlags_KeepAliveOnly int LastFrameActive; // Last frame number the node was updated. int LastFrameFocused; // Last frame number the node was focused. - ImGuiID LastFocusedNodeID; // [Root node only] Which of our child docking node (any ancestor in the hierarchy) was last focused. - ImGuiID SelectedTabID; // [Leaf node only] Which of our tab/window is selected. - ImGuiID WantCloseTabID; // [Leaf node only] Set when closing a specific tab/window. + ImGuiID LastFocusedNodeId; // [Root node only] Which of our child docking node (any ancestor in the hierarchy) was last focused. + ImGuiID SelectedTabId; // [Leaf node only] Which of our tab/window is selected. + ImGuiID WantCloseTabId; // [Leaf node only] Set when closing a specific tab/window. ImGuiDataAuthority AuthorityForPos :3; ImGuiDataAuthority AuthorityForSize :3; ImGuiDataAuthority AuthorityForViewport :3;