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Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. (#1463)
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@ -25,7 +25,7 @@
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static GLFWwindow* g_Window = NULL;
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static double g_Time = 0.0f;
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static bool g_MousePressed[3] = { false, false, false };
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static float g_MouseWheel = 0.0f;
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static ImVec2 g_MouseWheel = ImVec2(0.0f, 0.0f);
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// Vulkan Data
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static VkAllocationCallbacks* g_Allocator = NULL;
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@ -330,9 +330,10 @@ void ImGui_ImplGlfwVulkan_MouseButtonCallback(GLFWwindow*, int button, int actio
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g_MousePressed[button] = true;
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}
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void ImGui_ImplGlfwVulkan_ScrollCallback(GLFWwindow*, double /*xoffset*/, double yoffset)
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void ImGui_ImplGlfwVulkan_ScrollCallback(GLFWwindow*, double xoffset, double yoffset)
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{
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g_MouseWheel += (float)yoffset; // Use fractional mouse wheel.
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g_MouseWheel.x += (float)xoffset; // Use fractional mouse wheel.
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g_MouseWheel.y += (float)yoffset;
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}
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void ImGui_ImplGlfwVulkan_KeyCallback(GLFWwindow*, int key, int, int action, int mods)
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@ -825,8 +826,9 @@ void ImGui_ImplGlfwVulkan_NewFrame()
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g_MousePressed[i] = false;
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}
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io.MouseWheel = g_MouseWheel;
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g_MouseWheel = 0.0f;
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io.MouseWheel = g_MouseWheel.y;
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io.MouseWheelH = g_MouseWheel.x;
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g_MouseWheel.x = g_MouseWheel.x = 0.0f;
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// Hide OS mouse cursor if ImGui is drawing it
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glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL);
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