Viewports, DPI: Renamed config flags. (#1542)

This commit is contained in:
omar
2018-04-10 19:21:52 +02:00
parent 0d5042f0f3
commit 7ddc22b326
26 changed files with 68 additions and 68 deletions

View File

@ -3291,7 +3291,7 @@ static void ImGui::NewFrameUpdateMovingWindowDropViewport(ImGuiWindow* window)
// On release we either drop window over an existing viewport or create a new one
// (We convert position from one viewport space to another, which is unnecessary at the moment but allows us to have viewport overlapping in term of imgui position)
ImGuiContext& g = *GImGui;
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_EnableViewports))
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable))
return;
ImRect mouse_viewport_rect = g.MousePosViewport->GetRect();
@ -3441,7 +3441,7 @@ static void ImGui::UpdateViewports()
if (viewport->DpiScale != 0.0f && new_dpi_scale != viewport->DpiScale)
{
float scale_factor = new_dpi_scale / viewport->DpiScale;
if (g.IO.ConfigFlags & ImGuiConfigFlags_EnableDpiScaleViewports)
if (g.IO.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleViewports)
ScaleWindowsInViewport(viewport, scale_factor);
//if (viewport == GetMainViewport())
// g.PlatformInterface.SetWindowSize(viewport, viewport->Size * scale_factor);
@ -3457,11 +3457,11 @@ static void ImGui::UpdateViewports()
ImGuiViewportP* main_viewport = g.Viewports[0];
IM_ASSERT(main_viewport->ID == IMGUI_VIEWPORT_DEFAULT_ID);
ImVec2 main_viewport_platform_pos = ImVec2(0.0f, 0.0f);
if ((g.IO.ConfigFlags & ImGuiConfigFlags_EnableViewports))
if ((g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable))
main_viewport_platform_pos = g.PlatformIO.Platform_GetWindowPos(main_viewport);
Viewport(NULL, IMGUI_VIEWPORT_DEFAULT_ID, ImGuiViewportFlags_CanHostOtherWindows, main_viewport_platform_pos, g.IO.DisplaySize);
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_EnableViewports))
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable))
{
g.MousePosViewport = g.MousePosPrevViewport = main_viewport;
return;
@ -3527,7 +3527,7 @@ void ImGui::UpdatePlatformWindows()
IM_ASSERT(g.FrameCountEnded == g.FrameCount && "Forgot to call Render() or EndFrame() before UpdatePlatformWindows()?");
IM_ASSERT(g.FrameCountPlatformEnded < g.FrameCount);
g.FrameCountPlatformEnded = g.FrameCount;
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_EnableViewports))
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable))
return;
// Create/resize/destroy platform windows to match each active viewport. Update the user-facing list.
@ -3552,7 +3552,7 @@ void ImGui::UpdatePlatformWindows()
// Update ImGuiViewportFlags_NoTaskBarIcon flag
if (viewport->Window != NULL)
{
bool no_task_bar_icon = (g.IO.ConfigFlags & ImGuiConfigFlags_NoTaskBarIconsForViewports) != 0 || (viewport->Window->Flags & (ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) != 0;
bool no_task_bar_icon = (g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsNoTaskBarIcons) != 0 || (viewport->Window->Flags & (ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) != 0;
viewport->Flags = no_task_bar_icon ? (viewport->Flags | ImGuiViewportFlags_NoTaskBarIcon) : (viewport->Flags & ~ImGuiViewportFlags_NoTaskBarIcon);
}
@ -3619,7 +3619,7 @@ void ImGui::UpdatePlatformWindows()
//
void ImGui::RenderPlatformWindowsDefault(void* platform_render_arg, void* renderer_render_arg)
{
if (!(ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_EnableViewports))
if (!(ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable))
return;
// Skip the main viewport (index 0), which is always fully handled by the application!
@ -3780,7 +3780,7 @@ void ImGui::NewFrame()
IM_ASSERT(g.IO.KeyMap[ImGuiKey_Space] != -1 && "ImGuiKey_Space is not mapped, required for keyboard navigation.");
// Perform simple checks for multi-viewport and platform windows support
if (g.IO.ConfigFlags & ImGuiConfigFlags_EnableViewports)
if (g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
if ((g.IO.BackendFlags & ImGuiBackendFlags_PlatformHasViewports) && (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasViewports))
{
@ -3795,7 +3795,7 @@ void ImGui::NewFrame()
else
{
// Disable feature, our back-ends do not support it
g.IO.ConfigFlags &= ~ImGuiConfigFlags_EnableViewports;
g.IO.ConfigFlags &= ~ImGuiConfigFlags_ViewportsEnable;
}
}
@ -6088,7 +6088,7 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
// Restore main viewport if multi-viewport is not supported by the back-end
ImGuiViewportP* main_viewport = g.Viewports[0];
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_EnableViewports))
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable))
{
window->Viewport = main_viewport;
window->ViewportId = main_viewport->ID;
@ -6475,7 +6475,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
UpdateSelectWindowViewport(window);
SetCurrentViewport(window->Viewport);
window->FontDpiScale = (g.IO.ConfigFlags & ImGuiConfigFlags_EnableDpiScaleFonts) ? window->Viewport->DpiScale : 1.0f;
window->FontDpiScale = (g.IO.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleFonts) ? window->Viewport->DpiScale : 1.0f;
SetCurrentWindow(window);
flags = window->Flags;