Viewports, DPI: Renamed config flags. (#1542)

This commit is contained in:
omar
2018-04-10 19:21:52 +02:00
parent 0d5042f0f3
commit 7ddc22b326
26 changed files with 68 additions and 68 deletions

View File

@ -4,7 +4,7 @@
// Implemented features:
// [X] User texture binding. Use 'GLUint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
// [X] Multi-viewport rendering (when ImGuiConfigFlags_EnableViewports is enabled).
// [X] Multi-viewport rendering (when ImGuiConfigFlags_ViewportsEnable is enabled).
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
@ -53,7 +53,7 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
// Setup back-end capabilities flags
ImGuiIO& io = ImGui::GetIO();
io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
if (io.ConfigFlags & ImGuiConfigFlags_EnableViewports)
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
ImGui_ImplOpenGL3_InitPlatformInterface();
return true;
}