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https://github.com/Drezil/imgui.git
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Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
Conflicts: imgui.cpp
This commit is contained in:
commit
7d860a0181
@ -44,7 +44,10 @@ Gallery
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|||||||
![screenshot 4](/web/test_window_04.png?raw=true)
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![screenshot 4](/web/test_window_04.png?raw=true)
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||||||
![screenshot 5](/web/test_window_05_menus.png?raw=true)
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![screenshot 5](/web/test_window_05_menus.png?raw=true)
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||||||
![screenshot 6](/web/examples_03.png?raw=true)
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![screenshot 6](/web/examples_03.png?raw=true)
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![screenshot 7](/web/examples_02.png?raw=true)
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||||||
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![screenshot 7](https://cloud.githubusercontent.com/assets/8225057/7903336/96f0fb7c-07d0-11e5-95d6-41c6a1595e5a.png)
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|
|
||||||
|
![screenshot 8](/web/examples_02.png?raw=true)
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||||||
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||||||
ImGui can load TTF fonts. UTF-8 is supported for text display and input. Here using Arial Unicode font to display Japanese. Initialize custom font with:
|
ImGui can load TTF fonts. UTF-8 is supported for text display and input. Here using Arial Unicode font to display Japanese. Initialize custom font with:
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||||||
```
|
```
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||||||
|
263
imgui.cpp
263
imgui.cpp
@ -1,4 +1,4 @@
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|||||||
// ImGui library v1.40 WIP
|
// ImGui library v1.41 WIP
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||||||
// See ImGui::ShowTestWindow() for sample code.
|
// See ImGui::ShowTestWindow() for sample code.
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||||||
// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
|
// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
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||||||
// Get latest version at https://github.com/ocornut/imgui
|
// Get latest version at https://github.com/ocornut/imgui
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||||||
@ -142,11 +142,13 @@
|
|||||||
Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
|
Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
|
||||||
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
|
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
|
||||||
|
|
||||||
- 2015/05/31 (1.39) - renamed GetWindowCollapsed() to IsWindowCollapsed() for consistency. Kept inline redirection function (will obsolete).
|
- 2015/06/14 (1.41) - changed ImageButton() default bg_col parameter from (0,0,0,1) (black) to (0,0,0,0) (transparent) - makes a difference when texture have transparence
|
||||||
- 2015/05/31 (1.39) - renamed IsRectClipped() to IsRectVisible() for consistency. Note that return value is opposite! Kept inline redirection function (will obsolete).
|
- 2015/06/14 (1.41) - changed Selectable() API from (label, selected, size) to (label, selected, flags, size). Size override should have been rarely be used. Sorry!
|
||||||
- 2015/05/27 (1.39) - removed the third 'repeat_if_held' parameter from Button() - sorry! it was rarely used and inconsistent. Use PushButtonRepeat(true) / PopButtonRepeat() to enable repeat on desired buttons.
|
- 2015/05/31 (1.40) - renamed GetWindowCollapsed() to IsWindowCollapsed() for consistency. Kept inline redirection function (will obsolete).
|
||||||
- 2015/05/11 (1.39) - changed BeginPopup() API, takes a string identifier instead of a bool. ImGui needs to manage the open/closed state of popups. Call OpenPopup() to actually set the "opened" state of a popup. BeginPopup() returns true if the popup is opened.
|
- 2015/05/31 (1.40) - renamed IsRectClipped() to IsRectVisible() for consistency. Note that return value is opposite! Kept inline redirection function (will obsolete).
|
||||||
- 2015/05/03 (1.39) - removed style.AutoFitPadding, using style.WindowPadding makes more sense (the default values were already the same).
|
- 2015/05/27 (1.40) - removed the third 'repeat_if_held' parameter from Button() - sorry! it was rarely used and inconsistent. Use PushButtonRepeat(true) / PopButtonRepeat() to enable repeat on desired buttons.
|
||||||
|
- 2015/05/11 (1.40) - changed BeginPopup() API, takes a string identifier instead of a bool. ImGui needs to manage the open/closed state of popups. Call OpenPopup() to actually set the "opened" state of a popup. BeginPopup() returns true if the popup is opened.
|
||||||
|
- 2015/05/03 (1.40) - removed style.AutoFitPadding, using style.WindowPadding makes more sense (the default values were already the same).
|
||||||
- 2015/04/13 (1.38) - renamed IsClipped() to IsRectClipped(). Kept inline redirection function (will obsolete).
|
- 2015/04/13 (1.38) - renamed IsClipped() to IsRectClipped(). Kept inline redirection function (will obsolete).
|
||||||
- 2015/04/09 (1.38) - renamed ImDrawList::AddArc() to ImDrawList::AddArcFast() for compatibility with future API
|
- 2015/04/09 (1.38) - renamed ImDrawList::AddArc() to ImDrawList::AddArcFast() for compatibility with future API
|
||||||
- 2015/04/03 (1.38) - removed ImGuiCol_CheckHovered, ImGuiCol_CheckActive, replaced with the more general ImGuiCol_FrameBgHovered, ImGuiCol_FrameBgActive.
|
- 2015/04/03 (1.38) - removed ImGuiCol_CheckHovered, ImGuiCol_CheckActive, replaced with the more general ImGuiCol_FrameBgHovered, ImGuiCol_FrameBgActive.
|
||||||
@ -338,12 +340,16 @@
|
|||||||
- window: allow resizing of child windows (possibly given min/max for each axis?)
|
- window: allow resizing of child windows (possibly given min/max for each axis?)
|
||||||
- window: background options for child windows, border option (disable rounding)
|
- window: background options for child windows, border option (disable rounding)
|
||||||
- window: resizing from any sides? + mouse cursor directives for app.
|
- window: resizing from any sides? + mouse cursor directives for app.
|
||||||
|
- scrolling: add horizontal scroll
|
||||||
|
!- scrolling: set scrolling given a position.
|
||||||
|
!- scrolling: allow immediately effective change of scroll if we haven't appended items yet
|
||||||
- widgets: display mode: widget-label, label-widget (aligned on column or using fixed size), label-newline-tab-widget etc.
|
- widgets: display mode: widget-label, label-widget (aligned on column or using fixed size), label-newline-tab-widget etc.
|
||||||
- widgets: clean up widgets internal toward exposing everything.
|
- widgets: clean up widgets internal toward exposing everything.
|
||||||
- main: considering adding EndFrame()/Init(). some constructs are awkward in the implementation because of the lack of them.
|
- main: considering adding EndFrame()/Init(). some constructs are awkward in the implementation because of the lack of them.
|
||||||
- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
|
- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
|
||||||
- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
|
- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
|
||||||
- input text: add ImGuiInputTextFlags_EnterToApply? (off github issue #218)
|
- input text: add ImGuiInputTextFlags_EnterToApply? (off github issue #218)
|
||||||
|
!- input text: multiple lines inputs (#200)
|
||||||
!- input number: large int not reliably supported because of int<>float conversions.
|
!- input number: large int not reliably supported because of int<>float conversions.
|
||||||
- input number: optional range min/max for Input*() functions
|
- input number: optional range min/max for Input*() functions
|
||||||
- input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)
|
- input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)
|
||||||
@ -364,8 +370,12 @@
|
|||||||
- combo/listbox: keyboard control. need inputtext like non-active focus + key handling. considering keybord for custom listbox (see github pr #203)
|
- combo/listbox: keyboard control. need inputtext like non-active focus + key handling. considering keybord for custom listbox (see github pr #203)
|
||||||
- listbox: multiple selection
|
- listbox: multiple selection
|
||||||
- listbox: user may want to initial scroll to focus on the one selected value?
|
- listbox: user may want to initial scroll to focus on the one selected value?
|
||||||
|
- listbox: keyboard navigation.
|
||||||
|
- listbox: scrolling should track modified selection.
|
||||||
- menus: local shortcuts, global shortcuts (github issue #126)
|
- menus: local shortcuts, global shortcuts (github issue #126)
|
||||||
- menus: icons
|
- menus: icons
|
||||||
|
- menus: see we can allow for click-menu-hold-release-on-item to work (like Windows does)
|
||||||
|
- menus: menubars: some sort of priority / effect of main menu-bar on desktop size?
|
||||||
- tabs
|
- tabs
|
||||||
- separator: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y)
|
- separator: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y)
|
||||||
- gauge: various forms of gauge/loading bars widgets
|
- gauge: various forms of gauge/loading bars widgets
|
||||||
@ -386,7 +396,7 @@
|
|||||||
- tooltip: figure out a way to use TextWrapped() in a tooltip.
|
- tooltip: figure out a way to use TextWrapped() in a tooltip.
|
||||||
- settings: write more decent code to allow saving/loading new fields
|
- settings: write more decent code to allow saving/loading new fields
|
||||||
- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file
|
- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file
|
||||||
! style: store rounded corners in texture to use 1 quad per corner (filled and wireframe). so rounding have minor cost.
|
- style: store rounded corners in texture to use 1 quad per corner (filled and wireframe). so rounding have minor cost.
|
||||||
- style: checkbox: padding for "active" color should be a multiplier of the
|
- style: checkbox: padding for "active" color should be a multiplier of the
|
||||||
- style: colorbox not always square?
|
- style: colorbox not always square?
|
||||||
- text: simple markup language for color change?
|
- text: simple markup language for color change?
|
||||||
@ -397,7 +407,7 @@
|
|||||||
- filters: set a current filter that tree node can automatically query to hide themselves
|
- filters: set a current filter that tree node can automatically query to hide themselves
|
||||||
- filters: handle wildcards (with implicit leading/trailing *), regexps
|
- filters: handle wildcards (with implicit leading/trailing *), regexps
|
||||||
- shortcuts: add a shortcut api, e.g. parse "&Save" and/or "Save (CTRL+S)", pass in to widgets or provide simple ways to use (button=activate, input=focus)
|
- shortcuts: add a shortcut api, e.g. parse "&Save" and/or "Save (CTRL+S)", pass in to widgets or provide simple ways to use (button=activate, input=focus)
|
||||||
! keyboard: tooltip & combo boxes are messing up / not honoring keyboard tabbing
|
!- keyboard: tooltip & combo boxes are messing up / not honoring keyboard tabbing
|
||||||
- keyboard: full keyboard navigation and focus.
|
- keyboard: full keyboard navigation and focus.
|
||||||
- input: rework IO to be able to pass actual events to fix temporal aliasing issues.
|
- input: rework IO to be able to pass actual events to fix temporal aliasing issues.
|
||||||
- input: support track pad style scrolling & slider edit.
|
- input: support track pad style scrolling & slider edit.
|
||||||
@ -517,7 +527,6 @@ struct ImGuiState;
|
|||||||
struct ImGuiWindow;
|
struct ImGuiWindow;
|
||||||
typedef int ImGuiLayoutType; // enum ImGuiLayoutType_
|
typedef int ImGuiLayoutType; // enum ImGuiLayoutType_
|
||||||
typedef int ImGuiButtonFlags; // enum ImGuiButtonFlags_
|
typedef int ImGuiButtonFlags; // enum ImGuiButtonFlags_
|
||||||
typedef int ImGuiSelectableFlags; // enum ImGuiSelectableFlags_
|
|
||||||
|
|
||||||
static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, ImGuiButtonFlags flags = 0);
|
static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, ImGuiButtonFlags flags = 0);
|
||||||
static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL);
|
static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL);
|
||||||
@ -978,18 +987,19 @@ enum ImGuiLayoutType_
|
|||||||
|
|
||||||
enum ImGuiButtonFlags_
|
enum ImGuiButtonFlags_
|
||||||
{
|
{
|
||||||
ImGuiButtonFlags_Repeat = (1 << 0),
|
ImGuiButtonFlags_Repeat = 1 << 0,
|
||||||
ImGuiButtonFlags_PressedOnClick = (1 << 1),
|
ImGuiButtonFlags_PressedOnClick = 1 << 1,
|
||||||
ImGuiButtonFlags_FlattenChilds = (1 << 2),
|
ImGuiButtonFlags_FlattenChilds = 1 << 2,
|
||||||
ImGuiButtonFlags_DontClosePopups = (1 << 3),
|
ImGuiButtonFlags_DontClosePopups = 1 << 3,
|
||||||
ImGuiButtonFlags_Disabled = (1 << 4)
|
ImGuiButtonFlags_Disabled = 1 << 4
|
||||||
};
|
};
|
||||||
|
|
||||||
enum ImGuiSelectableFlags_
|
enum ImGuiSelectableFlagsPrivate_
|
||||||
{
|
{
|
||||||
ImGuiSelectableFlags_MenuItem = (1 << 0),
|
// NB: need to be in sync with last value of ImGuiSelectableFlags_
|
||||||
ImGuiSelectableFlags_DontClosePopups = (1 << 1),
|
ImGuiSelectableFlags_MenuItem = 1 << 2,
|
||||||
ImGuiSelectableFlags_Disabled = (1 << 2)
|
ImGuiSelectableFlags_Disabled = 1 << 3,
|
||||||
|
ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 4
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@ -1300,7 +1310,6 @@ struct ImGuiState
|
|||||||
ImGuiTextEditState InputTextState;
|
ImGuiTextEditState InputTextState;
|
||||||
ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
|
ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
|
||||||
ImGuiStorage ColorEditModeStorage; // Store user selection of color edit mode
|
ImGuiStorage ColorEditModeStorage; // Store user selection of color edit mode
|
||||||
ImGuiID ActiveComboID;
|
|
||||||
ImVec2 ActiveClickDeltaToCenter;
|
ImVec2 ActiveClickDeltaToCenter;
|
||||||
float DragCurrentValue; // current dragged value, always float, not rounded by end-user precision settings
|
float DragCurrentValue; // current dragged value, always float, not rounded by end-user precision settings
|
||||||
ImVec2 DragLastMouseDelta;
|
ImVec2 DragLastMouseDelta;
|
||||||
@ -1361,7 +1370,6 @@ struct ImGuiState
|
|||||||
SetNextTreeNodeOpenedCond = 0;
|
SetNextTreeNodeOpenedCond = 0;
|
||||||
|
|
||||||
ScalarAsInputTextId = 0;
|
ScalarAsInputTextId = 0;
|
||||||
ActiveComboID = 0;
|
|
||||||
ActiveClickDeltaToCenter = ImVec2(0.0f, 0.0f);
|
ActiveClickDeltaToCenter = ImVec2(0.0f, 0.0f);
|
||||||
DragCurrentValue = 0.0f;
|
DragCurrentValue = 0.0f;
|
||||||
DragLastMouseDelta = ImVec2(0.0f, 0.0f);
|
DragLastMouseDelta = ImVec2(0.0f, 0.0f);
|
||||||
@ -1401,7 +1409,7 @@ struct ImGuiWindow
|
|||||||
ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame
|
ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame
|
||||||
ImGuiID MoveID; // == window->GetID("#MOVE")
|
ImGuiID MoveID; // == window->GetID("#MOVE")
|
||||||
float ScrollY;
|
float ScrollY;
|
||||||
float NextScrollY;
|
float ScrollTargetCenterY; // position which we aim to center on
|
||||||
bool ScrollbarY;
|
bool ScrollbarY;
|
||||||
bool Active; // Set to true on Begin()
|
bool Active; // Set to true on Begin()
|
||||||
bool WasActive;
|
bool WasActive;
|
||||||
@ -1767,7 +1775,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
|
|||||||
Size = SizeFull = ImVec2(0.0f, 0.0f);
|
Size = SizeFull = ImVec2(0.0f, 0.0f);
|
||||||
SizeContents = ImVec2(0.0f, 0.0f);
|
SizeContents = ImVec2(0.0f, 0.0f);
|
||||||
ScrollY = 0.0f;
|
ScrollY = 0.0f;
|
||||||
NextScrollY = 0.0f;
|
ScrollTargetCenterY = -1.0f;
|
||||||
ScrollbarY = false;
|
ScrollbarY = false;
|
||||||
Active = WasActive = false;
|
Active = WasActive = false;
|
||||||
Accessed = false;
|
Accessed = false;
|
||||||
@ -2193,7 +2201,7 @@ void ImGui::NewFrame()
|
|||||||
if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse))
|
if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse))
|
||||||
{
|
{
|
||||||
const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5;
|
const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5;
|
||||||
window->NextScrollY -= g.IO.MouseWheel * window->CalcFontSize() * scroll_lines;
|
window->ScrollY -= g.IO.MouseWheel * window->CalcFontSize() * scroll_lines;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2701,7 +2709,7 @@ static void RenderCheckMark(ImVec2 pos, ImU32 col)
|
|||||||
a.x = pos.x + start_x;
|
a.x = pos.x + start_x;
|
||||||
b.x = a.x + rem_third;
|
b.x = a.x + rem_third;
|
||||||
c.x = a.x + rem_third * 3.0f;
|
c.x = a.x + rem_third * 3.0f;
|
||||||
b.y = pos.y + (float)(int)(g.Font->BaseLine * (g.FontSize / g.Font->FontSize) + 0.5f) + (float)(int)(g.Font->DisplayOffset.y);
|
b.y = pos.y + (float)(int)(g.Font->Ascent * (g.FontSize / g.Font->FontSize) + 0.5f) + (float)(int)(g.Font->DisplayOffset.y);
|
||||||
a.y = b.y - rem_third;
|
a.y = b.y - rem_third;
|
||||||
c.y = b.y - rem_third * 2.0f;
|
c.y = b.y - rem_third * 2.0f;
|
||||||
|
|
||||||
@ -3124,6 +3132,14 @@ static void ClosePopupToLevel(int remaining)
|
|||||||
g.OpenedPopupStack.resize(remaining);
|
g.OpenedPopupStack.resize(remaining);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void ClosePopup(ImGuiID id)
|
||||||
|
{
|
||||||
|
if (!IsPopupOpen(id))
|
||||||
|
return;
|
||||||
|
ImGuiState& g = *GImGui;
|
||||||
|
ClosePopupToLevel(g.OpenedPopupStack.size() - 1);
|
||||||
|
}
|
||||||
|
|
||||||
// Close the popup we have begin-ed into.
|
// Close the popup we have begin-ed into.
|
||||||
void ImGui::CloseCurrentPopup()
|
void ImGui::CloseCurrentPopup()
|
||||||
{
|
{
|
||||||
@ -3154,7 +3170,7 @@ static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags)
|
|||||||
}
|
}
|
||||||
|
|
||||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
|
||||||
ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_ShowBorders|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize;
|
ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize;
|
||||||
|
|
||||||
char name[32];
|
char name[32];
|
||||||
if (flags & ImGuiWindowFlags_ChildMenu)
|
if (flags & ImGuiWindowFlags_ChildMenu)
|
||||||
@ -3174,7 +3190,7 @@ static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags)
|
|||||||
|
|
||||||
bool ImGui::BeginPopup(const char* str_id)
|
bool ImGui::BeginPopup(const char* str_id)
|
||||||
{
|
{
|
||||||
return BeginPopupEx(str_id, 0);
|
return BeginPopupEx(str_id, ImGuiWindowFlags_ShowBorders);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui::EndPopup()
|
void ImGui::EndPopup()
|
||||||
@ -3466,7 +3482,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Process SetNextWindow***() calls
|
// Process SetNextWindow***() calls
|
||||||
bool window_pos_set_by_api = false;
|
bool window_pos_set_by_api = false, window_size_set_by_api = false;
|
||||||
if (g.SetNextWindowPosCond)
|
if (g.SetNextWindowPosCond)
|
||||||
{
|
{
|
||||||
const ImVec2 backup_cursor_pos = window->DC.CursorPos; // FIXME: not sure of the exact reason of this anymore :( need to look into that.
|
const ImVec2 backup_cursor_pos = window->DC.CursorPos; // FIXME: not sure of the exact reason of this anymore :( need to look into that.
|
||||||
@ -3479,6 +3495,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
|||||||
if (g.SetNextWindowSizeCond)
|
if (g.SetNextWindowSizeCond)
|
||||||
{
|
{
|
||||||
if (!window_was_visible) window->SetWindowSizeAllowFlags |= ImGuiSetCond_Appearing;
|
if (!window_was_visible) window->SetWindowSizeAllowFlags |= ImGuiSetCond_Appearing;
|
||||||
|
window_size_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0;
|
||||||
ImGui::SetWindowSize(g.SetNextWindowSizeVal, g.SetNextWindowSizeCond);
|
ImGui::SetWindowSize(g.SetNextWindowSizeVal, g.SetNextWindowSizeCond);
|
||||||
g.SetNextWindowSizeCond = 0;
|
g.SetNextWindowSizeCond = 0;
|
||||||
}
|
}
|
||||||
@ -3570,7 +3587,9 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
|||||||
if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0 && !window_was_visible)
|
if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0 && !window_was_visible)
|
||||||
{
|
{
|
||||||
window->HiddenFrames = 1;
|
window->HiddenFrames = 1;
|
||||||
window->Size = window->SizeFull = window->SizeContents = ImVec2(0.f, 0.f); // TODO: We don't support SetNextWindowSize() for tooltips or popups yet
|
if (!window_size_set_by_api)
|
||||||
|
window->Size = window->SizeFull = ImVec2(0.f, 0.f);
|
||||||
|
window->SizeContents = ImVec2(0.f, 0.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Calculate auto-fit size
|
// Calculate auto-fit size
|
||||||
@ -3600,11 +3619,11 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (flags & ImGuiWindowFlags_AlwaysAutoResize)
|
if ((flags & ImGuiWindowFlags_AlwaysAutoResize) && !window_size_set_by_api)
|
||||||
{
|
{
|
||||||
window->SizeFull = size_auto_fit;
|
window->SizeFull = size_auto_fit;
|
||||||
}
|
}
|
||||||
else if (window->AutoFitFrames > 0)
|
else if (window->AutoFitFrames > 0 && !window_size_set_by_api)
|
||||||
{
|
{
|
||||||
// Auto-fit only grows during the first few frames
|
// Auto-fit only grows during the first few frames
|
||||||
window->SizeFull = window->AutoFitOnlyGrows ? ImMax(window->SizeFull, size_auto_fit) : size_auto_fit;
|
window->SizeFull = window->AutoFitOnlyGrows ? ImMax(window->SizeFull, size_auto_fit) : size_auto_fit;
|
||||||
@ -3704,11 +3723,14 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
|||||||
window->FocusIdxAllRequestNext = window->FocusIdxTabRequestNext = IM_INT_MAX;
|
window->FocusIdxAllRequestNext = window->FocusIdxTabRequestNext = IM_INT_MAX;
|
||||||
|
|
||||||
// Apply scrolling
|
// Apply scrolling
|
||||||
window->ScrollY = window->NextScrollY;
|
if (window->ScrollTargetCenterY >= 0.0f)
|
||||||
|
{
|
||||||
|
window->ScrollY = window->ScrollTargetCenterY - (window->Pos.y + (window->SizeFull.y + window->TitleBarHeight() + window->WindowPadding().y) * 0.5f);
|
||||||
|
window->ScrollTargetCenterY = -1.0f;
|
||||||
|
}
|
||||||
window->ScrollY = ImMax(window->ScrollY, 0.0f);
|
window->ScrollY = ImMax(window->ScrollY, 0.0f);
|
||||||
if (!window->Collapsed && !window->SkipItems)
|
if (!window->Collapsed && !window->SkipItems)
|
||||||
window->ScrollY = ImMin(window->ScrollY, ImMax(0.0f, window->SizeContents.y - window->SizeFull.y));
|
window->ScrollY = ImMin(window->ScrollY, ImMax(0.0f, window->SizeContents.y - window->SizeFull.y));
|
||||||
window->NextScrollY = window->ScrollY;
|
|
||||||
|
|
||||||
// Draw window + handle manual resize
|
// Draw window + handle manual resize
|
||||||
ImRect title_bar_rect = window->TitleBarRect();
|
ImRect title_bar_rect = window->TitleBarRect();
|
||||||
@ -3998,7 +4020,6 @@ static void Scrollbar(ImGuiWindow* window)
|
|||||||
// Apply scroll
|
// Apply scroll
|
||||||
const float scroll_y_norm = ImSaturate((clicked_y_norm - g.ScrollbarClickDeltaToGrabCenter - grab_h_norm*0.5f) / (1.0f - grab_h_norm));
|
const float scroll_y_norm = ImSaturate((clicked_y_norm - g.ScrollbarClickDeltaToGrabCenter - grab_h_norm*0.5f) / (1.0f - grab_h_norm));
|
||||||
window->ScrollY = (float)(int)(0.5f + scroll_y_norm * (window->SizeContents.y - window->Size.y));
|
window->ScrollY = (float)(int)(0.5f + scroll_y_norm * (window->SizeContents.y - window->Size.y));
|
||||||
window->NextScrollY = window->ScrollY;
|
|
||||||
|
|
||||||
// Update values for rendering
|
// Update values for rendering
|
||||||
scroll_ratio = ImSaturate(window->ScrollY / scroll_max);
|
scroll_ratio = ImSaturate(window->ScrollY / scroll_max);
|
||||||
@ -4303,36 +4324,43 @@ const char* ImGui::GetStyleColName(ImGuiCol idx)
|
|||||||
return "Unknown";
|
return "Unknown";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool ImGui::IsWindowHovered()
|
||||||
|
{
|
||||||
|
ImGuiState& g = *GImGui;
|
||||||
|
return g.HoveredWindow == g.CurrentWindow;
|
||||||
|
}
|
||||||
|
|
||||||
bool ImGui::IsWindowFocused()
|
bool ImGui::IsWindowFocused()
|
||||||
{
|
{
|
||||||
ImGuiState& g = *GImGui;
|
ImGuiState& g = *GImGui;
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
return g.FocusedWindow == g.CurrentWindow;
|
||||||
return g.FocusedWindow == window;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ImGui::IsRootWindowFocused()
|
bool ImGui::IsRootWindowFocused()
|
||||||
{
|
{
|
||||||
ImGuiState& g = *GImGui;
|
ImGuiState& g = *GImGui;
|
||||||
ImGuiWindow* root_window = GetCurrentWindow()->RootWindow;
|
ImGuiWindow* root_window = g.CurrentWindow->RootWindow;
|
||||||
return g.FocusedWindow == root_window;
|
return g.FocusedWindow == root_window;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ImGui::IsRootWindowOrAnyChildFocused()
|
bool ImGui::IsRootWindowOrAnyChildFocused()
|
||||||
{
|
{
|
||||||
ImGuiState& g = *GImGui;
|
ImGuiState& g = *GImGui;
|
||||||
ImGuiWindow* root_window = GetCurrentWindow()->RootWindow;
|
ImGuiWindow* root_window = g.CurrentWindow->RootWindow;
|
||||||
return g.FocusedWindow && g.FocusedWindow->RootWindow == root_window;
|
return g.FocusedWindow && g.FocusedWindow->RootWindow == root_window;
|
||||||
}
|
}
|
||||||
|
|
||||||
float ImGui::GetWindowWidth()
|
float ImGui::GetWindowWidth()
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiState& g = *GImGui;
|
||||||
|
ImGuiWindow* window = g.CurrentWindow;
|
||||||
return window->Size.x;
|
return window->Size.x;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImVec2 ImGui::GetWindowPos()
|
ImVec2 ImGui::GetWindowPos()
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiState& g = *GImGui;
|
||||||
|
ImGuiWindow* window = g.CurrentWindow;
|
||||||
return window->Pos;
|
return window->Pos;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -4621,7 +4649,7 @@ float ImGui::GetScrollMaxY()
|
|||||||
void ImGui::SetScrollPosHere()
|
void ImGui::SetScrollPosHere()
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
window->NextScrollY = (window->DC.CursorPos.y + window->ScrollY) - (window->Pos.y + window->SizeFull.y * 0.5f) - (window->TitleBarHeight() + window->WindowPadding().y);
|
window->ScrollTargetCenterY = (float)(int)(window->DC.CursorPos.y + window->ScrollY - window->DC.PrevLineHeight * 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui::SetKeyboardFocusHere(int offset)
|
void ImGui::SetKeyboardFocusHere(int offset)
|
||||||
@ -5083,7 +5111,7 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I
|
|||||||
const ImGuiStyle& style = g.Style;
|
const ImGuiStyle& style = g.Style;
|
||||||
|
|
||||||
// Default to using texture ID as ID. User can still push string/integer prefixes.
|
// Default to using texture ID as ID. User can still push string/integer prefixes.
|
||||||
// We could hash the size/uv to create a unique ID but that would prevent the user from animating buttons.
|
// We could hash the size/uv to create a unique ID but that would prevent the user from animating UV.
|
||||||
ImGui::PushID((void *)user_texture_id);
|
ImGui::PushID((void *)user_texture_id);
|
||||||
const ImGuiID id = window->GetID("#image");
|
const ImGuiID id = window->GetID("#image");
|
||||||
ImGui::PopID();
|
ImGui::PopID();
|
||||||
@ -5100,7 +5128,6 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I
|
|||||||
|
|
||||||
// Render
|
// Render
|
||||||
const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
|
const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
|
||||||
if (padding.x > 0.0f || padding.y > 0.0f)
|
|
||||||
RenderFrame(bb.Min, bb.Max, col);
|
RenderFrame(bb.Min, bb.Max, col);
|
||||||
if (bg_col.w > 0.0f)
|
if (bg_col.w > 0.0f)
|
||||||
window->DrawList->AddRectFilled(image_bb.Min, image_bb.Max, window->Color(bg_col));
|
window->DrawList->AddRectFilled(image_bb.Min, image_bb.Max, window->Color(bg_col));
|
||||||
@ -5615,13 +5642,15 @@ static inline float RoundScalar(float value, int decimal_precision)
|
|||||||
// 0: 1, 1: 0.1, 2: 0.01, etc.
|
// 0: 1, 1: 0.1, 2: 0.01, etc.
|
||||||
// So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0
|
// So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0
|
||||||
// FIXME: Investigate better rounding methods
|
// FIXME: Investigate better rounding methods
|
||||||
const float min_step = 1.0f / powf(10.0f, (float)decimal_precision);
|
float min_step = 1.0f / powf(10.0f, (float)decimal_precision);
|
||||||
const float remainder = fmodf(value, min_step);
|
bool negative = value < 0.0f;
|
||||||
|
value = fabsf(value);
|
||||||
|
float remainder = fmodf(value, min_step);
|
||||||
if (remainder <= min_step*0.5f)
|
if (remainder <= min_step*0.5f)
|
||||||
value -= remainder;
|
value -= remainder;
|
||||||
else
|
else
|
||||||
value += (min_step - remainder);
|
value += (min_step - remainder);
|
||||||
return value;
|
return negative ? -value : value;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool SliderScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
|
static bool SliderScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
|
||||||
@ -5704,7 +5733,6 @@ static bool SliderScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, f
|
|||||||
|
|
||||||
// Round past decimal precision
|
// Round past decimal precision
|
||||||
new_value = RoundScalar(new_value, decimal_precision);
|
new_value = RoundScalar(new_value, decimal_precision);
|
||||||
|
|
||||||
if (*v != new_value)
|
if (*v != new_value)
|
||||||
{
|
{
|
||||||
*v = new_value;
|
*v = new_value;
|
||||||
@ -7270,7 +7298,7 @@ bool ImGui::Combo(const char* label, int* current_item, const char** items, int
|
|||||||
bool ImGui::Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items)
|
bool ImGui::Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items)
|
||||||
{
|
{
|
||||||
int items_count = 0;
|
int items_count = 0;
|
||||||
const char* p = items_separated_by_zeros; // FIXME-OPT: Avoid computing this
|
const char* p = items_separated_by_zeros; // FIXME-OPT: Avoid computing this, or at least only when combo is open
|
||||||
while (*p)
|
while (*p)
|
||||||
{
|
{
|
||||||
p += strlen(p) + 1;
|
p += strlen(p) + 1;
|
||||||
@ -7302,7 +7330,6 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
|
|||||||
const float arrow_size = (g.FontSize + style.FramePadding.x * 2.0f);
|
const float arrow_size = (g.FontSize + style.FramePadding.x * 2.0f);
|
||||||
const bool hovered = IsHovered(frame_bb, id);
|
const bool hovered = IsHovered(frame_bb, id);
|
||||||
|
|
||||||
bool value_changed = false;
|
|
||||||
const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f));
|
const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f));
|
||||||
RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding);
|
RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||||
RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, window->Color(hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
|
RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, window->Color(hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
|
||||||
@ -7318,41 +7345,45 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
|
|||||||
if (label_size.x > 0)
|
if (label_size.x > 0)
|
||||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||||
|
|
||||||
ImGui::PushID((int)id);
|
|
||||||
bool menu_toggled = false;
|
bool menu_toggled = false;
|
||||||
if (hovered)
|
if (hovered)
|
||||||
{
|
{
|
||||||
g.HoveredId = id;
|
g.HoveredId = id;
|
||||||
if (g.IO.MouseClicked[0])
|
if (g.IO.MouseClicked[0])
|
||||||
{
|
{
|
||||||
menu_toggled = true;
|
SetActiveId(0);
|
||||||
g.ActiveComboID = (g.ActiveComboID == id) ? 0 : id;
|
if (IsPopupOpen(id))
|
||||||
if (g.ActiveComboID)
|
{
|
||||||
|
ClosePopup(id);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
FocusWindow(window);
|
FocusWindow(window);
|
||||||
|
ImGui::OpenPopup(label);
|
||||||
|
menu_toggled = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (g.ActiveComboID == id)
|
bool value_changed = false;
|
||||||
|
if (IsPopupOpen(id))
|
||||||
{
|
{
|
||||||
// Size default to hold ~7 items
|
// Size default to hold ~7 items
|
||||||
if (height_in_items < 0)
|
if (height_in_items < 0)
|
||||||
height_in_items = 7;
|
height_in_items = 7;
|
||||||
|
|
||||||
const ImVec2 backup_pos = ImGui::GetCursorPos();
|
const ImVec2 backup_pos = ImGui::GetCursorPos();
|
||||||
const float popup_off_x = 0.0f;//style.ItemInnerSpacing.x;
|
|
||||||
const float popup_height = (label_size.y + style.ItemSpacing.y) * ImMin(items_count, height_in_items) + (style.FramePadding.y * 3);
|
const float popup_height = (label_size.y + style.ItemSpacing.y) * ImMin(items_count, height_in_items) + (style.FramePadding.y * 3);
|
||||||
const ImRect popup_rect(ImVec2(frame_bb.Min.x+popup_off_x, frame_bb.Max.y), ImVec2(frame_bb.Max.x+popup_off_x, frame_bb.Max.y + popup_height));
|
const ImRect popup_rect(ImVec2(frame_bb.Min.x, frame_bb.Max.y), ImVec2(frame_bb.Max.x, frame_bb.Max.y + popup_height));
|
||||||
ImGui::SetCursorPos(popup_rect.Min - window->Pos);
|
ImGui::SetNextWindowPos(popup_rect.Min);
|
||||||
|
ImGui::SetNextWindowSize(popup_rect.GetSize());
|
||||||
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
|
||||||
|
|
||||||
const ImGuiWindowFlags flags = ImGuiWindowFlags_ComboBox | ((window->Flags & ImGuiWindowFlags_ShowBorders) ? ImGuiWindowFlags_ShowBorders : 0);
|
const ImGuiWindowFlags flags = ImGuiWindowFlags_ComboBox | ((window->Flags & ImGuiWindowFlags_ShowBorders) ? ImGuiWindowFlags_ShowBorders : 0);
|
||||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
|
if (BeginPopupEx(label, flags))
|
||||||
ImGui::BeginChild("#ComboBox", popup_rect.GetSize(), false, flags);
|
{
|
||||||
ImGui::Spacing();
|
|
||||||
|
|
||||||
bool combo_item_active = false;
|
|
||||||
combo_item_active |= (g.ActiveId == GetCurrentWindow()->GetID("#SCROLLY"));
|
|
||||||
|
|
||||||
// Display items
|
// Display items
|
||||||
|
ImGui::Spacing();
|
||||||
for (int i = 0; i < items_count; i++)
|
for (int i = 0; i < items_count; i++)
|
||||||
{
|
{
|
||||||
ImGui::PushID((void*)(intptr_t)i);
|
ImGui::PushID((void*)(intptr_t)i);
|
||||||
@ -7363,35 +7394,32 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
|
|||||||
if (ImGui::Selectable(item_text, item_selected))
|
if (ImGui::Selectable(item_text, item_selected))
|
||||||
{
|
{
|
||||||
SetActiveId(0);
|
SetActiveId(0);
|
||||||
g.ActiveComboID = 0;
|
|
||||||
value_changed = true;
|
value_changed = true;
|
||||||
*current_item = i;
|
*current_item = i;
|
||||||
}
|
}
|
||||||
if (item_selected && menu_toggled)
|
if (item_selected && menu_toggled)
|
||||||
ImGui::SetScrollPosHere();
|
ImGui::SetScrollPosHere();
|
||||||
combo_item_active |= ImGui::IsItemActive();
|
|
||||||
ImGui::PopID();
|
ImGui::PopID();
|
||||||
}
|
}
|
||||||
ImGui::EndChild();
|
ImGui::EndPopup();
|
||||||
|
}
|
||||||
ImGui::PopStyleVar();
|
ImGui::PopStyleVar();
|
||||||
ImGui::SetCursorPos(backup_pos);
|
|
||||||
|
|
||||||
if (!combo_item_active && g.ActiveId != 0)
|
|
||||||
g.ActiveComboID = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui::PopID();
|
|
||||||
|
|
||||||
return value_changed;
|
return value_changed;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool SelectableEx(const char* label, bool selected, const ImVec2& size_arg, const ImVec2 size_draw_arg, ImGuiSelectableFlags flags)
|
// Tip: pass an empty label (e.g. "##dummy") then you can use the space to draw other text or image.
|
||||||
|
// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID.
|
||||||
|
bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags flags, const ImVec2& size_arg)
|
||||||
{
|
{
|
||||||
ImGuiState& g = *GImGui;
|
ImGuiState& g = *GImGui;
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
if (window->SkipItems)
|
if (window->SkipItems)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1)
|
||||||
|
PopClipRect();
|
||||||
|
|
||||||
const ImGuiStyle& style = g.Style;
|
const ImGuiStyle& style = g.Style;
|
||||||
ImGuiID id = window->GetID(label);
|
ImGuiID id = window->GetID(label);
|
||||||
ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
|
ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
|
||||||
@ -7403,10 +7431,11 @@ static bool SelectableEx(const char* label, bool selected, const ImVec2& size_ar
|
|||||||
|
|
||||||
// Fill horizontal space.
|
// Fill horizontal space.
|
||||||
ImVec2 window_padding = window->WindowPadding();
|
ImVec2 window_padding = window->WindowPadding();
|
||||||
float w_draw = ImMax(label_size.x, window->Pos.x + ImGui::GetContentRegionMax().x - window_padding.x - window->DC.CursorPos.x);
|
float max_x = (flags & ImGuiSelectableFlags_SpanAllColumns) ? ImGui::GetWindowContentRegionMax().x : ImGui::GetContentRegionMax().x;
|
||||||
ImVec2 size_draw(size_draw_arg.x != 0.0f ? size_draw_arg.x : w_draw, size_draw_arg.y != 0.0f ? size_draw_arg.y : size.y);
|
float w_draw = ImMax(label_size.x, window->Pos.x + max_x - window_padding.x - window->DC.CursorPos.x);
|
||||||
|
ImVec2 size_draw((size_arg.x != 0 && !(flags & ImGuiSelectableFlags_DrawFillAvailWidth)) ? size_arg.x : w_draw, size_arg.y != 0.0f ? size_arg.y : size.y);
|
||||||
ImRect bb_with_spacing(pos, pos + size_draw);
|
ImRect bb_with_spacing(pos, pos + size_draw);
|
||||||
if (size_draw_arg.x == 0.0f)
|
if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_DrawFillAvailWidth))
|
||||||
bb_with_spacing.Max.x += window_padding.x;
|
bb_with_spacing.Max.x += window_padding.x;
|
||||||
|
|
||||||
// Selectables are tightly packed together, we extend the box to cover spacing between selectable.
|
// Selectables are tightly packed together, we extend the box to cover spacing between selectable.
|
||||||
@ -7419,7 +7448,11 @@ static bool SelectableEx(const char* label, bool selected, const ImVec2& size_ar
|
|||||||
bb_with_spacing.Max.x += spacing_R;
|
bb_with_spacing.Max.x += spacing_R;
|
||||||
bb_with_spacing.Max.y += spacing_D;
|
bb_with_spacing.Max.y += spacing_D;
|
||||||
if (!ItemAdd(bb_with_spacing, &id))
|
if (!ItemAdd(bb_with_spacing, &id))
|
||||||
|
{
|
||||||
|
if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1)
|
||||||
|
PushColumnClipRect();
|
||||||
return false;
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
bool hovered, held;
|
bool hovered, held;
|
||||||
bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, true, ((flags & ImGuiSelectableFlags_MenuItem) ? ImGuiButtonFlags_PressedOnClick : 0) | ((flags & ImGuiSelectableFlags_Disabled) ? ImGuiButtonFlags_Disabled : 0));
|
bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, true, ((flags & ImGuiSelectableFlags_MenuItem) ? ImGuiButtonFlags_PressedOnClick : 0) | ((flags & ImGuiSelectableFlags_Disabled) ? ImGuiButtonFlags_Disabled : 0));
|
||||||
@ -7430,8 +7463,15 @@ static bool SelectableEx(const char* label, bool selected, const ImVec2& size_ar
|
|||||||
if (hovered || selected)
|
if (hovered || selected)
|
||||||
{
|
{
|
||||||
const ImU32 col = window->Color((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
|
const ImU32 col = window->Color((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
|
||||||
RenderFrame(bb_with_spacing.Min, bb_with_spacing.Max, col, false, style.FrameRounding);
|
RenderFrame(bb_with_spacing.Min, bb_with_spacing.Max, col, false, 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1)
|
||||||
|
{
|
||||||
|
PushColumnClipRect();
|
||||||
|
bb_with_spacing.Max.x -= (ImGui::GetContentRegionMax().x - max_x);
|
||||||
|
}
|
||||||
|
|
||||||
if (flags & ImGuiSelectableFlags_Disabled) ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
|
if (flags & ImGuiSelectableFlags_Disabled) ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
|
||||||
RenderTextClipped(bb.Min, bb_with_spacing.Max, label, NULL, &label_size);
|
RenderTextClipped(bb.Min, bb_with_spacing.Max, label, NULL, &label_size);
|
||||||
if (flags & ImGuiSelectableFlags_Disabled) ImGui::PopStyleColor();
|
if (flags & ImGuiSelectableFlags_Disabled) ImGui::PopStyleColor();
|
||||||
@ -7442,16 +7482,9 @@ static bool SelectableEx(const char* label, bool selected, const ImVec2& size_ar
|
|||||||
return pressed;
|
return pressed;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Tip: pass an empty label (e.g. "##dummy") then you can use the space to draw other text or image.
|
bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags, const ImVec2& size_arg)
|
||||||
// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID.
|
|
||||||
bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg)
|
|
||||||
{
|
{
|
||||||
return SelectableEx(label, selected, size_arg, size_arg, 0);
|
if (ImGui::Selectable(label, *p_selected, flags, size_arg))
|
||||||
}
|
|
||||||
|
|
||||||
bool ImGui::Selectable(const char* label, bool* p_selected, const ImVec2& size_arg)
|
|
||||||
{
|
|
||||||
if (SelectableEx(label, *p_selected, size_arg, size_arg, 0))
|
|
||||||
{
|
{
|
||||||
*p_selected = !*p_selected;
|
*p_selected = !*p_selected;
|
||||||
return true;
|
return true;
|
||||||
@ -7567,7 +7600,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
|
|||||||
float w = window->MenuColumns.DeclColumns(label_size.x, shortcut_size.x, (float)(int)(g.FontSize * 1.20f)); // Feedback for next frame
|
float w = window->MenuColumns.DeclColumns(label_size.x, shortcut_size.x, (float)(int)(g.FontSize * 1.20f)); // Feedback for next frame
|
||||||
float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w);
|
float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w);
|
||||||
|
|
||||||
bool pressed = SelectableEx(label, false, ImVec2(w, 0.0f), ImVec2(0.0f, 0.0f), ImGuiSelectableFlags_MenuItem | (!enabled ? ImGuiSelectableFlags_Disabled : 0));
|
bool pressed = ImGui::Selectable(label, false, ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
|
||||||
if (shortcut_size.x > 0.0f)
|
if (shortcut_size.x > 0.0f)
|
||||||
{
|
{
|
||||||
ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
|
ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
|
||||||
@ -7680,7 +7713,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
|||||||
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
|
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
|
||||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
|
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
|
||||||
float w = label_size.x;
|
float w = label_size.x;
|
||||||
pressed = SelectableEx(label, opened, ImVec2(w, 0.0f), ImVec2(w, 0.0f), ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0));
|
pressed = ImGui::Selectable(label, opened, ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
|
||||||
ImGui::PopStyleVar();
|
ImGui::PopStyleVar();
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
|
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
|
||||||
@ -7690,7 +7723,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
|||||||
popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
|
popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
|
||||||
float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame
|
float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame
|
||||||
float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w);
|
float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w);
|
||||||
pressed = SelectableEx(label, opened, ImVec2(w, 0.0f), ImVec2(0.0f, 0.0f), ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0));
|
pressed = ImGui::Selectable(label, opened, ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
|
||||||
if (!enabled) ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
|
if (!enabled) ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
|
||||||
RenderCollapseTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), false);
|
RenderCollapseTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), false);
|
||||||
if (!enabled) ImGui::PopStyleColor();
|
if (!enabled) ImGui::PopStyleColor();
|
||||||
@ -7750,7 +7783,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
|||||||
if (opened)
|
if (opened)
|
||||||
{
|
{
|
||||||
ImGui::SetNextWindowPos(popup_pos, ImGuiSetCond_Always);
|
ImGui::SetNextWindowPos(popup_pos, ImGuiSetCond_Always);
|
||||||
ImGuiWindowFlags flags = (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) ? ImGuiWindowFlags_ChildMenu|ImGuiWindowFlags_ChildWindow : ImGuiWindowFlags_ChildMenu;
|
ImGuiWindowFlags flags = ImGuiWindowFlags_ShowBorders | ((window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) ? ImGuiWindowFlags_ChildMenu|ImGuiWindowFlags_ChildWindow : ImGuiWindowFlags_ChildMenu);
|
||||||
opened = BeginPopupEx(label, flags); // opened can be 'false' when the popup is completely clipped (e.g. zero size display)
|
opened = BeginPopupEx(label, flags); // opened can be 'false' when the popup is completely clipped (e.g. zero size display)
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -7773,7 +7806,7 @@ bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_borde
|
|||||||
const ImGuiStyle& style = g.Style;
|
const ImGuiStyle& style = g.Style;
|
||||||
const ImGuiID id = window->GetID("#colorbutton");
|
const ImGuiID id = window->GetID("#colorbutton");
|
||||||
const float square_size = g.FontSize;
|
const float square_size = g.FontSize;
|
||||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(square_size + style.FramePadding.x*2, square_size + (small_height ? 0 : style.FramePadding.y*2)));
|
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(square_size + style.FramePadding.y*2, square_size + (small_height ? 0 : style.FramePadding.y*2)));
|
||||||
ItemSize(bb, small_height ? 0.0f : style.FramePadding.y);
|
ItemSize(bb, small_height ? 0.0f : style.FramePadding.y);
|
||||||
if (!ItemAdd(bb, &id))
|
if (!ItemAdd(bb, &id))
|
||||||
return false;
|
return false;
|
||||||
@ -7820,7 +7853,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
|
|||||||
const ImGuiStyle& style = g.Style;
|
const ImGuiStyle& style = g.Style;
|
||||||
const ImGuiID id = window->GetID(label);
|
const ImGuiID id = window->GetID(label);
|
||||||
const float w_full = ImGui::CalcItemWidth();
|
const float w_full = ImGui::CalcItemWidth();
|
||||||
const float square_sz = (g.FontSize + style.FramePadding.x * 2.0f);
|
const float square_sz = (g.FontSize + style.FramePadding.y * 2.0f);
|
||||||
|
|
||||||
ImGuiColorEditMode edit_mode = window->DC.ColorEditMode;
|
ImGuiColorEditMode edit_mode = window->DC.ColorEditMode;
|
||||||
if (edit_mode == ImGuiColorEditMode_UserSelect || edit_mode == ImGuiColorEditMode_UserSelectShowButton)
|
if (edit_mode == ImGuiColorEditMode_UserSelect || edit_mode == ImGuiColorEditMode_UserSelectShowButton)
|
||||||
@ -9330,7 +9363,8 @@ bool ImFontAtlas::Build()
|
|||||||
const float font_scale = stbtt_ScaleForPixelHeight(&data.FontInfo, data.SizePixels);
|
const float font_scale = stbtt_ScaleForPixelHeight(&data.FontInfo, data.SizePixels);
|
||||||
int font_ascent, font_descent, font_line_gap;
|
int font_ascent, font_descent, font_line_gap;
|
||||||
stbtt_GetFontVMetrics(&data.FontInfo, &font_ascent, &font_descent, &font_line_gap);
|
stbtt_GetFontVMetrics(&data.FontInfo, &font_ascent, &font_descent, &font_line_gap);
|
||||||
data.OutFont->BaseLine = (font_ascent * font_scale);
|
data.OutFont->Ascent = (font_ascent * font_scale);
|
||||||
|
data.OutFont->Descent = (font_descent * font_scale);
|
||||||
data.OutFont->Glyphs.resize(0);
|
data.OutFont->Glyphs.resize(0);
|
||||||
|
|
||||||
const float uv_scale_x = 1.0f / TexWidth;
|
const float uv_scale_x = 1.0f / TexWidth;
|
||||||
@ -9489,7 +9523,7 @@ void ImFont::Clear()
|
|||||||
{
|
{
|
||||||
FontSize = 0.0f;
|
FontSize = 0.0f;
|
||||||
DisplayOffset = ImVec2(-0.5f, 0.5f);
|
DisplayOffset = ImVec2(-0.5f, 0.5f);
|
||||||
BaseLine = 0.0f;
|
Ascent = Descent = 0.0f;
|
||||||
ContainerAtlas = NULL;
|
ContainerAtlas = NULL;
|
||||||
Glyphs.clear();
|
Glyphs.clear();
|
||||||
FallbackGlyph = NULL;
|
FallbackGlyph = NULL;
|
||||||
@ -9846,6 +9880,8 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
|
|||||||
if (c == 0)
|
if (c == 0)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
if (c < 32)
|
||||||
|
{
|
||||||
if (c == '\n')
|
if (c == '\n')
|
||||||
{
|
{
|
||||||
line_width = word_width = blank_width = 0.0f;
|
line_width = word_width = blank_width = 0.0f;
|
||||||
@ -9853,6 +9889,12 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
|
|||||||
s = next_s;
|
s = next_s;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
if (c == '\r')
|
||||||
|
{
|
||||||
|
s = next_s;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const float char_width = ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] * scale : FallbackXAdvance;
|
const float char_width = ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] * scale : FallbackXAdvance;
|
||||||
if (ImCharIsSpace(c))
|
if (ImCharIsSpace(c))
|
||||||
@ -9957,6 +9999,8 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (c < 32)
|
||||||
|
{
|
||||||
if (c == '\n')
|
if (c == '\n')
|
||||||
{
|
{
|
||||||
text_size.x = ImMax(text_size.x, line_width);
|
text_size.x = ImMax(text_size.x, line_width);
|
||||||
@ -9964,6 +10008,9 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
|
|||||||
line_width = 0.0f;
|
line_width = 0.0f;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
if (c == '\r')
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
const float char_width = ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] * scale : FallbackXAdvance;
|
const float char_width = ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] * scale : FallbackXAdvance;
|
||||||
if (line_width + char_width >= max_width)
|
if (line_width + char_width >= max_width)
|
||||||
@ -10004,6 +10051,8 @@ ImVec2 ImFont::CalcTextSizeW(float size, float max_width, const ImWchar* text_be
|
|||||||
{
|
{
|
||||||
const unsigned int c = (unsigned int)(*s++);
|
const unsigned int c = (unsigned int)(*s++);
|
||||||
|
|
||||||
|
if (c < 32)
|
||||||
|
{
|
||||||
if (c == '\n')
|
if (c == '\n')
|
||||||
{
|
{
|
||||||
text_size.x = ImMax(text_size.x, line_width);
|
text_size.x = ImMax(text_size.x, line_width);
|
||||||
@ -10011,6 +10060,9 @@ ImVec2 ImFont::CalcTextSizeW(float size, float max_width, const ImWchar* text_be
|
|||||||
line_width = 0.0f;
|
line_width = 0.0f;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
if (c == '\r')
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
const float char_width = ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] * scale : FallbackXAdvance;
|
const float char_width = ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] * scale : FallbackXAdvance;
|
||||||
if (line_width + char_width >= max_width)
|
if (line_width + char_width >= max_width)
|
||||||
@ -10103,12 +10155,17 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (c < 32)
|
||||||
|
{
|
||||||
if (c == '\n')
|
if (c == '\n')
|
||||||
{
|
{
|
||||||
x = pos.x;
|
x = pos.x;
|
||||||
y += line_height;
|
y += line_height;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
if (c == '\r')
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
float char_width = 0.0f;
|
float char_width = 0.0f;
|
||||||
if (const Glyph* glyph = FindGlyph((unsigned short)c))
|
if (const Glyph* glyph = FindGlyph((unsigned short)c))
|
||||||
@ -10708,7 +10765,7 @@ void ImGui::ShowTestWindow(bool* opened)
|
|||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::PushID(i);
|
ImGui::PushID(i);
|
||||||
int frame_padding = -1 + i; // -1 = uses default padding
|
int frame_padding = -1 + i; // -1 = uses default padding
|
||||||
if (ImGui::ImageButton(tex_id, ImVec2(32,32), ImVec2(0,0), ImVec2(32.0f/tex_w,32/tex_h), frame_padding))
|
if (ImGui::ImageButton(tex_id, ImVec2(32,32), ImVec2(0,0), ImVec2(32.0f/tex_w,32/tex_h), frame_padding, ImColor(0,0,0,255)))
|
||||||
pressed_count += 1;
|
pressed_count += 1;
|
||||||
ImGui::PopID();
|
ImGui::PopID();
|
||||||
}
|
}
|
||||||
@ -10741,7 +10798,7 @@ void ImGui::ShowTestWindow(bool* opened)
|
|||||||
for (int i = 0; i < 16; i++)
|
for (int i = 0; i < 16; i++)
|
||||||
{
|
{
|
||||||
ImGui::PushID(i);
|
ImGui::PushID(i);
|
||||||
if (ImGui::Selectable("Me", &selected[i], ImVec2(50,50)))
|
if (ImGui::Selectable("Me", &selected[i], 0, ImVec2(50,50)))
|
||||||
{
|
{
|
||||||
int x = i % 4, y = i / 4;
|
int x = i % 4, y = i / 4;
|
||||||
if (x > 0) selected[i - 1] ^= 1;
|
if (x > 0) selected[i - 1] ^= 1;
|
||||||
@ -10943,13 +11000,13 @@ void ImGui::ShowTestWindow(bool* opened)
|
|||||||
ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%.0f%%");
|
ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%.0f%%");
|
||||||
|
|
||||||
static float f1=1.00f, f2=0.0067f;
|
static float f1=1.00f, f2=0.0067f;
|
||||||
ImGui::DragFloat("drag float", &f1, 1.0f);
|
ImGui::DragFloat("drag float", &f1, 0.005f);
|
||||||
ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f ns");
|
ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f ns");
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
static int i1=0;
|
static int i1=0;
|
||||||
ImGui::SliderInt("slider int", &i1, 0, 3);
|
ImGui::SliderInt("slider int", &i1, -1, 3);
|
||||||
ImGui::SameLine(); ShowHelpMarker("CTRL+click to input value.");
|
ImGui::SameLine(); ShowHelpMarker("CTRL+click to input value.");
|
||||||
|
|
||||||
static float f1=0.123f, f2=0.0f;
|
static float f1=0.123f, f2=0.0f;
|
||||||
@ -11328,9 +11385,14 @@ void ImGui::ShowTestWindow(bool* opened)
|
|||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
const char* names[3] = { "One", "Two", "Three" };
|
const char* names[3] = { "One", "Two", "Three" };
|
||||||
const char* paths[3] = { "/path/one", "/path/two", "/path/three" };
|
const char* paths[3] = { "/path/one", "/path/two", "/path/three" };
|
||||||
|
static int selected = -1;
|
||||||
for (int i = 0; i < 3; i++)
|
for (int i = 0; i < 3; i++)
|
||||||
{
|
{
|
||||||
ImGui::Text("%04d", i); ImGui::NextColumn();
|
char label[32];
|
||||||
|
sprintf(label, "%04d", i);
|
||||||
|
if (ImGui::Selectable(label, selected == i, ImGuiSelectableFlags_SpanAllColumns))
|
||||||
|
selected = i;
|
||||||
|
ImGui::NextColumn();
|
||||||
ImGui::Text(names[i]); ImGui::NextColumn();
|
ImGui::Text(names[i]); ImGui::NextColumn();
|
||||||
ImGui::Text(paths[i]); ImGui::NextColumn();
|
ImGui::Text(paths[i]); ImGui::NextColumn();
|
||||||
ImGui::Text("...."); ImGui::NextColumn();
|
ImGui::Text("...."); ImGui::NextColumn();
|
||||||
@ -11580,6 +11642,7 @@ void ImGui::ShowMetricsWindow(bool* opened)
|
|||||||
NodeDrawList(window->DrawList, "DrawList");
|
NodeDrawList(window->DrawList, "DrawList");
|
||||||
if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
|
if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
|
||||||
if (window->DC.ChildWindows.size() > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows");
|
if (window->DC.ChildWindows.size() > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows");
|
||||||
|
ImGui::BulletText("Storage: %d bytes", (int)window->StateStorage.Data.size() * sizeof(ImGuiStorage::Pair));
|
||||||
ImGui::TreePop();
|
ImGui::TreePop();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
24
imgui.h
24
imgui.h
@ -1,4 +1,4 @@
|
|||||||
// ImGui library v1.40 WIP
|
// ImGui library v1.41 WIP
|
||||||
// See .cpp file for documentation.
|
// See .cpp file for documentation.
|
||||||
// See ImGui::ShowTestWindow() for sample code.
|
// See ImGui::ShowTestWindow() for sample code.
|
||||||
// Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
|
// Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
|
||||||
@ -13,7 +13,7 @@
|
|||||||
#include <stdlib.h> // NULL, malloc, free, qsort, atoi
|
#include <stdlib.h> // NULL, malloc, free, qsort, atoi
|
||||||
#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
|
#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
|
||||||
|
|
||||||
#define IMGUI_VERSION "1.40 WIP"
|
#define IMGUI_VERSION "1.41 WIP"
|
||||||
|
|
||||||
// Define assertion handler.
|
// Define assertion handler.
|
||||||
#ifndef IM_ASSERT
|
#ifndef IM_ASSERT
|
||||||
@ -48,6 +48,7 @@ typedef int ImGuiMouseCursor; // enum ImGuiMouseCursor_
|
|||||||
typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_
|
typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_
|
||||||
typedef int ImGuiSetCond; // enum ImGuiSetCond_
|
typedef int ImGuiSetCond; // enum ImGuiSetCond_
|
||||||
typedef int ImGuiInputTextFlags; // enum ImGuiInputTextFlags_
|
typedef int ImGuiInputTextFlags; // enum ImGuiInputTextFlags_
|
||||||
|
typedef int ImGuiSelectableFlags; // enum ImGuiSelectableFlags_
|
||||||
struct ImGuiTextEditCallbackData; // for advanced uses of InputText()
|
struct ImGuiTextEditCallbackData; // for advanced uses of InputText()
|
||||||
typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
|
typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
|
||||||
|
|
||||||
@ -236,7 +237,7 @@ namespace ImGui
|
|||||||
IMGUI_API bool SmallButton(const char* label);
|
IMGUI_API bool SmallButton(const char* label);
|
||||||
IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size);
|
IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size);
|
||||||
IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));
|
IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));
|
||||||
IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,1), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding
|
IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding
|
||||||
IMGUI_API bool CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false);
|
IMGUI_API bool CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false);
|
||||||
IMGUI_API bool Checkbox(const char* label, bool* v);
|
IMGUI_API bool Checkbox(const char* label, bool* v);
|
||||||
IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
|
IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
|
||||||
@ -300,8 +301,8 @@ namespace ImGui
|
|||||||
IMGUI_API void SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond = 0); // set next tree node to be opened.
|
IMGUI_API void SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond = 0); // set next tree node to be opened.
|
||||||
|
|
||||||
// Widgets: Selectable / Lists
|
// Widgets: Selectable / Lists
|
||||||
IMGUI_API bool Selectable(const char* label, bool selected = false, const ImVec2& size = ImVec2(0,0));
|
IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
|
||||||
IMGUI_API bool Selectable(const char* label, bool* p_selected, const ImVec2& size = ImVec2(0,0));
|
IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0));
|
||||||
IMGUI_API bool ListBox(const char* label, int* current_item, const char** items, int items_count, int height_in_items = -1);
|
IMGUI_API bool ListBox(const char* label, int* current_item, const char** items, int items_count, int height_in_items = -1);
|
||||||
IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
|
IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
|
||||||
IMGUI_API bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0,0)); // use if you want to reimplement ListBox() will custom data or interactions. make sure to call ListBoxFooter() afterwards.
|
IMGUI_API bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0,0)); // use if you want to reimplement ListBox() will custom data or interactions. make sure to call ListBoxFooter() afterwards.
|
||||||
@ -344,6 +345,7 @@ namespace ImGui
|
|||||||
IMGUI_API ImVec2 GetItemRectMin(); // get bounding rect of last item in screen space
|
IMGUI_API ImVec2 GetItemRectMin(); // get bounding rect of last item in screen space
|
||||||
IMGUI_API ImVec2 GetItemRectMax(); // "
|
IMGUI_API ImVec2 GetItemRectMax(); // "
|
||||||
IMGUI_API ImVec2 GetItemRectSize(); // "
|
IMGUI_API ImVec2 GetItemRectSize(); // "
|
||||||
|
IMGUI_API bool IsWindowHovered();
|
||||||
IMGUI_API bool IsWindowFocused(); // is current window focused (differentiate child windows from each others)
|
IMGUI_API bool IsWindowFocused(); // is current window focused (differentiate child windows from each others)
|
||||||
IMGUI_API bool IsRootWindowFocused(); // is current root window focused (top parent window in case of child windows)
|
IMGUI_API bool IsRootWindowFocused(); // is current root window focused (top parent window in case of child windows)
|
||||||
IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current root window or any of its child (including current window) focused
|
IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current root window or any of its child (including current window) focused
|
||||||
@ -442,6 +444,14 @@ enum ImGuiInputTextFlags_
|
|||||||
ImGuiInputTextFlags_CallbackCharFilter = 1 << 9 // Call user function to filter character. Modify data->EventChar to replace/filter input, or return 1 to discard character.
|
ImGuiInputTextFlags_CallbackCharFilter = 1 << 9 // Call user function to filter character. Modify data->EventChar to replace/filter input, or return 1 to discard character.
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Flags for ImGui::Selectable()
|
||||||
|
enum ImGuiSelectableFlags_
|
||||||
|
{
|
||||||
|
// Default: 0
|
||||||
|
ImGuiSelectableFlags_DontClosePopups = 1 << 0, // Clicking this don't close parent popup window
|
||||||
|
ImGuiSelectableFlags_SpanAllColumns = 1 << 1 // Selectable frame can span all columns (text will still fit in current column)
|
||||||
|
};
|
||||||
|
|
||||||
// User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array
|
// User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array
|
||||||
enum ImGuiKey_
|
enum ImGuiKey_
|
||||||
{
|
{
|
||||||
@ -1111,7 +1121,8 @@ struct ImFont
|
|||||||
signed short XOffset, YOffset;
|
signed short XOffset, YOffset;
|
||||||
float U0, V0, U1, V1; // Texture coordinates
|
float U0, V0, U1, V1; // Texture coordinates
|
||||||
};
|
};
|
||||||
float BaseLine; // Distance from top to bottom of e.g. 'A' [0..FontSize]
|
float Ascent; // Distance from top to bottom of e.g. 'A' [0..FontSize]
|
||||||
|
float Descent; //
|
||||||
ImFontAtlas* ContainerAtlas; // What we has been loaded into
|
ImFontAtlas* ContainerAtlas; // What we has been loaded into
|
||||||
ImVector<Glyph> Glyphs;
|
ImVector<Glyph> Glyphs;
|
||||||
const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
|
const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
|
||||||
@ -1124,6 +1135,7 @@ struct ImFont
|
|||||||
IMGUI_API ~ImFont();
|
IMGUI_API ~ImFont();
|
||||||
IMGUI_API void Clear();
|
IMGUI_API void Clear();
|
||||||
IMGUI_API void BuildLookupTable();
|
IMGUI_API void BuildLookupTable();
|
||||||
|
IMGUI_API float GetCharAdvance(unsigned short c) const { return ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] : FallbackXAdvance; }
|
||||||
IMGUI_API const Glyph* FindGlyph(unsigned short c) const;
|
IMGUI_API const Glyph* FindGlyph(unsigned short c) const;
|
||||||
IMGUI_API void SetFallbackChar(ImWchar c);
|
IMGUI_API void SetFallbackChar(ImWchar c);
|
||||||
IMGUI_API bool IsLoaded() const { return ContainerAtlas != NULL; }
|
IMGUI_API bool IsLoaded() const { return ContainerAtlas != NULL; }
|
||||||
|
Loading…
Reference in New Issue
Block a user