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When using an Alpha8 font texture, GetTexDataAsRGBA32 converts 0x00 to transparent white. When using a RGBA32 font texture, ImFontAtlasBuildRenderLinesTexData was writing transparent black.
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@ -2738,13 +2738,13 @@ static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
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{
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unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)];
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for (unsigned int i = 0; i < pad_left; i++)
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*(write_ptr + i) = IM_COL32_BLACK_TRANS;
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*(write_ptr + i) = IM_COL32(255, 255, 255, 0);
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for (unsigned int i = 0; i < line_width; i++)
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*(write_ptr + pad_left + i) = IM_COL32_WHITE;
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for (unsigned int i = 0; i < pad_right; i++)
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*(write_ptr + pad_left + line_width + i) = IM_COL32_BLACK_TRANS;
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*(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0);
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}
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// Calculate UVs for this line
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