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InputText: Internal: ReloadUserBufXXX functions don't override revert value. (#2890) fix accidental comment.
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@ -4201,7 +4201,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// From the moment we focused we are normally ignoring the content of 'buf' (unless we are in read-only mode)
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// From the moment we focused we are normally ignoring the content of 'buf' (unless we are in read-only mode)
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const int buf_len = (int)strlen(buf);
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const int buf_len = (int)strlen(buf);
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//if (!init_reload_from_user_buf)
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if (!init_reload_from_user_buf)
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{
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{
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// Take a copy of the initial buffer value.
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// Take a copy of the initial buffer value.
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state->InitialTextA.resize(buf_len + 1); // UTF-8. we use +1 to make sure that .Data is always pointing to at least an empty string.
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state->InitialTextA.resize(buf_len + 1); // UTF-8. we use +1 to make sure that .Data is always pointing to at least an empty string.
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