Remove trailing spaces (grep for ' \r?$' in visual studio)

This commit is contained in:
omar
2019-09-17 11:33:18 +02:00
parent 404dc0367e
commit 7d5a17e5e4
7 changed files with 57 additions and 57 deletions

View File

@ -399,37 +399,37 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
// See the series of events below and the corresponding state reported by dear imgui:
//------------------------------------------------------------------------------------------------------------------------------------------------
// with PressedOnClickRelease: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked()
// Frame N+0 (mouse is outside bb) - - - - - -
// Frame N+1 (mouse moves inside bb) - true - - - -
// Frame N+0 (mouse is outside bb) - - - - - -
// Frame N+1 (mouse moves inside bb) - true - - - -
// Frame N+2 (mouse button is down) - true true true - true
// Frame N+3 (mouse button is down) - true true - - -
// Frame N+3 (mouse button is down) - true true - - -
// Frame N+4 (mouse moves outside bb) - - true - - -
// Frame N+5 (mouse moves inside bb) - true true - - -
// Frame N+6 (mouse button is released) true true - - true -
// Frame N+7 (mouse button is released) - true - - - -
// Frame N+8 (mouse moves outside bb) - - - - - -
// Frame N+6 (mouse button is released) true true - - true -
// Frame N+7 (mouse button is released) - true - - - -
// Frame N+8 (mouse moves outside bb) - - - - - -
//------------------------------------------------------------------------------------------------------------------------------------------------
// with PressedOnClick: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked()
// Frame N+2 (mouse button is down) true true true true - true
// Frame N+3 (mouse button is down) - true true - - -
// Frame N+6 (mouse button is released) - true - - true -
// Frame N+7 (mouse button is released) - true - - - -
// Frame N+3 (mouse button is down) - true true - - -
// Frame N+6 (mouse button is released) - true - - true -
// Frame N+7 (mouse button is released) - true - - - -
//------------------------------------------------------------------------------------------------------------------------------------------------
// with PressedOnRelease: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked()
// Frame N+2 (mouse button is down) - true - - - true
// Frame N+3 (mouse button is down) - true - - - -
// Frame N+3 (mouse button is down) - true - - - -
// Frame N+6 (mouse button is released) true true - - - -
// Frame N+7 (mouse button is released) - true - - - -
// Frame N+7 (mouse button is released) - true - - - -
//------------------------------------------------------------------------------------------------------------------------------------------------
// with PressedOnDoubleClick: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked()
// Frame N+0 (mouse button is down) - true - - - true
// Frame N+1 (mouse button is down) - true - - - -
// Frame N+1 (mouse button is down) - true - - - -
// Frame N+2 (mouse button is released) - true - - - -
// Frame N+3 (mouse button is released) - true - - - -
// Frame N+3 (mouse button is released) - true - - - -
// Frame N+4 (mouse button is down) true true true true - true
// Frame N+5 (mouse button is down) - true true - - -
// Frame N+5 (mouse button is down) - true true - - -
// Frame N+6 (mouse button is released) - true - - true -
// Frame N+7 (mouse button is released) - true - - - -
// Frame N+7 (mouse button is released) - true - - - -
//------------------------------------------------------------------------------------------------------------------------------------------------
// Note that some combinations are supported,
// - PressedOnDragDropHold can generally be associated with any flag.
@ -439,7 +439,7 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
// Repeat+ Repeat+ Repeat+ Repeat+
// PressedOnClickRelease PressedOnClick PressedOnRelease PressedOnDoubleClick
//-------------------------------------------------------------------------------------------------------------------------------------------------
// Frame N+0 (mouse button is down) - true - true
// Frame N+0 (mouse button is down) - true - true
// ... - - - -
// Frame N + RepeatDelay true true - true
// ... - - - -
@ -5507,7 +5507,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
bool hovered, held;
bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags);
// Update NavId when clicking or when Hovering (this doesn't happen on most widgets), so navigation can be resumed with gamepad/keyboard
// Update NavId when clicking or when Hovering (this doesn't happen on most widgets), so navigation can be resumed with gamepad/keyboard
if (pressed || (hovered && (flags & ImGuiSelectableFlags_SetNavIdOnHover)))
{
if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerCurrent)
@ -7291,7 +7291,7 @@ void ImGui::PushColumnsBackground()
return;
window->DrawList->ChannelsSetCurrent(0);
int cmd_size = window->DrawList->CmdBuffer.Size;
PushClipRect(columns->HostClipRect.Min, columns->HostClipRect.Max, false);
PushClipRect(columns->HostClipRect.Min, columns->HostClipRect.Max, false);
IM_UNUSED(cmd_size);
IM_ASSERT(cmd_size == window->DrawList->CmdBuffer.Size); // Being in channel 0 this should not have created an ImDrawCmd
}