Remove trailing spaces (grep for ' \r?$' in visual studio)

This commit is contained in:
omar
2019-09-17 11:33:18 +02:00
parent 404dc0367e
commit 7d5a17e5e4
7 changed files with 57 additions and 57 deletions

View File

@ -17,7 +17,7 @@
// In this demo code, we frequently we use 'static' variables inside functions. A static variable persist across calls, so it is
// essentially like a global variable but declared inside the scope of the function. We do this as a way to gather code and data
// in the same place, to make the demo source code faster to read, faster to write, and smaller in size.
// It also happens to be a convenient way of storing simple UI related information as long as your function doesn't need to be
// It also happens to be a convenient way of storing simple UI related information as long as your function doesn't need to be
// reentrant or used in multiple threads. This might be a pattern you will want to use in your code, but most of the real data
// you would be editing is likely going to be stored outside your functions.
@ -589,7 +589,7 @@ static void ShowDemoWindowWidgets()
{
for (int i = 0; i < 5; i++)
{
// Use SetNextItemOpen() so set the default state of a node to be open.
// Use SetNextItemOpen() so set the default state of a node to be open.
// We could also use TreeNodeEx() with the ImGuiTreeNodeFlags_DefaultOpen flag to achieve the same thing!
if (i == 0)
ImGui::SetNextItemOpen(true, ImGuiCond_Once);
@ -1109,7 +1109,7 @@ static void ShowDemoWindowWidgets()
if (progress <= -0.1f) { progress = -0.1f; progress_dir *= -1.0f; }
}
// Typically we would use ImVec2(-1.0f,0.0f) or ImVec2(-FLT_MIN,0.0f) to use all available width,
// Typically we would use ImVec2(-1.0f,0.0f) or ImVec2(-FLT_MIN,0.0f) to use all available width,
// or ImVec2(width,0.0f) for a specified width. ImVec2(0.0f,0.0f) uses ItemWidth.
ImGui::ProgressBar(progress, ImVec2(0.0f,0.0f));
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
@ -2259,7 +2259,7 @@ static void ShowDemoWindowLayout()
ImGui::SameLine();
ImGui::SetNextItemWidth(100);
ImGui::DragFloat("##csx", &contents_size_x);
ImVec2 p = ImGui::GetCursorScreenPos();
ImVec2 p = ImGui::GetCursorScreenPos();
ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x + 10, p.y + 10), IM_COL32_WHITE);
ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(p.x + contents_size_x - 10, p.y), ImVec2(p.x + contents_size_x, p.y + 10), IM_COL32_WHITE);
ImGui::Dummy(ImVec2(0, 10));