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InputText: Cursor X position not lost when clicking outside on an item that's submitted after the InputText(). It was only noticeable when restoring focus programmatically. (#1418, #1554)
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@ -8606,10 +8606,13 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT);
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edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT);
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}
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}
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else if (io.MouseClicked[0] && !edit_state.SelectedAllMouseLock)
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else if (io.MouseClicked[0] && !edit_state.SelectedAllMouseLock)
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{
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if (hovered)
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{
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{
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stb_textedit_click(&edit_state, &edit_state.StbState, mouse_x, mouse_y);
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stb_textedit_click(&edit_state, &edit_state.StbState, mouse_x, mouse_y);
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edit_state.CursorAnimReset();
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edit_state.CursorAnimReset();
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}
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}
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}
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else if (io.MouseDown[0] && !edit_state.SelectedAllMouseLock && (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f))
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else if (io.MouseDown[0] && !edit_state.SelectedAllMouseLock && (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f))
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{
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{
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stb_textedit_drag(&edit_state, &edit_state.StbState, mouse_x, mouse_y);
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stb_textedit_drag(&edit_state, &edit_state.StbState, mouse_x, mouse_y);
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