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https://github.com/Drezil/imgui.git
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Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples
This commit is contained in:
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2b0acc128c
commit
7c9bd71512
@ -128,11 +128,8 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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return DefWindowProc(hWnd, msg, wParam, lParam);
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return DefWindowProc(hWnd, msg, wParam, lParam);
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}
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}
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int main(int argc, char** argv)
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int main(int, char**)
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{
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{
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(void)argc;
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(void)argv;
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// Create application window
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// Create application window
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WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, LoadCursor(NULL, IDC_ARROW), NULL, NULL, L"ImGui Example", NULL };
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WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, LoadCursor(NULL, IDC_ARROW), NULL, NULL, L"ImGui Example", NULL };
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RegisterClassEx(&wc);
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RegisterClassEx(&wc);
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@ -41,11 +41,8 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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return DefWindowProc(hWnd, msg, wParam, lParam);
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return DefWindowProc(hWnd, msg, wParam, lParam);
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}
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}
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int main(int argc, char** argv)
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int main(int, char**)
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{
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{
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(void)argc;
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(void)argv;
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// Create application window
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// Create application window
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WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, LoadCursor(NULL, IDC_ARROW), NULL, NULL, L"ImGui Example", NULL };
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WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, LoadCursor(NULL, IDC_ARROW), NULL, NULL, L"ImGui Example", NULL };
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RegisterClassEx(&wc);
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RegisterClassEx(&wc);
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@ -1,5 +1,10 @@
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#include <GL/gl3w.h>
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#include <GL/gl3w.h>
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#ifdef _MSC_VER
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#pragma warning (disable: 4055) // warning C4055: 'type cast' : from data pointer 'void *' to function pointer
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#pragma warning (disable: 4152) // warning C4152: nonstandard extension, function/data pointer conversion in expression
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#endif
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#ifdef _WIN32
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN 1
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#define WIN32_LEAN_AND_MEAN 1
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#include <windows.h>
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#include <windows.h>
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@ -123,18 +123,18 @@ static void ImGui_ImplGlfwGL3_SetClipboardText(const char* text)
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glfwSetClipboardString(g_Window, text);
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glfwSetClipboardString(g_Window, text);
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}
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}
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void ImGui_ImplGlfwGL3_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
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void ImGui_ImplGlfwGL3_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
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{
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{
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if (action == GLFW_PRESS && button >= 0 && button < 3)
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if (action == GLFW_PRESS && button >= 0 && button < 3)
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g_MousePressed[button] = true;
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g_MousePressed[button] = true;
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}
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}
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void ImGui_ImplGlfwGL3_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
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void ImGui_ImplGlfwGL3_ScrollCallback(GLFWwindow*, double /*xoffset*/, double yoffset)
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{
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{
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g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
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g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
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}
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}
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void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
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void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow*, int key, int, int action, int mods)
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{
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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if (action == GLFW_PRESS)
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if (action == GLFW_PRESS)
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@ -146,7 +146,7 @@ void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow* window, int key, int scancode, in
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io.KeyAlt = (mods & GLFW_MOD_ALT) != 0;
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io.KeyAlt = (mods & GLFW_MOD_ALT) != 0;
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}
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}
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void ImGui_ImplGlfwGL3_CharCallback(GLFWwindow* window, unsigned int c)
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void ImGui_ImplGlfwGL3_CharCallback(GLFWwindow*, unsigned int c)
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{
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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if (c > 0 && c < 0x10000)
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if (c > 0 && c < 0x10000)
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@ -8,10 +8,10 @@
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static void error_callback(int error, const char* description)
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static void error_callback(int error, const char* description)
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{
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{
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fprintf(stderr, "Error: %s\n", description);
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fprintf(stderr, "Error %d: %s\n", error, description);
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}
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}
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int main(int argc, char** argv)
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int main(int, char**)
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{
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{
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// Setup window
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// Setup window
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glfwSetErrorCallback(error_callback);
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glfwSetErrorCallback(error_callback);
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@ -83,7 +83,7 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(SolutionDir)\libs\glfw\include;$(SolutionDir)\libs\gl3w;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\libs\glfw\include;$(SolutionDir)\libs\gl3w;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ClCompile>
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@ -97,7 +97,7 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(SolutionDir)\libs\glfw\include;$(SolutionDir)\libs\gl3w;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\libs\glfw\include;$(SolutionDir)\libs\gl3w;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ClCompile>
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@ -111,7 +111,7 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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@ -130,7 +130,7 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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@ -103,18 +103,18 @@ static void ImGui_ImplGlfw_SetClipboardText(const char* text)
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glfwSetClipboardString(g_Window, text);
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glfwSetClipboardString(g_Window, text);
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}
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}
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void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
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void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
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{
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{
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if (action == GLFW_PRESS && button >= 0 && button < 3)
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if (action == GLFW_PRESS && button >= 0 && button < 3)
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g_MousePressed[button] = true;
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g_MousePressed[button] = true;
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}
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}
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void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
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void ImGui_ImplGlfw_ScrollCallback(GLFWwindow*, double /*xoffset*/, double yoffset)
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{
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{
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g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
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g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
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}
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}
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void ImGui_ImplGlFw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
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void ImGui_ImplGlFw_KeyCallback(GLFWwindow*, int key, int, int action, int mods)
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{
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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if (action == GLFW_PRESS)
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if (action == GLFW_PRESS)
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@ -126,7 +126,7 @@ void ImGui_ImplGlFw_KeyCallback(GLFWwindow* window, int key, int scancode, int a
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io.KeyAlt = (mods & GLFW_MOD_ALT) != 0;
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io.KeyAlt = (mods & GLFW_MOD_ALT) != 0;
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}
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}
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void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c)
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void ImGui_ImplGlfw_CharCallback(GLFWwindow*, unsigned int c)
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{
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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if (c > 0 && c < 0x10000)
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if (c > 0 && c < 0x10000)
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@ -7,10 +7,10 @@
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static void error_callback(int error, const char* description)
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static void error_callback(int error, const char* description)
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{
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{
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fprintf(stderr, "Error: %s\n", description);
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fprintf(stderr, "Error %d: %s\n", error, description);
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}
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}
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int main(int argc, char** argv)
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int main(int, char**)
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{
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{
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// Setup window
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// Setup window
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glfwSetErrorCallback(error_callback);
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glfwSetErrorCallback(error_callback);
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@ -83,7 +83,7 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(SolutionDir)\libs\glfw\include;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\libs\glfw\include;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ClCompile>
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@ -97,7 +97,7 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(SolutionDir)\libs\glfw\include;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\libs\glfw\include;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ClCompile>
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@ -111,7 +111,7 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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@ -130,7 +130,7 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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