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Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples
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@ -103,18 +103,18 @@ static void ImGui_ImplGlfw_SetClipboardText(const char* text)
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glfwSetClipboardString(g_Window, text);
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}
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void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
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void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
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{
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if (action == GLFW_PRESS && button >= 0 && button < 3)
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g_MousePressed[button] = true;
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}
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void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
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void ImGui_ImplGlfw_ScrollCallback(GLFWwindow*, double /*xoffset*/, double yoffset)
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{
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g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
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}
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void ImGui_ImplGlFw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
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void ImGui_ImplGlFw_KeyCallback(GLFWwindow*, int key, int, int action, int mods)
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{
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ImGuiIO& io = ImGui::GetIO();
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if (action == GLFW_PRESS)
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@ -126,7 +126,7 @@ void ImGui_ImplGlFw_KeyCallback(GLFWwindow* window, int key, int scancode, int a
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io.KeyAlt = (mods & GLFW_MOD_ALT) != 0;
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}
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void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c)
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void ImGui_ImplGlfw_CharCallback(GLFWwindow*, unsigned int c)
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{
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ImGuiIO& io = ImGui::GetIO();
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if (c > 0 && c < 0x10000)
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