mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-26 05:27:01 +00:00
Merged miscellaneous small stuff (from nav/dock branches).
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parent
b174fcc9af
commit
7c7a7baf76
27
imgui.cpp
27
imgui.cpp
@ -1826,7 +1826,6 @@ ImGuiWindow::ImGuiWindow(const char* name)
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ID = ImHash(name, 0);
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IDStack.push_back(ID);
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Flags = 0;
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OrderWithinParent = 0;
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PosFloat = Pos = ImVec2(0.0f, 0.0f);
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Size = SizeFull = ImVec2(0.0f, 0.0f);
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SizeContents = SizeContentsExplicit = ImVec2(0.0f, 0.0f);
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@ -1845,6 +1844,8 @@ ImGuiWindow::ImGuiWindow(const char* name)
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SkipItems = false;
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Appearing = false;
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CloseButton = false;
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BeginOrderWithinParent = -1;
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BeginOrderWithinContext = -1;
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BeginCount = 0;
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PopupId = 0;
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AutoFitFramesX = AutoFitFramesY = -1;
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@ -2271,7 +2272,7 @@ void ImGui::NewFrame()
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// Initialize on first frame
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if (!g.Initialized)
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ImGui::Initialize();
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Initialize();
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SetCurrentFont(GetDefaultFont());
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IM_ASSERT(g.Font->IsLoaded());
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@ -2279,6 +2280,7 @@ void ImGui::NewFrame()
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g.Time += g.IO.DeltaTime;
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g.FrameCount += 1;
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g.TooltipOverrideCount = 0;
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g.WindowsActiveCount = 0;
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g.OverlayDrawList.Clear();
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g.OverlayDrawList.PushTextureID(g.IO.Fonts->TexID);
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g.OverlayDrawList.PushClipRectFullScreen();
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@ -2497,8 +2499,8 @@ void ImGui::NewFrame()
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// Create implicit window - we will only render it if the user has added something to it.
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// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
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ImGui::SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver);
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ImGui::Begin("Debug##Default");
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SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver);
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Begin("Debug##Default");
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}
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static void* SettingsHandlerWindow_ReadOpen(ImGuiContext&, const char* name)
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@ -2785,7 +2787,7 @@ static int ChildWindowComparer(const void* lhs, const void* rhs)
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return d;
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if (int d = (a->Flags & ImGuiWindowFlags_Tooltip) - (b->Flags & ImGuiWindowFlags_Tooltip))
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return d;
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return (a->OrderWithinParent - b->OrderWithinParent);
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return (a->BeginOrderWithinParent - b->BeginOrderWithinParent);
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}
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static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>& out_sorted_windows, ImGuiWindow* window)
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@ -3359,7 +3361,7 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items
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static ImGuiWindow* FindHoveredWindow(ImVec2 pos)
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{
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ImGuiContext& g = *GImGui;
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for (int i = g.Windows.Size-1; i >= 0; i--)
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for (int i = g.Windows.Size - 1; i >= 0; i--)
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{
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ImGuiWindow* window = g.Windows[i];
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if (!window->Active)
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@ -3598,7 +3600,8 @@ bool ImGui::IsItemClicked(int mouse_button)
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bool ImGui::IsAnyItemHovered()
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{
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return GImGui->HoveredId != 0 || GImGui->HoveredIdPreviousFrame != 0;
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ImGuiContext& g = *GImGui;
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return g.HoveredId != 0 || g.HoveredIdPreviousFrame != 0;
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}
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bool ImGui::IsAnyItemActive()
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@ -3914,7 +3917,8 @@ bool ImGui::BeginPopupContextItem(const char* str_id, int mouse_button)
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ImGuiWindow* window = GImGui->CurrentWindow;
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ImGuiID id = str_id ? window->GetID(str_id) : window->DC.LastItemId; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict!
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IM_ASSERT(id != 0); // However, you cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item)
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if (IsMouseClicked(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
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if (IsMouseClicked(mouse_button))
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if (IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
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OpenPopupEx(id, true);
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return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize);
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}
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@ -4448,7 +4452,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// window->RootNavWindow = window->RootNavWindow->ParentWindow;
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window->Active = true;
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window->OrderWithinParent = 0;
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window->BeginOrderWithinParent = 0;
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window->BeginOrderWithinContext = g.WindowsActiveCount++;
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window->BeginCount = 0;
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window->ClipRect = ImVec4(-FLT_MAX,-FLT_MAX,+FLT_MAX,+FLT_MAX);
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window->LastFrameActive = current_frame;
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@ -4570,7 +4575,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Position child window
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if (flags & ImGuiWindowFlags_ChildWindow)
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{
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window->OrderWithinParent = parent_window->DC.ChildWindows.Size;
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window->BeginOrderWithinParent = parent_window->DC.ChildWindows.Size;
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parent_window->DC.ChildWindows.push_back(window);
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}
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_pos_set_by_api)
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@ -6685,6 +6690,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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button_flags |= ImGuiButtonFlags_PressedOnDragDropHold;
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if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
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button_flags |= ImGuiButtonFlags_PressedOnDoubleClick | ((flags & ImGuiTreeNodeFlags_OpenOnArrow) ? ImGuiButtonFlags_PressedOnClickRelease : 0);
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bool hovered, held, pressed = ButtonBehavior(interact_bb, id, &hovered, &held, button_flags);
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if (pressed && !(flags & ImGuiTreeNodeFlags_Leaf))
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{
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@ -6774,7 +6780,6 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags
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ImGuiContext& g = *GImGui;
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float button_sz = g.FontSize * 0.5f;
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ImGuiItemHoveredDataBackup last_item_backup;
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last_item_backup.Backup();
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if (CloseButton(window->GetID((void*)(intptr_t)(id+1)), ImVec2(ImMin(window->DC.LastItemRect.Max.x, window->ClipRect.Max.x) - g.Style.FramePadding.x - button_sz, window->DC.LastItemRect.Min.y + g.Style.FramePadding.y + button_sz), button_sz))
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*p_open = false;
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last_item_backup.Restore();
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4
imgui.h
4
imgui.h
@ -79,8 +79,8 @@ typedef int ImGuiMouseCursor; // enum: a mouse cursor identifier
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typedef int ImGuiStyleVar; // enum: a variable identifier for styling // enum ImGuiStyleVar_
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typedef int ImDrawCornerFlags; // flags: for ImDrawList::AddRect*() etc. // enum ImDrawCornerFlags_
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typedef int ImGuiColorEditFlags; // flags: for ColorEdit*(), ColorPicker*() // enum ImGuiColorEditFlags_
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typedef int ImGuiDragDropFlags; // flags: for *DragDrop*() // enum ImGuiDragDropFlags_
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typedef int ImGuiColumnsFlags; // flags: for *Columns*() // enum ImGuiColumnsFlags_
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typedef int ImGuiDragDropFlags; // flags: for *DragDrop*() // enum ImGuiDragDropFlags_
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typedef int ImGuiComboFlags; // flags: for BeginCombo() // enum ImGuiComboFlags_
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typedef int ImGuiFocusedFlags; // flags: for IsWindowFocused() // enum ImGuiFocusedFlags_
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typedef int ImGuiHoveredFlags; // flags: for IsItemHovered() etc. // enum ImGuiHoveredFlags_
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@ -627,7 +627,7 @@ enum ImGuiHoveredFlags_
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ImGuiHoveredFlags_RootWindow = 1 << 1, // IsWindowHovered() only: Test from root window (top most parent of the current hierarchy)
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ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 2, // Return true even if a popup window is normally blocking access to this item/window
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//ImGuiHoveredFlags_AllowWhenBlockedByModal = 1 << 3, // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet.
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ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 4, // Return true even if an active item is blocking access to this item/window
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ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 4, // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
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ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 5, // Return true even if the position is overlapped by another window
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ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped
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};
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@ -183,7 +183,7 @@ enum ImGuiButtonFlags_
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ImGuiButtonFlags_AllowItemOverlap = 1 << 6, // require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap()
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ImGuiButtonFlags_DontClosePopups = 1 << 7, // disable automatically closing parent popup on press // [UNUSED]
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ImGuiButtonFlags_Disabled = 1 << 8, // disable interactions
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ImGuiButtonFlags_AlignTextBaseLine = 1 << 9, // vertically align button to match text baseline (ButtonEx() only)
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ImGuiButtonFlags_AlignTextBaseLine = 1 << 9, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
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ImGuiButtonFlags_NoKeyModifiers = 1 << 10, // disable interaction if a key modifier is held
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ImGuiButtonFlags_NoHoldingActiveID = 1 << 11, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only)
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ImGuiButtonFlags_PressedOnDragDropHold = 1 << 12 // press when held into while we are drag and dropping another item (used by e.g. tree nodes, collapsing headers)
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@ -207,8 +207,8 @@ enum ImGuiColumnsFlags_
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enum ImGuiSelectableFlagsPrivate_
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{
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// NB: need to be in sync with last value of ImGuiSelectableFlags_
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ImGuiSelectableFlags_Menu = 1 << 3,
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ImGuiSelectableFlags_MenuItem = 1 << 4,
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ImGuiSelectableFlags_Menu = 1 << 3, // -> PressedOnClick
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ImGuiSelectableFlags_MenuItem = 1 << 4, // -> PressedOnRelease
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ImGuiSelectableFlags_Disabled = 1 << 5,
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ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 6
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};
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@ -439,6 +439,7 @@ struct ImGuiContext
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ImVector<ImGuiWindow*> WindowsSortBuffer;
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ImVector<ImGuiWindow*> CurrentWindowStack;
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ImGuiStorage WindowsById;
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int WindowsActiveCount;
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ImGuiWindow* CurrentWindow; // Being drawn into
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ImGuiWindow* NavWindow; // Nav/focused window for navigation
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ImGuiWindow* HoveredWindow; // Will catch mouse inputs
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@ -550,6 +551,7 @@ struct ImGuiContext
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Time = 0.0f;
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FrameCount = 0;
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FrameCountEnded = FrameCountRendered = -1;
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WindowsActiveCount = 0;
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CurrentWindow = NULL;
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NavWindow = NULL;
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HoveredWindow = NULL;
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@ -723,7 +725,6 @@ struct IMGUI_API ImGuiWindow
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char* Name;
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ImGuiID ID; // == ImHash(Name)
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ImGuiWindowFlags Flags; // See enum ImGuiWindowFlags_
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int OrderWithinParent; // Order within immediate parent window, if we are a child window. Otherwise 0.
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ImVec2 PosFloat;
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ImVec2 Pos; // Position rounded-up to nearest pixel
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ImVec2 Size; // Current size (==SizeFull or collapsed title bar size)
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@ -748,6 +749,8 @@ struct IMGUI_API ImGuiWindow
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bool SkipItems; // Set when items can safely be all clipped (e.g. window not visible or collapsed)
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bool Appearing; // Set during the frame where the window is appearing (or re-appearing)
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bool CloseButton; // Set when the window has a close button (p_open != NULL)
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int BeginOrderWithinParent; // Order within immediate parent window, if we are a child window. Otherwise 0.
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int BeginOrderWithinContext; // Order within entire imgui context. This is mostly used for debugging submission order related issues.
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int BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs)
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ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)
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int AutoFitFramesX, AutoFitFramesY;
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@ -809,8 +812,9 @@ struct ImGuiItemHoveredDataBackup
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ImRect LastItemRect;
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bool LastItemRectHoveredRect;
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ImGuiItemHoveredDataBackup() { Backup(); }
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void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemRect = window->DC.LastItemRect; LastItemRectHoveredRect = window->DC.LastItemRectHoveredRect; }
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void Restore() { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemRect = LastItemRect; window->DC.LastItemRectHoveredRect = LastItemRectHoveredRect; }
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void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemRect = LastItemRect; window->DC.LastItemRectHoveredRect = LastItemRectHoveredRect; }
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};
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//-----------------------------------------------------------------------------
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