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Demo: Added an extra test related to baseline and fixed an id collision.
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@ -811,7 +811,7 @@ void ImGui::ShowTestWindow(bool* p_open)
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}
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}
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ImGui::Text("Color button only:");
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ImGui::Text("Color button only:");
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ImGui::ColorButton("MyColor##3b", *(ImVec4*)&color, misc_flags, ImVec2(80,80));
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ImGui::ColorButton("MyColor##3c", *(ImVec4*)&color, misc_flags, ImVec2(80,80));
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ImGui::Text("Color picker:");
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ImGui::Text("Color picker:");
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static bool alpha = true;
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static bool alpha = true;
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@ -1186,7 +1186,8 @@ void ImGui::ShowTestWindow(bool* p_open)
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ImGui::Text("Text aligned to Widget"); ImGui::SameLine();
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ImGui::Text("Text aligned to Widget"); ImGui::SameLine();
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ImGui::Button("Widget##1"); ImGui::SameLine();
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ImGui::Button("Widget##1"); ImGui::SameLine();
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ImGui::Text("Widget"); ImGui::SameLine();
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ImGui::Text("Widget"); ImGui::SameLine();
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ImGui::SmallButton("Widget##2");
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ImGui::SmallButton("Widget##2"); ImGui::SameLine();
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ImGui::Button("Widget##3");
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// Tree
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// Tree
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const float spacing = ImGui::GetStyle().ItemInnerSpacing.x;
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const float spacing = ImGui::GetStyle().ItemInnerSpacing.x;
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